A lost colony of earth begins to re-enter its nuclear age. You will play in integral part of that venture. Will you travel back to mother Earth to regain it's lost riches? Maybe you will crack the fabric of space and time to travel to new dimensions? Can you solve the mysteries of the strange beings that plague your home planet in these trying time?
Atom Smasher is a tech based pack focused on having slightly integrated progression between IC2, Tech Reborn, Mekanisim, RFtools and Applied Energistics, with a vast universe to explore provided by Advanced Rocketry, Lost Cities, The Dalek Mod, and RFtool Dimensions.
The quest log is meant to provide you with some guidance early game and give you a bit of a road map through the tech tree progression, it is not meant to be a win condition. It also features quest line that drives an in game economy that works well in multiplayer or singleplayer to provide you with an alternative method of gaining common resources as well as a items not obtainable with any other means.
A public server is set up and maintained by myself (Landstryder) for anyone to connect join. Be aware that it is PvP enabled and only minimal steps have been taken to guard spawn from monster. There are many methods you can employ to defend your base from thieves and vandals if you can survive long enough to reach those levels of tech.
I get this crash with the latest 2 version, had to roll back to 5.0.4 to get my pack to work again
---- Minecraft Crash Report ----
WARNING: coremods are present:
MalisisCorePlugin (malisiscore-1.10.2-4.2.1.jar)
LoadingPlugin (RandomThings-MC1.10.2-3.7.6.jar)
AppleCore (AppleCore-mc1.10.2-2.0.1.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.56-beta.jar)
IvToolkit (IvToolkit-1.2.8.5.jar)
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
TransformerLoader (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
Contact their authors BEFORE contacting forge
// Oops.
Time: 10/1/16 1:56 AM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/malisis/core/MalisisRegistry
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:612)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/malisis/core/MalisisRegistry
at net.malisis.blocks.Registers.registerSounds(Registers.java:166)
at net.malisis.blocks.Registers.init(Registers.java:61)
at net.malisis.blocks.MalisisBlocks.preInit(MalisisBlocks.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:597)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.malisis.core.MalisisRegistry
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 39 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 644780064 bytes (614 MB) / 1760559104 bytes (1679 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2094 77 mods loaded, 77 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2094.jar)
UCH Forge{12.18.1.2094} [Minecraft Forge] (forge-1.10.2-12.18.1.2094.jar)
UCH ivtoolkit{1.2.8.5} [IvToolkit] (minecraft.jar)
UCH OpenComputers|Core{1.6.0.3-rc.1} [OpenComputers (Core)] (minecraft.jar)
UCH immersiveengineering{0.10-42} [Immersive Engineering] (ImmersiveEngineering-0.10-42.jar)
UCH JEI{3.12.2.290} [Just Enough Items] (jei_1.10.2-3.12.2.290.jar)
UCH AppleCore{2.0.1} [AppleCore] (AppleCore-mc1.10.2-2.0.1.jar)
UCH Psi{r1.0-39} [Psi] (Psi-r1.0-39.jar)
UCH AutoRegLib{1.0-2} [AutoRegLib] (AutoRegLib-1.0-2.jar)
UCH bdlib{1.12.2.8} [BD Lib] (bdlib-1.12.2.8-mc1.10.2.jar)
UCH betteragriculture{0.16} [Better Agriculture] (BetterAgriculture_(MC-1.10)-0.16.jar)
UCH betterquesting{1.3.161} [Better Questing] (BetterQuesting-1.3.161.jar)
UCH BiomesOPlenty{5.0.0.2086} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2086-universal.jar)
UCH guideapi{@[email protected]} [Guide-API] (Guide-API-1.10.2-2.0.2-45.jar)
UCH BloodMagic{1.9.4-2.1.0-65} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.9.4-2.1.0-65.jar)
UCH Chameleon{1.10-2.1.7} [Chameleon] (Chameleon-1.10-2.1.7.jar)
