• 0

    posted a message on Futurecraft
    Quote from Lewshizz

    So my larger ships can theoretically be a ship from a series (i.e. A Ship from a movie like a Star Trek and or I heard someone say this earlier Halo)? Also would this mod alter world height because of course many ships are too large to fit in the current height of the world.

    Yes, absolutely. You can build ships however you want, as long as you can attach engines and life support and stuff. Check out the ships section of our forum; a number of people have built recreations of famous ships. I'm personally a fan of Imperial warships and I intend to fly them.

    The Minecraft world as you know it has little to do with Futurecraft. You will be on a planet. If you go up, you will be in space, because that is what happens when you are on a planet and then you go up. World height won't be a thing.
    Posted in: WIP Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Xeridanus
    Are you on a superflat map? It looks like you are. Millenaire doesn't like building above a certain height so make sure your world height is close to normal (~64 blocks above bedrock).

    I am indeed, but not a normal one. There're forty layers of dirt instead of three, so they're building pretty close to sea level and they've got plenty of room for basements and stuff. I've got six Norman villages completely developed using the same world type. None of them gave me any trouble.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    A Japanese agricultural village is telling me that there's no room for it to build the first building they tried to, the market. The village map looks like this:
    As you can see, they've theoretically got all the empty space they could possibly want. I tried cranking the village radius out to 80, but it didn't do anything besides giving me a warning about lag. I don't know what to do about this. Any help?
    Posted in: Minecraft Mods
  • 0

    posted a message on Futurecraft
    Quote from Mierden

    Hello I'm new and am not sure of the validity of this post location/rule wise so I would like to apologize beforehand in the event that it is in violation. Will the Halo Universe (specifically Forerunner tech) be involved? They offer a new set of technologies that can combat Ancient and Ori technologies. I became a member of this site just because of this mod, it is the pinnacle of hope for sci-fi justice. I would bleed for this mod just as it is planned and who knows what I would do if Forerunners were involved. I see this as the most achieving mod in the minecraft universe.

    It's doubtful that the mod will includin stuff from any specific science fiction series. We're trying to create a more general thing, and while it will certainly draw inspiration from a number of places there probably won't be, say, hard light weaponry. If you want to build and fly a perfect replica of a Forerunner battleship you can certainly do that, but don't expect Sentinels or any of that. A lot of it comes down to how much customization actually ends up in the mod. For the parts of the mod that you design yourself, like the ships, there won't be anything keeping you from making whatever you want as long as it can fly. It's just a question of whether that will end up extending to stuff like hand weaponry or whatnot.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from denuntiator

    Is this mod still being developed, or was it canceled?

    Still being developed.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from Deepstream

    Could you PM me when there is a alpha? I would love to make a mod spotlight of this mod :)

    Extremely unlikely. Check the thread yourself.



    Quote from tell276

    I got an error while trying to connect to the forum.

    SQL ERROR [ mysql4 ]

    User fc already has more than 'max_user_connections' active connections [1203]

    An sql error occurred while fetching this page. Please contact an administrator if this problem persists.

    Tiel fixed that. It only lasted a few minutes.
    Posted in: WIP Mods
  • 0

    posted a message on Mine Wars! [HUGE UPDATE!] [Star Wars inspired] [Light Sabers] [Storm Troopers, Tauntaun, Wampa,Scout Trooper, Ewok, Droid!] [But
    To everyone asking about a download, this mod is not updated for Minecraft 1.5.2. The most recent version is for 1.4.7. You need to either downgrade your Minecraft or wait for the mod to update. Also note that pestering for updates is a violation of the forum rules.
    Posted in: Minecraft Mods
  • 0

    posted a message on Futurecraft
    I have no idea what's wrong. Fr0stbyte asked Tiel to look at the email server yesterday, but I'm not sure whether he did. I'll bring it up on the forum and see if we can fix it.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    My guess would be that it's a problem with the email address then. You might try it with a different email and see if you get that one. If you manage to get a working account, Tiel can probably change the names of the ones you made first so you can have the one you want on the working account.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from craftqq

    I'm not able to log in on your Forums ( I've already tried twice ( craftqq and Futureqq)). Both accounts are registered but inactive since I don't receive the e-mail(s) for activation. My e-mail account(s) is(are) valid and spam protection is disabled. I'd like to be able to post there, so any help is appreciated.
    Neither one of those show up on the Member list, so I dunno. How exactly are you trying to log in?
    Posted in: WIP Mods
  • 0

    posted a message on The Halo Reach Mod[WIP]
    ClumsyRecon hasn't even been online since August. I think it's a pretty fair bet that this is dead and there will be no beta testers, yes? So you should probably stop necroposting this thread. ;)
    Posted in: WIP Mods
  • 0

    posted a message on Mine Wars! [HUGE UPDATE!] [Star Wars inspired] [Light Sabers] [Storm Troopers, Tauntaun, Wampa,Scout Trooper, Ewok, Droid!] [But
    Both 'lightsaber' and 'stormtrooper' should be one word, and neither should be capitalized. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from lukeanater2500

    Yes that's quite nice, I asked a frigging simple question and just wanted a simple answer. With your response, I can imply the answer is "no" yet a direct "no" would have more clarity.
    You may or may not have noticed that the majority of the discussion in this thread comes down to people pestering nerd-boy to update the mod that does that.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from lukeanater2500

    I noticed the npcs have weapons available in the old battlegear mod. Are they actually available to the player or do just the npcs have them?

    Insert facepalm here.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Yeah, someone said that on the old forum. If it's like this for more than a day or so we can unlock the old one and move back when it's fixed.
    Posted in: WIP Mods
  • To post a comment, please .