• 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from cth977

    1.4.7 is basicly just bug fixes. You are incorrect in saying it wont work.

    Are you sure? This is news to me. Generally even minor updates break everything.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Curser_of_Night

    Where is the Modloader MP download Flan keeps up?

    It's no longer needed for Flan's Mod, so it may not be available any more.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from jms82000

    I can make clipart

    If you can help, please PM me. I need all the help I can get.

    Quote from AksJakS

    hey!
    I have a question..
    i can´t load a gun in any plane.. it say "add guns in the crafting table"
    how can i add guns and which crafting table?
    thanks!

    You're getting the planes from the Creative inventory or something similar. Try crafting them on a plane workbench, and add deployable machine guns when you do.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Hello, everyone. I am attempting to create a vaguely future-themed content pack, which for the moment will add only weapons and parts because I don't have any models to make into vehicles yet. Unfortunately, I am completely incapable of making weapon icons that don't look awful. So, I'm asking the Internet for help. Always a bad sign, but what can you do. I already have the mod files for these weapons, but I need artwork.

    I need icons for:
    An assault rifle: Kinda generic futuristic assault rifle. It is a projectile weapon, so no weird laser-ends or whatever. Think about the assault rifle from Halo.

    A pistol: Also a projectile weapon. Fairly normal.

    A sniper rifle: This could be either a projectile or energy weapon, I'm not sure. Again, think about the one in Halo.

    A rocket launcher: Also like the one in Halo. It has one barrel, with another bit kinda wrapped around it that holds three more rockets.

    A grenade launcher: More or less like the MGLs that are used today.

    Possibly more weapons as time goes on, I'm not sure.

    The guns should be at least sorta futuristic, which pretty much just means no wood. Other than that you're fine.

    If you can create iron sights for these guns too, I'd appreciate it. That's a rather more serious job, so it's not strictly necessary, but it'd be nice.

    I feel like I had something else to say, but now I can't remember what it was. I'll be putting this request on a couple other forums too. Anyone who helps will get both my personal thanks (a princely reward, I know, but you deserve it. :-P) and their name listed in the content pack credits, once there's a pack to have credits. PM me if you've got textures, please.

    Sincerely,
    Last_Jedi_Standing


    Quote from lancore

    Is there a way to enable only planes? No weapons or tanks, just some simple planes?

    Yes. Find the Flan folder, and look at the folder for the content pack you want. Delete the 'vehicles' and 'guns' folders there, and you should have only the planes.

    Quote from Magoo123rox

    I have minecraft 1.4.7 now, but if I download the mod which is set for 1.4.6, will it still work? The new update is just a few bug fixes so I don't know.

    No, it will not.

    Quote from Nar_Wall

    So the basic flans mod is working but when i put my content folders into the flan folder no items apear in the creative menu in game (im using minecrat 1.4.7, latest forge and yes i extracted the content files)

    The mod is for 1.4.6. You're in 1.4.7.

    Quote from master801

    Fails when put onto server.