UCH chisel{MC1.9.4-0.0.6.46} [Chisel] (Chisel-MC1.9.4-0.0.6.46.jar)
UCH chiselsandbits{12.1} [Chisels & Bits] (chiselsandbits-12.1.jar)
UCH cookingforblockheads{4.2.15} [Cooking for Blockheads] (CookingForBlockheads_1.10.2-4.2.15.jar)
UCH MineTweaker3{3.0.11} [MineTweaker 3] (CraftTweaker-1.10.2-3.0.11.jar)
UCH endercore{1.10.2-0.4.1.56-beta} [EnderCore] (EnderCore-1.10.2-0.4.1.56-beta.jar)
UCH Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
UCH EnderIO{1.10.2-3.0.1.116_beta} [Ender IO] (EnderIO-1.10.2-3.0.1.116_beta.jar)
UCH EnderZoo{1.10-1.2.3.43} [Ender Zoo] (EnderZoo-1.10-1.2.3.43.jar)
UCH FastLeaveDecay{1.1} [Fast Leave Decay] (FastLeaveDecay-MC1.10.2-1.2.2.jar)
UCH forestry{5.2.12.260} [Forestry] (forestry_1.10.2-5.2.12.260.jar)
UCH ftbl{2.1.0} [FTBLib] (FTBLib-1.9.4-2.1.0-pre3.jar)
UCH ftbu{2.1.0} [FTBUtilities] (FTBUtilities-1.9.4-2.1.0-pre3.jar)
UCH gendustry{1.6.4.17} [GenDustry] (gendustry-1.6.4.17-mc1.10.2.jar)
UCH gravestone{1.5.6} [Gravestone] (GraveStone Mod 1.5.6.jar)
UCH inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
UCH JEFB{1.0.3} [Just Enough Forestry Bees] (jefb_1.10.2-1.0.3.jar)
UCH journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
UCH jeresources{0.5.2.57} [Just Enough Resources] (JustEnoughResources-1.10.2-0.5.2.57.jar)
UCH LunatriusCore{1.1.2.36} [LunatriusCore] (LunatriusCore-1.10.2-1.1.2.36-universal.jar)
UCH lycanitesmobs{1.15.1.3 - MC 1.10.2} [Lycanites Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH arcticmobs{1.15.1.3 - MC 1.10.2} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH demonmobs{1.15.1.3 - MC 1.10.2} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH desertmobs{1.15.1.3 - MC 1.10.2} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH forestmobs{1.15.1.3 - MC 1.10.2} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH freshwatermobs{1.15.1.3 - MC 1.10.2} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH infernomobs{1.15.1.3 - MC 1.10.2} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH junglemobs{1.15.1.3 - MC 1.10.2} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH mountainmobs{1.15.1.3 - MC 1.10.2} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH plainsmobs{1.15.1.3 - MC 1.10.2} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH saltwatermobs{1.15.1.3 - MC 1.10.2} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH shadowmobs{1.15.1.3 - MC 1.10.2} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH swampmobs{1.15.1.3 - MC 1.10.2} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.15.1.3 [1.10.2].jar)
UCH malisiscore{1.10.2-4.2.1} [MalisisCore] (malisiscore-1.10.2-4.2.1.jar)
UCE malisisblocks{1.9.4-4.0.1} [Malisis Blocks] (malisisblocks-1.9.4-4.0.1.jar)
UCH malisisdoors{1.10.2-5.1.1} [MalisisDoors] (malisisdoors-1.10.2-5.1.1.jar)
UCH RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
UCH MCA{1.10.2-5.2.3} [Minecraft Comes Alive] (MCA-1.10.2-5.2.3-universal.jar)
UCH modtweaker{2.0.3} [Mod Tweaker] (ModTweaker2-2.0.3.jar)
UCH morebees{1.10.2-1.1.3} [More Bees] (morebees-1.10.2-1.1.3.jar)
UCH moreoverlays{1.8} [MoreOverlays] (moreoverlays-1.8-mc1.10.2.jar)
UCH mousetweaks{2.6.4} [Mouse Tweaks] (MouseTweaks-2.6.4-mc1.10.2.jar)
UCH Neat{1.3-12} [Neat] (Neat 1.3-12.jar)
UCH nethermetals{1.1.2} [Nether Metals] (NetherMetals_1.9-1.1.2.jar)
UCH notenoughwands{1.3.7} [Not Enough Wands] (notenoughwands-1.10-1.3.7.jar)
UCH OpenComputers{1.6.0.3-rc.1} [OpenComputers] (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
UCH harvestcraft{1.9.4-1.10.2f} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2f.jar)
UCH pcb{1.5.0} [Portable Craft Bench] (portablecraftbench-1.10.2-1.5.0.jar)
UCH ProjectE{1.10.2-PE1.0.6B} [ProjectE] (ProjectE-1.10.2-PE1.0.6B.jar)
UCH randomthings{3.7.6} [Random Things] (RandomThings-MC1.10.2-3.7.6.jar)
UCH reccomplex{1.1.1} [Recurrent Complex] (RecurrentComplex-1.1.1.jar)
