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    posted a message on 4J Juggling too many consoles?
    Quote from Akynth

    You can take a simple C++ program -- say, one that prints "hello, world" to the console -- and compile and run it on any computer with a C++ compiler. The machine code will be necessarily different if you're building it for a x86 machine running Windows, or a PS3, or a 68000 Mac, or a PDP-10. In none of these cases does printf actually tell the video hardware how to display "hello, world". The compiler, which is specific to that type of machine, takes that and converts it into the appropriate system calls -- in effect, "hey, display routine, I've got something here I need you to put on the screen. More text! Handle it!" That whole part gets taken care of out of sight to the person writing the actual code; that's kind of the whole point of a high-level language.

    Only thing I have to say on that is that printf is C-code, not C++. C++ uses cout (cout basically means c - out

    #include
    using namespace std;
    int main()
    {
    cout << "Hello, World!\n";
    return 0;
    }
    EDIT: I officially hate writing source-code in this editor!

    Quote from Akynth

    Machine code doesn't matter. That's what you have compilers for. Humans never see the machine code, only the source code.


    I actually forgot about that part, yes, but you still need to make adjustments according to the API the console is using.
    Hence the source-code of any game will be barely different, across the platforms it's released on.
    It would be somewhat like Writing a GTK+ program and expect it to work with qt. (two different API's, see the connection to the consoles?) To create a virtual need for that in the first place I'll just say that Qt just became Windows only just like GTK+ became Linux only (Note that that is to create a theoretical need to do it, not that it's true)

    EDIT: Well. I guess you could theoretically put the source-code for all platforms in one project and then make the compiler auto-recognize what to leave out, but wouldn't that kinda be what functions and multiple source-files is for?
    Posted in: MCX360: Discussion
  • 1

    posted a message on List of Minecraft tools
    Quote from hoshiX48

    1) that is a lot,
    2) they all are third party software so i narrowed it down
    3) and any one can edit the wiki....


    1)That was the point: it is a more complete list than I can ever imagine yours becoming.
    2) You do see how third party means that it's not developed by mojang right? Meaning right about everything
    3) Oh no anyone can contribute (that is the entire point of a wiki..)! Even more terrible is that even you would be able to contribute to the close too complete list we already have and improve it.
    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Does Any server need a Co-Owner/Admin?
    Quote from TITOG123

    Well, Thats an ignorant statement of yours to quickly judge, I am currently applying at the same time... But thanks for the feedback I appreciate it.. Also of course I want power but im not begging, so apparently everyone who applies for a high rank is a begging?
    Nice try.


    The point is that there's tons of people asking for help already.
    Posted in: Server Recruitment
  • 1

    posted a message on Does Any server need a Co-Owner/Admin?
    You should rather offer help to a specific server seeming to need some help, for then to take the reward they offer you. Because as of now your'e really only begging for power.
    Posted in: Server Recruitment
  • 1

    posted a message on Planetminecraft.com
    Quote from claude1864

    Thats cool. Who are we affiliated with that has mod downloads. Im looking for a herobrine mod and a mod installer.

    we are affiliated with this awesome website called
    minecraftforum.net
    ...
    Posted in: Forum Discussion & Info
  • 2

    posted a message on How do you become like Hypixel
    Yes if we do that, we will become popular just like you..
    Posted in: Maps Discussion
  • 2

    posted a message on Come at me, bro. 1.6
    I truly do not see the purpose of this thread.
    Posted in: Discussion
  • 1

    posted a message on Making graphics, how do I do it?
    Edit the texture in a editing-program, save it in for example .png format, then just send the file to guy wanting it.
    Posted in: Hardware & Software Support
  • 1

    posted a message on I suggest mojang focus on optimization and fixing important bugs.
    Why is it that you have 4,9 GB of RAM in the picture with "good" fps and only 0,9 GB in the picture with bad fps,
    might have accidentally installed some more ram in the second picture?
    Posted in: Suggestions
  • 1

    posted a message on Updated to 1.5.1 and Want to go back to 1.5
    I would recommend this, but it might be interesting to check this out
    Posted in: Discussion
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