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    posted a message on Futurecraft
    Quote from silentdeath

    hello again i know you told me to not post on this anymore but I've changed my ways i wont be such a Dbag anymore so please unblack-list me from the mod/server?? sincerely,and my apologies,deathboy2011 (P.S. the guy pretending to be my cousin really isn't hes just some creeper stalker dude don't listen to him)(P.S. P.S.heres a diamond block :DBlock: :steve_blushing: )

    Incredibly sketchy post is incredibly sketchy. As far as I know you aren't banned from any servers because there aren't many servers for you to be banned from, because the mod does not yet exist. Because we have a new forum, you aren't banned there, although I can't speak for your account (presumably you have one) on the old forum.
    Posted in: WIP Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    See the FAQ.

    I have. There are two parts that seem like they might be relevant to my problem: How Can I Remove My Millenaire Town? and Why are children not spawning?. I have tried the first; it did not remove my town. I completely uninstalled Millenaire, destroyed the entire town (every single block, and filled in the holes), reinstalled the most recent version of Millenaire, and now all the villagers are praying where the church used to be. :rolleyes: I had the forethought to do it in a duplicate world, though, so I can give it another shot. The second doesn't really apply to me; that's not the issue I'm having. Is there another FAQ that I'm supposed to consult?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Aak, now I'm having a problem. I've been using Millenaire for weeks now without problems, and I've completely developed three villages. I'm trying to do the same to a Bourge Autonome, but they're not having any children. There are 13 couples capable of having kids in the village, and there are only 7 children between them. All of the children are girls. The signs in the Fort show the right information, but the signs on the houses say that lots of children live in all of them--usually three or four in each house. When children grow up, they aren't being taken off the signs, so although the child is now in his own house across the village it still thinks he's living with his parents. As a result, none of the villagers will have kids, because they think they already have too many. I can't even delete the village, because despite having murdered every single villager it still tells me that there are adult males to kill before I can use the Wand of Negation. If possible I would like the village to have kids again, but at this point I'd settle for just being able to delete it. Any suggestions?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Lord_Skass hasn't done anything wrong. It's perfectly alright for him to update the mod if he wants to. He just can't redistribute it.

    Quote from Murayama
    And to be honest, violating terms of use would probably have little to no ramifications. There's almost no legal recourse that could be taken, it would just be considered a **** move.
    It would likely get him banned from this forum.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7


    No. Lord_Skass cannot provide links to an updated version of the mod unless he has written permission from nerd-boy. Nerd-boy's Terms of Use:
    Quote from nerd-boy
    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions

    of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    Violating that would most likely bear fairly serious consequences. So please, don't even ask. Nerd-boy will update the mod when he will, and none of this is going to make that come any faster.
    Posted in: WIP Mods
  • 3

    posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!
    +1 for including cool dinosaurs instead of just the five or so most famous ones. Nice models, too. Will you be separating the dinosaurs so that you only encounter ones from particular time periods together (Vaguely, I mean. Like, no Tyrannosaurs munching on early Triassic species)? I will be following this mod with interest.
    Posted in: Minecraft Mods
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    posted a message on [1.5]Modern Assault Weapon pack for Flan's mods, US, RU, and EU packs
    Quote from timetogo11

    ya i kind of feel it a little to op
    but I try making the recipe with blaze powder to make it harder to craft but I dont't know the shortname to do so

    There's a list of all the shortnames in Minecraft on Manus's forum. I don't have a link to it from here, but you should be able to find it by looking around.
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Will you all just shut up about Battlegear? That's not this mod. Nerd-boy's not going to update it. He's asked you a lot of times to leave it alone, so get over it and play this. You don't always get exactly what you want, especially when (as nerd-boy has said repeatedly) what you want is not possible. It's been months since Battlegear was discontinued. It's time to move on. If you wanted it to update, the Battlegear thread would be the place to say it (although you shouldn't be saying it there, either, actually), not here. Enjoy the stuff that nerd-boy is giving you and be thankful for the fun you had with Battlegear rather than punishing nerd-boy for not spending his free time catering to your whims.

    EDIT BY BLACKLANDS:

    I'm leaving this, and only this post, here.

    Read it. Understand it. Act like you actually care for anything else than your own demands.
    From now on, all infractions given out because of Battlegear questions will be formal (= give infraction points).
    Posted in: WIP Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from GOLDGOLDGOLDGOLD

    That didn't work unfortunately. :( Any other ideas?

    Sorry. That's worked so far for me, so I don't know what to suggest beyond it. :unsure:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    It's weird, what happened to all the cross ones they had made? Have you been buying them in bulk? I guess I could split the work in two goals though if it's causing problems to have them been done together.

    I have no idea where they went. I haven't purchased any of them, and it doesn't look like the traders have been taking them or anything like that. It was easy enough to solve once I figured out why it was happening, so it's not a huge problem.
    Quote from GOLDGOLDGOLDGOLD

    So I was hoping that the update would fix the bug where the builders just stand in a one place but nope, the bug is still there. Only difference is now I can push the villager around.

    This villager is meant to be building but isn't. He was just standing somewhere else in the village til I pushed him to the building site in the hope that he would start building. He wouldn't. Please, please fix this bug as it makes the mod useless.

    Just exit the world and go back in and she'll be building. Alternatively, use the Amulet of Skoll and Hati to skip to the next day and the next woman will build.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    My Norman carpenters haven't made a single timber frame since I updated to 4.0.2, and all construction in the village has ground to a halt because of it. This is an agricultural village, with two carpenters. They were making frames before, but now they've been resting for in-game days. They both have wood in their chests. Have I just been unlucky, or is this a bug?

    EDIT: Never mind. I figured it out. They'd made hundreds of plain timber frames, so many that they stopped producing them, and they can't produce cross timber frames without plain ones. The village had over a thousand plain frames and only forty cross ones. I bought all their plain frames and they started making more.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Quote from Nemis2

    Is this able to download for minecraft 1.4.7?If u going to do that u could just wait to next update that come in this month :steve_wink:

    Read posts above you. They say it works for 1.4.7 already.
    Posted in: WIP Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Women who are building seem to fairly frequently stand somewhere away from the building and not actually build anything. They stay that way until something changes their task, like nightfall. I've seen this so far only in Norman villages. It's not a critical bug or anything like that, since they do start building again the next day, but it means it takes much longer to complete buildings than it should, because they often seem to lose most of a day to it.
    Posted in: Minecraft Mods
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    posted a message on Futurecraft
    An official notice to everyone: The mod is not going to be released any time soon. That was a joke. Hyperlite, you aren't doing anyone any good here.
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from Dark_Enforcer

    if this mod comes out for MC 1.4_01 I WILL STILL DOWNGARDE TO AT LEAST DIE IN SPACE

    1.4_01 came out on April 5, 2011, nearly two years ago. It is highly unlikely that Futurecraft will be released for that version of Minecraft.
    Posted in: WIP Mods
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