UCH redstonepaste{1.7.4} [Redstone Paste] (redstonepaste-mc1.9.4-1.7.4.jar)
UCH bq_rf{1.3.19} [RF Expansion] (RFExpansion-1.3.19.jar)
UCH rftools{5.26} [RFTools] (rftools-1.10-5.26.jar)
UCH rftoolsdim{4.40} [RFTools Dimensions] (rftoolsdim-1.10-4.40.jar)
UCH Roguelike{1.5.4} [Roguelike Dungeons] (RoguelikeDungeons-1.10.2-1.5.4.jar)
UCH Schematica{1.7.8.151} [Schematica] (Schematica-1.10.2-1.7.8.151-universal.jar)
UCH SpiceOfLife{1.3.6} [The Spice of Life] (SpiceOfLife-mc1.9.4-1.3.6.jar)
UCH bq_standard{1.3.92} [Standard Expansion] (StandardExpansion-1.3.92.jar)
UCH StorageDrawers{1.10.2-3.2.7} [Storage Drawers] (StorageDrawers-1.10.2-3.2.7.jar)
UCH WailaHarvestability{1.1.9} [Waila Harvestability] (WailaHarvestability-mc1.10.2-1.1.9.jar)
Loaded coremods (and transformers):
MalisisCorePlugin (malisiscore-1.10.2-4.2.1.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
net.malisis.core.util.clientnotif.ClientNotifTransformer
LoadingPlugin (RandomThings-MC1.10.2-3.7.6.jar)
lumien.randomthings.asm.ClassTransformer
AppleCore (AppleCore-mc1.10.2-2.0.1.jar)
squeek.applecore.asm.TransformerModuleHandler
EnderCorePlugin (EnderCore-1.10.2-0.4.1.56-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
IvToolkit (IvToolkit-1.2.8.5.jar)
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
net.fybertech.nwr.NWRTransformer
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
TransformerLoader (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
li.cil.oc.common.asm.ClassTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.81' Renderer: 'GeForce GT 630/PCIe/SSE2'
List of loaded APIs:
* AppleCoreAPI (2.1.0) from AppleCore-mc1.10.2-2.0.1.jar
* BloodMagic|API (@[email protected]) from BloodMagic-1.9.4-2.1.0-65.jar
* ChiselAPI (0.0.1) from Chisel-MC1.9.4-0.0.6.46.jar
* ChiselAPI|Carving (0.0.1) from Chisel-MC1.9.4-0.0.6.46.jar
* ChiselsAndBitsAPI (11.7.0) from chiselsandbits-12.1.jar
* CoFHAPI (1.8.9R1.2.0B1) from mcjtylib-1.10-2.1.3.jar
* CoFHAPI|energy (1.8.9R1.2.0B1) from mcjtylib-1.10-2.1.3.jar
* CoFHAPI|item (1.8.9R1.2.0B1) from mcjtylib-1.10-2.1.3.jar
* EnderIOAPI (0.0.2) from EnderIO-1.10.2-3.0.1.116_beta.jar
* EnderIOAPI|Redstone (0.0.2) from EnderIO-1.10.2-3.0.1.116_beta.jar
* EnderIOAPI|Teleport (0.0.2) from EnderIO-1.10.2-3.0.1.116_beta.jar
* EnderIOAPI|Tools (0.0.2) from EnderIO-1.10.2-3.0.1.116_beta.jar
* ForestryAPI|apiculture (5.0.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|arboriculture (4.2.1) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|circuits (3.1.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|climate (2.1.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|core (5.0.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|farming (2.1.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|food (1.1.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|fuels (3.0.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|genetics (4.7.1) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|greenhouse (5.2.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|hives (4.1.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|lepidopterology (1.3.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|mail (3.0.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|multiblock (3.0.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|recipes (5.4.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|storage (5.0.0) from forestry_1.10.2-5.2.12.260.jar
* ForestryAPI|world (2.1.0) from forestry_1.10.2-5.2.12.260.jar
* gendustryAPI (2.3.0) from gendustry-1.6.4.17-mc1.10.2.jar
* Guide-API|API (1.10.2-2.0.2-45) from Guide-API-1.10.2-2.0.2-45.jar
* ImmersiveEngineering|API (1.0) from ImmersiveEngineering-0.10-42.jar
* ImmersiveEngineering|ImmersiveFluxAPI (1.0) from ImmersiveEngineering-0.10-42.jar
* jeresources|API (0.5.2.57) from JustEnoughResources-1.10.2-0.5.2.57.jar
