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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from YorkDevil85

    You seem absolutely disgusted every time somebody brings up your old mod Nerd_Boy.

    He's not disgusted - just tired of dealing with people bugging him to update it. Also, *nerd-boy.
    Quote from YorkDevil85
    But the thing is, it was an incredible, one of a kind mod! That we all enjoyed!

    Hard to argue with that.
    Quote from YorkDevil85
    And when we see that you have pretty much all of the features,

    Lol, what? Commander doesn't include a single one of the features of Battlegear as far as I'm aware. It certainly doesn't have any of the ones that matter, like duel wielding, weapons, or shields.
    Quote from YorkDevil85
    but for the NPC's only it's pretty obvious you have some kind of problem with the community you've created. You definitely don't care about any one of us.

    How'd you come to that conclusion? Have you even read this thread? nerd-boy doesn't have any problem with people who don't act like ­s. I haven't seen him get mad at anyone here except the update pesterers.
    Quote from YorkDevil85
    You obviously have the time on your hands, so my request, to you, is wake the ­­ up and stop being such a ignorant ­­.

    Time on his hands to do what, exactly? What you are saying to him is that he shouldn't do what he wants to do with his time. He should do what you want him to do, because you are the Fuhrer and your wants matter more than his. Looks like you're missing some nouns there, too. You almost certainly won't read this, and even if you do you'll ignore it because you're the Fuhrer and you have no reason to care what the lesser people are saying. But you ought to read it and think about it before you post again, you overbearing .
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Phonix96

    Will the goto command be usable with the command block so like it is possible for castle siege

    ...No? It's not a /t command. You select the order on the soldiers' command interface, like all the other ones.
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from MichealIkruhara

    I think a space station should just be a large space ship. Imagine the Death Star, it was capable of moving through space and it had weapons to fight with smaller ships. Or maybe a space station doesn't have to be big, I can imagine making relatively small ones meant as refueling stations or something of the like.

    No... that's not a space station. Although the Death Star is called a 'space station' in the movie, it doesn't really fit the formal definition of one, and is more commonly called a 'battlestation'. A space station is immobile.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    How does the Go-To command deal with having multiple soldiers assigned to the same block?
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy

    You must be loosing your mind (or I accedently removed it). As for the calculations, did you add in the new hood on the militia effectively doubling their values?

    I checked again, and the Militia do not seem to have pitchforks. I'll do the calculations as if they did, though, so the numbers will change a little.

    There are 2,880 possible faces and colors. This remains true for all soldiers regardless of their tier or whatever, so it makes the calculations much simpler.

    Militia have 7 weapons and 2 heads, so there are 7*2*2880 = 40,320 Militia.
    Men at Arms have 3 weapons, 3 shields, and 2 heads, so there are 3*3*2*2880 = 51,840 Men at Arms.
    Knights have 3 weapons, 3 shields, and 4 heads, so there are 3*3*4*2880 = 103,680 Knights.
    Sellswords have 3 primary weapons, 3 secondary weapons, and 4 heads, so there are 3*3*4*2880 = 103,680 Sellswords.
    Spearmen have 3 weapons, 3 shields, and 2 heads, so there are 3*3*2*2880 = 51,840 Spearmen.
    Pikemen have 2 weapons, 3 shields, and 4 heads, so there are 2*3*4*2880 = 69,120 Pikemen.
    40,320 + 51,840 + 103,680 + 103,680 + 51,840 + 69,120 = 420,480 total soldiers.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Did the Militias' pitchforks get removed or am I just losing my mind?

    EDIT: Was bored, did math. A few pages ago you said that the Tier 3 units would give a grand total of 434,880 different soldiers. I'm only getting 414,720. has that changed? Just the militia no longer having pitchforks shouldn't make that big a difference.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from ArmyxPro

    Good job with the bug fixes but it should work on 1.4.5 correct

    No, I don't believe so. The mod is for 1.4.4. Don't ask nerd-boy to update; he bites. :lol:
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from kanec

    ty ty Mr. MultiDarkShadow :P

    FC can you see if you could figure out whats wrong with this map?

    (if you want to(or anyone?))



