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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    The Spearman has a halberd? :lol:
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy
    Right now, rendering an image for a new banner/logo. How did I do?

    I've never been a fan of the bendy-people logo styles. LEGO does that too sometimes, and it bugs me a bit. I dunno how it'd be done differently, though. I'll think about it.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy
    I am in 2 minds, the only problem is I would have to replace them with something else if I do remove them.

    You could do stone to iron, like with the swords, although that'd be a less obvious change since the spearhead's so small.
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from dizney23

    Alright just got a Macbook Pro

    I ran Mcpatcher on a clean 1.4.2 Minecraft Install. Then I added Modloader and BTW and the order is as follows.

    What did I do wrong??

    Try installing manually. BTW doesn't always like MCPatcher. There's a way to make it work, but it's a lot easier just to use the normal way.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Xepo
    I use Optifine with the random mob option

    That's a hint.

    So, given that you're adding Spearmen as a separate class, will you be removing the spears as a Militia weapon?
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    You went with the semi-transparent box, then?
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Falensbee

    That's cool. Now that you've secured your "be a **** on the internet" reputation for the day, a solution would be helpful. [/background][/size][/font][/color]

    FC mentioned vertical windmills specifically, and last I checked there aren't many storms in the Nether. Or do people use vertical windmills in the overworld also?[/background][/size][/font][/color]

    All it means is that you dropped one of the image folders. I can't remember which one has all that stuff. Just reinstall and it should be fixed.

    Yes, vertical windmills work in the overworld.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    This is very awesome. I love building huge medieval-style castles, and this lets me give them so much more life. The models are excellent, and I'm glad you moved away from the spikes that you had before. The current armor system is much nicer. What makes me very happy here is that the siege engines maintain their positions when you exit a world. My problem with Flan's Mod was that every time you quit Minecraft, all the turrets and such would return to their default positions. Yours don't do that, and as a result I can use them in much larger-scale things. A very nice mod.
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    So, inspired by the recent Hardcore changes, I am trying a world in Survival on a difficulty besides Peaceful. Despite having played Minecraft since before the Nether, this is the first time I have ever done this. At the moment, I am starving in a hole, having quickly exhausted my supply of food. I'm waiting for some wheat to grow. On the first day, a dug my little shelter and entrenched myself with some wood without ever seeing a hostile mob. The only high point so far has been that one the morning of the second day, I came out of my house and found a small pile of dragon orbs, a piece of rotten flesh, and an Smite arcane scroll.

    There seems to be a texture glitch or something with the Hand Crank. When it is placed in a space that's only a block high, the top texture doesn't appear.

    You can't see it in the picture, but that room is only two blocks high, so the ceiling block is immediately above the Hand Crank. This is true when it's sitting on a block other than a Millstone, too. The texture is normal when there's a block of air above the crank.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Azagal73

    That is the BTW integrity check failing, you've overwritten a BTW file with a version from one of your other mods. I would guess at optifine. Remove that and try again.

    Rei's Minimap is incompatible now, too.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    If you get too far away from your soldiers, they despawn and are gone forever. Tested in Survival and Creative.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    So, I've had a chance to play around with this some, and I don't really have much to say. It seems to be about like Battlecraft used to be. I still think the weapons look strange, but they're not terrible. A few of my soldiers seemed to disappear when they were set to follow me. I don't have any kind of bug report because I'm not certain what happened, so it may not be anything at all. The customization is nice.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy
    There will be no weapons added to the mod. Even the "new items" added to the soldiers will not be avaliable to players as they are not true items. I have created my own rendering routine to render items in the soldiers hands without making them propper minecraft items.

    This makes me very happy. I use the soldiers primarily as accessories in my castles (Which I need to see if I still have), and I think it was the added weapons that eventually killed that. So, yay!

    As for the pitchfork, I think it looks kinda strange. Back in Battlecraft, you made several of the weapons (club, pitchfork) have 3-D models, and I think that worked very well. If I remember right, the problem there was that when the soldiers attacked, they struck with the handle of the pitchfork instead of the tines. That seems like a minor issue, though. The model looked a lot better than the current oversized-item method.
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from kanec

    is there a way to make a mod work "WITHOUT" Forge?

    Like Mo's Creatures?

    No.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Zurxees

    Hmm...does anyone here have an account on the official BTW forum website? I need a favor.

    Also, I just saw a splash I suspected was added in BTW....XD.....(Placenta! Placenta! Placenta!)

    Yes, I have one, but I almost certainly will not grant you that favor because I suspect it is something that might result in my banishment.

    If you have BTW installed, I believe all the splashes are new.
    Posted in: Minecraft Mods
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