* journeymap|client-api (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-display (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-event (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-model (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-util (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* JustEnoughItemsAPI (4.8.0) from jei_1.10.2-3.12.2.290.jar
* McJtyLib (1.10-2.1.3) from mcjtylib-1.10-2.1.3.jar
* OpenComputersAPI|Component (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Core (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Driver (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Driver|Item (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Event (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|FileSystem (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Internal (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Machine (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Manual (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Network (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Prefab (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* ProjectEAPI (1.9.4-1.0.0) from ProjectE-1.10.2-PE1.0.6B.jar
* PsiAPI (2) from Psi-r1.0-39.jar
* SchematicaAPI (1.1) from Schematica-1.10.2-1.7.8.151-universal.jar
* SchematicaAPI|Events (1.1) from Schematica-1.10.2-1.7.8.151-universal.jar
* StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|config (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|inventory (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|pack (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|registry (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|storage (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* WailaAPI (1.3) from Waila-1.7.0-B3_1.9.4.jar
EnderIO: No known problems detected.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/TileEnergyHandler.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Brian/Documents/Curse/Minecraft/Instances/Edge%201.10.2/mods/mcjtylib-1.10-2.1.3.jar!/cofh/api/energy/TileEnergyHandler.class
It would be nice to have the doors with security codes only breakable by the player that placed them (and OPs of course).
Adding to the idea from FedUpWithCrashes, having the feature that a door could not be open or broken while being powered by redstone (a maglock so to speak) would also be super awesome.
It's either this or you have another Altar nearby that the ritual synced to at some point.
Further testing has revealed it's not player data related nor is it an other altar. Got with the server OP and we rebuilt the alter and ritual again, when that didn't work we replaced my ritual activation crystal with a new one, when that didn't work we rebuilt another altar 1000m+ away from the location of the first one, and finally when that didn't work he spawned in a testing orb and ritual activation crystal and he activated the well and that also didn't work. He says the only thing that has changed recently was he added ServerTools mod about the time it stopped working.
Has the server or modpack updated in between then and now, possibly black listing the mobs you are using? Was the doDaylightCycle gamerule disabled?
No updates to the server configs. Defiantly no doDaylightCycle being disabled. I tried with many different mobs- sheep, witches, thaumcraft wisps, villagers.
The only thing odd that had happened recently was that the server had to be taken down and a bugged block deleted with MCedit from someone's base to stop a client crash for anyone that got near it. That was far away from my base, not even in the same region file I'm pretty sure, but my character was in the bugged region at the time of the edit.
I was hoping that if the edit caused some strange desync that totally rebuilding the ritual and altar would fix it, but it did not.
Any idea how to fix it? Should I clear my inventory and have the OP delete my character data?