    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 1/11/13 7:54 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: ayp
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:489)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:345)
    at ho.c(DedicatedServer.java:64)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
    at fy.run(SourceFile:849)
    Caused by: java.lang.ClassNotFoundException: ayp
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 30 more
    Caused by: java.lang.RuntimeException: Attempted to load class ayp for invalid side SERVER
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
    ... 32 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 172110448 bytes (164 MB) / 259522560 bytes (247 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -Xms256M -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 98 mods loaded, 98 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
    Familiars_API [Familiars API] (Familiars_API_1.4.6a.zip) Unloaded->Constructed
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed
    denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed
    campfire [The campfire mod] ([1.4.6]Campfire Mod universal[0.8.4].zip) Unloaded->Constructed
    gwafu_fishnet [Fishnet] ([3.2] Fishnet.zip) Unloaded->Constructed
    IronPP [Iron Pressure Plate] ([Universal]IronPP[1.4.6][3.3.2.4].zip) Unloaded->Constructed
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
    APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u36-1.4.6-beta.jar) Unloaded->Constructed
    ImmibisCore [Immibis Core] (immibis-core-52.0.5.jar) Unloaded->Constructed
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed
    AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed
    AtmosMobs [Atmosmobs mod] (AtmosMobs.zip) Unloaded->Constructed
    Backpack [Backpack] (backpack-1.5.4-1.4.6.zip) Unloaded->Constructed
    BasicComponents [Basic Components] (BasicComponents_v1.2.2.327.jar) Unloaded->Constructed
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
    BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
    ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed
    ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed
    CBM [Coloured Beds Mod] (ColouredBedsMod v3.0.1 - 1.4.6.zip) Unloaded->Constructed
    UpdateManager_TheWhiteWolves [Mod Update Manager] (ColouredBedsMod v3.0.1 - 1.4.6.zip) Unloaded->Constructed
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed
    ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed
    EmasherCore [EmasherCore] (EmasherCore-1.3.1.zip) Unloaded->Constructed
    EmasherDefense [Defense] (Defense-1.3.1.zip) Unloaded->Constructed
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed
    EnergyIntegrations [Energy Integrations] (EnergyIntegrations_v0.0.1.6.jar) Unloaded->Constructed
    BinnieCore [Binnie Core] (extrabees-1.4.9.3-prerelease.zip) Unloaded->Constructed
    ExtraBees [Extra Bees] (extrabees-1.4.9.3-prerelease.zip) Unloaded->Constructed
    Familiars_DefaultMobPack [DefaultMobPack] (Familiars_DefaultMobPack_1.4.6a.zip) Unloaded->Constructed
    Familiars_ExtendedFamPack [ExtendedFamPack] (Familiars_ExtendedFamPack_1.4.6a.zip) Unloaded->Constructed
    FarmCraftory [FarmCraftory 2.0.6] (FarmCraftory2.0.6_MC1.4.6.zip) Unloaded->Constructed
    FlansMod [Flan's Mod] (Flans Mod 2.1.0 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed
    Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed
    HangableMaps [Hangable Maps] (HangableMaps_v1.4.6_1_MC1.4.6.zip) Unloaded->Constructed
    IC2BackpackHUD [IC2 Backpack HUD] (IC2 Backpack HUD - v2.2 - MC-1.4.6.zip) Unloaded->Constructed
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed
    ICBM [ICBM] (ICBM_v1.0.1.123.jar) Unloaded->Constructed
    mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed
    Lanterns [Lanterns] (Lanterns 1.1.5 Universal.zip) Unloaded->Constructed
    Mark-Crops [Magic Crops] (magical_crops_1.1_SMPFIX.zip) Unloaded->Constructed
    Meteors [Falling Meteors] (Meteors Mod V2.9.zip) Unloaded->Constructed
    mod_Runecrafts [mod_Runecrafts] (Mineya14610.zip) Unloaded
    Slimes_ForgeMod [The Slimey Slime Mod] (MiniPetSlimes Fixed Growing + Improvments.zip) Unloaded
    MoarAchForge [Moar Achievements Redux] (MoarAchievementsV113.zip) Unloaded
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded
    More Bows [More Bows mod] (More bows Forge 1.4.6v1.1.jar.zip) Unloaded
    MorePistons [More Pistons] (More Pistons 1.1.1 for [1.4.6].zip) Unloaded
    NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded
    NetworkAnchor [NetworkAnchor] (networkanchor_0.03.jar) Unloaded
    PaintersFlowerPot [Painter's Flower Pot] (Painter's Flower Pot v1.0 - MC 1.4.6.zip) Unloaded
    PamHCGrape [Pam's HarvestCraft Grape] (Pam's HarvestCraft - Grape 1.0 (MC 1.4.6).zip) Unloaded
    PamHCRice [Pam's HarvestCraft Rice] (Pam's HarvestCraft - Rice 1.0 (MC 1.4.6).zip) Unloaded
    PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.6).zip) Unloaded
    LiquidRoundup [Liquid Roundup] (PluginsforForestry2-Core-Build18.jar) Unloaded
    PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-Core-Build18.jar) Unloaded
    PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-PluginBuildCraft-Build18.jar) Unloaded
    PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-PluginForestry-Build18.jar) Unloaded
    PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-PluginIndustrialcraft-Build18.jar) Unloaded
    Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded
    PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-PluginRailcraft-Build18.jar) Unloaded
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded
    PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-PluginRedPower-Build18.jar) Unloaded
    PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-PluginTweaks-Build18.jar) Unloaded
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded
    Scenter [Scenter] (scenter-1.0.1.zip) Unloaded
    IC2.SeedManager [SeedManager] (SeedManager-3.0.3-universal.zip) Unloaded
    mod_SpawnerGUI [mod_SpawnerGUI] (Spawner GUI.zip) Unloaded
    Steamship [Steamship] (Steamship.v1.2-1.4.6.zip) Unloaded
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded
    UsefulFood [UsefulFood] (usefulfood_v1.2.3-universal.zip) Unloaded
    AIBlock [AIBlock] (Weather v1.3 Mod for MC v1.4.6.zip) Unloaded
    ExtendedRenderer [Extended Renderer] (Weather v1.3 Mod for MC v1.4.6.zip) Unloaded
    WeatherMod [Weather and Tornadoes] (Weather v1.3 Mod for MC v1.4.6.zip) Unloaded
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded
    mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml'
    Type: Dedicated Server (map_server.txt)


