• 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Dwarg91

    I have just upgraded from 1.2.5 to 1.3.2 and I have been getting this error whenever I go into a world;
    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.
    Time: 9/17/12 8:50 PM
    Description: Unexpected error
    java.lang.NoClassDefFoundError: aux
    at avf.a(RenderEngine.java:445)
    at avb.a(RenderGlobal.java:1976)
    at up.a(World.java:1382)
    at atd.a(WorldClient.java:174)
    at up.d(World.java:1366)
    at atd.d(WorldClient.java:148)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1970)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1896)
    at asv.a(NetClientHandler.java:157)
    at cs.a(SourceFile:71)
    at ba.b(SourceFile:51)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1809)
    at net.minecraft.client.Minecraft.J(Minecraft.java:850)
    at net.minecraft.client.Minecraft.run(Minecraft.java:772)
    at java.lang.Thread.run(Thread.java:722)
    Caused by: java.lang.ClassNotFoundException: aux
    at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
    ... 15 more
    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    - Memory: 404999040 bytes (386 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 4
    ModLoader 1.3.2
    mod_FCBetterThanWolves 4.12
    mod_ReiMinimap v3.2_05 [1.3.2]
    mod_Biosphere 1.3.2
    - LWJGL: 2.4.2
    - OpenGL: GeForce GT 525M/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
    - Is Modded: Very likely
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 1 total; [atg['Dwarg91'/283, l='MpServer', x=8.50, y=66.62, z=8.50]]
    - World MpServer Players: 1 total; [atg['Dwarg91'/283, l='MpServer', x=8.50, y=66.62, z=8.50]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 0
    - Forced Entities: 0 total; []
    - Retry Entities: 0 total; []
    Any help would be apreciated

    Hmm. I'm not certain, but the world.java stuff makes me think it might have to do with Biosphere. I've had trouble installing that in the past, but it's been long enough that I can't remember how I fixed it. I'd guess that it's probably not related to BTW. It all should work, but then, it always should in theory. Try it without Biosphere.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from MinerN8

    There's a link in the OP. Scroll all the way to the end.

    Ah, thank you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from monkeybeeee1

    well used mc patcher so dont think me instaled the mod wrong S:

    If you used MCPatcher you did, in fact, install it wrong. BTW doesn't like installers. Open your .jar and do it like a man.


    On an unrelated note, what happened to the BTW player skin that used to be in the download? I seem to recall someone asking about that a while ago, but I can't find it now. I liked that skin.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Psion

    no problem! should i post it on the bug forum in case you forget?

    Flowerchild never forgets. It's part of being Cthulhu.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from reaper45693

    A few quick noob questions
    1 - What funcionality (if any) do I lose if I install Forge before BTW? It says it will cause BTW to not function as intended, so yeah curious as to what it affects.
    2 - Is MIllenaire compatible with this? (it requires Forge, so if having Forge destroys too much stuff in BTW guess thats a no..)
    3 - If Millenaire is compatible, what order do you suggest installing BTW, Forge, Millenaire and Optifine in? If it isn't, should optifine go before or after BTW?

    1. As Tankman95 said, Forge does not work with BTW in any way, shape, or form. It's not a matter of losing functionality. Your game will not work.
    2. I don't think Millenaire is compatible now that it's moved to Forge. It used to be, but now it's not.
    3. Irrelevant because of 2.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from jecowa

    I don't think it works like that.

    If I had spaced them out so they didn't automatically merge, it would have. I've missed the chance, though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    I'm very tempted to post six times in a row on this thread so I can have the honor of being the first post on page 1400.
    Posted in: Minecraft Mods
  • 0

    posted a message on Futurecraft
    Quote from nanovor97

    is there going to be differant types of fighters and jets

    also i whant to know if anyone made a red dwarf or starbug

    *Are *different *jets?
    *Also, *I *want *has *Starbug?