    --- BEGIN ERROR REPORT b1ede84f --------
    Full report at:
    C:\Users\Tyler\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-15_17.19.24-server.txt
    Please show that file to Mojang, NOT just this screen!
    Generated 11/15/12 5:19 PM
    -- System Details --
    Details:
    Minecraft Version: 1.4.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 214293624 bytes (204 MB) / 528154624 bytes (503 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 349799 (19588744 bytes; 18 MB) allocated, 349799 (19588744 bytes; 18 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 128249 (7181944 bytes; 6 MB) allocated, 128249 (7181944 bytes; 6 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
    java.lang.NullPointerException
    at cf.b(SourceFile:103)
    at cf.a(SourceFile:35)
    at iv.b(SourceFile:437)
    at gm.a(SourceFile:72)
    at bdr.b(SourceFile:73)
    at net.minecraft.server.MinecraftServer.r(SourceFile:769)
    at net.minecraft.server.MinecraftServer.q(SourceFile:686)
    at bdo.q(SourceFile:117)
    at net.minecraft.server.MinecraftServer.run(SourceFile:620)
    at fy.run(SourceFile:856)
    --- END ERROR REPORT 5919a38 ----------


    You're in 1.4.4. BTW isn't updated to that yet.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from erindalcuthalion

    When you say that you won't be adding a player version of the weapons, does this mean no Mine & Blade: Armory?

    That already happened. It was called Mine & Blade: Battlegear. It's dead now.
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Baronboom

    I'm glad to hear that!
    By the way I'm have a slight problem with another mod called Biomes O' Plenty
    when I install both BTW and BO'P I get this
    java.lang.Exception: No more empty terrain sprite indices left!
    Do you know of any work around or some such?

    That came up just a few pages ago, and I think they decided there wasn't really a solution. Read back a little ways and you'll find the discussion.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from lgriff

    I want to use a custom skin for one of the NPCs how could i put it in there?

    You can't, really. The way the skins are displayed isn't very friendly to custom stuff. If you did change it, you'd have to edit the eyes and hair, too, which are in separate files, and your changes would affect all the NPCs of that color and any others that used those hair/eye colors.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy

    First I would like to start with a warning. The next alpha will likely cause you to loose your troops. This is kinda necessary for later changes. I might be able to save either the Man at Arms/Spearman or the Militia, but not both

    Makes me glad I didn't start on all the variations. ^_^

    Also, every single option that I've voted for in any of your polls has lost. This clearly says horrible things about the rest of the community here.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy

    Would you still mind posting the pic anyway, even in multiple parts? Would be great for a "look at all the customization in the 1st unit alone" picture(s). Hell I can probably even whip up a quick mod that gets around the render limit.

    I'm a long way away from finishing with it, and with the sheer number of units now I probably never will. If you want me to work on the Militia I'll try, but I had pretty much given up. The amount of time it would take with 124K, or even 20K really, far exceeds the enjoyment that would come from it. I was willing to give it a shot when it was just the militia, but the new units kinda killed that. Maybe I'll make all the possible faces or something.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from nerd-boy

    Yeah that seems like it would likely blow up your computer trying to render that many. Just did a little further number crunching for the tier 3 units. Adding these in it will give you 434,880 combinations. I really can't wait until I can say there will be over 1 million combinations (which will likely be in the 3rd troop sub-tree line)

    Yeah. Actually even with just the 20,160 they can't all be in view at the same time. The formation is big enough that the ones on the edge are farther away than MC displays mobs. They're still there, but they're invisible until you get closer. With the tier 2 units it'd be the same thing, but more so.

    I love the Spearman's third weapon, the curved polearm thing. I have no idea what it is, but it looks awesome.
    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    So, back in Battlecraft I had a world in which I created every single visual variant of all the soldier types and lined them up in rows and stuff. I was going to do that again in M&B, and I knew it would be a much larger task, but I was willing to do it when it was just Militia, even though I knew there were 20,160 different soldiers. However, I have just crunched the numbers as of alpha 3, and it turns out there are now 123,840 possible visually distinct soldiers. That is a bit more than I'd expected. I don't think I'll be posting pictures of the complete M&B army any time soon. :lol:
    Posted in: WIP Mods
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