    The mod is for 1.4.6. You're in 1.4.7.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Flan's Mod] Mill's packs-Working on Update
    Quote from BoeBot13

    I mean that the gun doesn't use ammo, you make it in the Gun Box, fire it, and it either becomes used and disappears, or returns a useless empty weapon. ( Like a panzerfaust or one of the old single-use RPGs )
    Over 100 posts in this topic!

    Look at the way crossbows and Nerf Marauders work. There's an option to have the ammunition come as individual shots rather than as a magazine, and it can be loaded into the gun like that. Then when the gun's fired, you see the damage bar decrease as it runs out of ammo, and when it's completely out the bar goes away and the gun reloads however many shots it's got. You can probably make a gun and make ammunition for it, and have it spawn with one shot in the magazine. Then just don't provide any way to obtain reloads, and you've got your useless empty weapon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from abeadles
    -- System Details --
    Details:
    Minecraft Version: 1.4.7

    This mod is for 1.4.6. Also, you seem to have my avatar.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5]Modern Assault Weapon pack for Flan's mods, US, RU, and EU packs
    The pack is pretty well done. I like that it adds so many guns. The attachments are a bit odd, though. The grenade launchers are great, but none of the scopes actually add a scope to the weapon. In fact, for the AK-74 at least, they remove the sight it already has. Other than that, it's very nice. One of the better guns packs that I've seen.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Dj_777

    Actually, it doesn't need any hacks.

    (Explanation inbound!)

    Each block in minecraft is approx. 1m^3. A stack is comprised of 64 such blocks. Put these into a 4x4x4 cube & you have exactly one stack in a giant cube. This cube would measure 4mx4mx4m, and this translates to 13'4"x13'x4"x13'4". Make sense?

    Props for the math, but unfortunately you didn't get the joke. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Futurecraft
    Quote from nanovor97

    what would you do if someone set up a blackmarket

    We'd congratulate them with flawless grammar and punctuation. Hint hint, nudge nudge, wink wink.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Legobryan1

    Or maybe the weapons addon! JK but a rpg like one would do well. BTW nerd, is this mod going to work with texture pack support? because the weapons dont really exist, and all that

    Yes, it should. The vMC weapons, like the iron swords, are taken from the vMC texture sheet, so a texture pack would change them. The M&B weapons come from their own sheet of course, but it would be pretty easy to change it to make the weapons fit with a given texture pack.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Quote from Shadowmage4513
    I am not familiar with TMI aside from name and function. From a guess, it is that anything using a custom recipe manager will not show up unless someone writes a plugin for it.
    In theory at least, TMI will show any item in the game, regardless of how it's crafted or whatever. I haven't tried it recently, but as of a few weeks ago I think TMI showed everything. If it doesn't, you can use it to switch to Creative mode, and the items will show up there for sure.
    Posted in: WIP Mods
  • 1

    posted a message on [1.4.7] The Halo Mod [Realistic]
    It amuses me that, despite the mod being tagged all over as 'realistic', no-one has yet mentioned that you don't mine plasma. :P
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from ArmyxPro

    dang cant wait untill the archers come out and id like to know what the summoner
    does in the units tree?

    If I had to guess, I'd say he summons stuff. :P
    Posted in: WIP Mods
  • 1

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from orangebacon1

    This mod looks frigin BA but I can never get forge to work :/ Stupid forge ruins everything.. I know nothing of Modding n stuff so for all I know this could be a really stupid question but is there anyway you could get it to work with Modloader instead? Just curious. I really wanna install this mod and if not could you make a video on how to install forge and MAYBE install the mod? Because its harder to tell someone how to do something rather then showing.

    Forge and Modloader are very different. Forge has recently essentially pirated all of Modloader's functionality, but it does lots of other things too that are unrelated. My understanding is that it's extremely difficult to switch. It would be like programming the entire mod again, except with less help. But Forge is ridiculously easy to install. You just open minecraft.jar and copy/paste the Forge files into it. A video would be maybe 30 seconds long, because there's only one step. And then you just drag this mod into the 'mods' folder.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from fr0stbyte124
    Less so, our forum. There is only crazies there.

    I'm curious to know what logic puts this thread lower on the crazy scale than the forum. :mellow:
    Posted in: WIP Mods
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