    Yes, no.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from Onetimemember

    If this get's released (because I can't seem to be able to find the download link) I might even ask to put it into a WIP mod pack I'm making. :P

    AH HA HA HA HAH HAH HAH YOU THINK IT'LL WORK IN A MOD PACK
    Posted in: WIP Mods
  • 4

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    This is making me feel "old" in Steve terms :)

    You think that makes you feel old?
    [geezerVoice]Listen up, sonny boy, and I'll tell you about old. Back in my day, we had to mine coal by hand 'cause there weren't none o' this new-fangled charcoal stuff, an' we were better for it! I remember way back in the summer of Alpha 1.2, or was it 1.2.0_01, when they added the Nether! Now that's old. You young people have it too good these days. Ye're spoiled rotten by all them new mobs an' whatchamacallits. When I started, there was pigs an' sheeps an' cows an' chickens an' creepers an' zombies an' skellies an' spiders an' slimes, an' that was it! Now ye've got them villergers an' wolves an' such. Tain't right. There's more ores now too. An' ye've got them ravines an' mineshafts an' the like. Well, we had beaches. That's right. With sand an' such, as far as the eye could see on Normal view distance. You young folk'll never know the like of that, that's for sure.[/geezerVoice]
    True story.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Flan's Mod] Mill's packs-Working on Update
    Quote from Mill2

    well for one i need people for reskining the dropshit to where its colored like it, i cant make models so. two i really dont know the names of the guns them selves i got the idea from starwars battlefront elite squadron. those guns didnt have a specific name. i would greatly apreciate the help with skining. i am also looking for people who make models so they can make fighters and ground vehicles.

    Really hoping you meant 'dropship'.

    I can help with skins. I'd love to work on the dropship, but I don't know what vehicle it's meant to be. It's not very much like any Star Wars vehicle I can think of. If it came from Battlefront, is it supposed to be an LAAT/i? Those are the ships the Rebels use as transports.

    All the guns have names. You can get those from the Star Wars wiki. The icons are a bit unclear, but I think they are:
    Rebel Rifle - A280 blaster rifle
    Rebel Sniper - E17d sniper rifle
    Rebel Shotgun - CR-1 blaster cannon
    Rebel Pistol - DH-17 blaster pistol
    Rebel Launcher - HH-15 projectile launcher

    I hope that helps. More information on all the weapons can be found on Wookieepedia (starwars.wikia.com).
    Posted in: Minecraft Mods
  • 2

    posted a message on [Flan's Mod] Mill's packs-Working on Update
    Um... The Star Wars pack. That vehicle, the 'Rebel Gun Ship', what is it supposed to represent? It seems to be Manus's second dropship, with the skin slightly modified. There's no vehicle like it in Star Wars. Same with the weapons. They're called 'Rebel Launcher' or some such, but there's no attempt to make them represent Star Wars in anything but name. They could be made a lot better by simply changing the name and icon so they're actually a Star Wars weapon. I'm not sure about the dropship, though - it would need a lot more work to make it more closely resemble a Star Wars vehicle.

    Sorry. As you may have guessed by my username, I take Star Wars rather more seriously than most people. It bugs me when things aren't right. ;) If you need/want help with names or textures, I can.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from megaleetman

    Anyways, I was wondering about this for a while.... When you have npcs like your own troops, what are they going to fight against? Mobs is one thing they will attack but is there any other special npcs or mobs that act as a mortal enemy to your troops? Like for instance, There is the Castle Defenders mod. In the mod, there is two different sides of npcs. There is the ally side (Which is your friendly npcs and can help protect your home except that they do things they're own way, like the knights.) and the enemy side (which are the same but colored red for hostile and is spawned only close to a base with loot in it.). I only want to know if there's a bad side of npcs for you to go against (Which would be fun to play against :D ). Please reply as soon as possible. Thanks!

    P.S: God, i sound like a annoying idiot but hey, it's a humanly thing to ask questions! XD

    Once, in the days of yore, there was a plan to add goblins. There was a model, and a texturing contest, and everything. I'd guess that if there's still a plan for something like that, this is it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from megaleetman

    yes, it is Battlecraft. It's just renamed to Mine and Blade: Commander. ;)

    Edit: also, the old mod may have some new features but it will still have the old npcs in it. If there is a change to the plan, then nerd-boy will post news about it. He will also make a WIP topic on it later.

    That's wonderful. I've followed Battlecraft for a long time, and I was active in the original thread, but I completely gave up on it after nerd-boy axed the NPCs. It's really great to see it come back.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy
    Also keep your eye out for the mod I am currently writing Mine & Blade: Commander. I will be making a WIP topic soon (it is still in heavy development and no where near playable).
    I will be reviving an old mod of mine, keep an eye open for it (It's name will likely be Mine & Blade: Commander)

    <sticks head out from under rock>
    Please, please tell me you mean Battlecraft. The old one, with the NPCs, before it all went bad. I would absolutely love to see that mod again. I still have my old world, with my castle and knights....
    Posted in: Minecraft Mods
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