So I've run into some kind of bug. After many weeks of working just fine my Well of Suffering ritual under my altar has stopped functioning correctly. It still has the little red wisps coming from the master stone, and the black spinning symbol, but it is no longer damaging any nearby mods of feeding blood into the altar. It seems to still be drawing blood from my network even tho it's not functioning. I've attempted to restart it by breaking the master stone, and I even tore the whole thing down twice and rebuilt it, once at a different Y level under the altar. Each time it gave me the correct activation message and it showed the red wisps and black spinning symbol but refused to do it's job.
Any help on how I can fix this would be much appreciated.
I've always loved Malisis Doors since I first discovered it, but I think it has moved up to my favorite decoration mod after I use it to make a vanishing bridge. Thanks for such an awesome mod!
Here is the video where I try to explain how the vanishing frames work and build the bridge, hope you enjoy.
I had set up a tainthistle to generate some power but it disappeared after only a little while. Are these flowers subject to the new passive rules? Would it be possible to increase the mana generated from this flower as well, because it seems pretty weak for the amount of resources you need to chuck to generate much from it.
So I was able to assemble an assault rifle thanks to your help guy, but now after shooting it to the point of over heating it's not cooling off. Is this a know bug or just a fluke because something I did?
The only thing I can think that I maybe did wrong is that I never charged the weapon in a charging chamber before using it. Instead I was using wearing a Portable Matrix Deconstructor and that seemed to power the gun. Up to the time it overheated the internal MRU read 0/5000. After it over heated I waited with it on my bar for many minutes. After I got tired of waiting I thought maybe it needed the internal MRU to cool down so I build a Charging Chamber and charged it but it still didn't cool down. That was many hours ago and it's still overheated.
Thanks for clarifying about the crystals. Next question-
What am I doing wrong? I'm trying to craft some guns but it seems like the interface is not working or I just can't figure out what is suppose to goe in the slot with the roundish symbol.
Can you clarify what is suppose to go in that circled slot, and do I have things that should work in the other slots?
Is there a requirement for the Mitriline Furnace to have a view of the sky? When I set it up inside my base it does not work but if I put in on the roof or elsewhere outside it seems to work fine.
Anyway to get the EU production to with with GregTech. Trying to use the advanced generator in the Resurrection Mod pack but I can't seem to get it to interface with the GT cables and the standard IC2 cables don't appear to connect to GT machines.
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A lost colony of earth begins to re-enter its nuclear age. You will play in integral part of that venture. Will you travel back to mother Earth to regain it's lost riches? Maybe you will crack the fabric of space and time to travel to new dimensions? Can you solve the mysteries of the strange beings that plague your home planet in these trying time?
Atom Smasher is a tech based pack focused on having slightly integrated progression between IC2, Tech Reborn, Mekanisim, RFtools and Applied Energistics, with a vast universe to explore provided by Advanced Rocketry, Lost Cities, The Dalek Mod, and RFtool Dimensions.
The quest log is meant to provide you with some guidance early game and give you a bit of a road map through the tech tree progression, it is not meant to be a win condition. It also features quest line that drives an in game economy that works well in multiplayer or singleplayer to provide you with an alternative method of gaining common resources as well as a items not obtainable with any other means.
A public server is set up and maintained by myself (Landstryder) for anyone to connect join. Be aware that it is PvP enabled and only minimal steps have been taken to guard spawn from monster. There are many methods you can employ to defend your base from thieves and vandals if you can survive long enough to reach those levels of tech.
Mod List:
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I get this crash with the latest 2 version, had to roll back to 5.0.4 to get my pack to work again
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What about a settings copier? Shift right click with it to load the settings and then right click to copy the into another diamond block.
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It would be nice to have the doors with security codes only breakable by the player that placed them (and OPs of course).
Adding to the idea from FedUpWithCrashes, having the feature that a door could not be open or broken while being powered by redstone (a maglock so to speak) would also be super awesome.
0
Further testing has revealed it's not player data related nor is it an other altar. Got with the server OP and we rebuilt the alter and ritual again, when that didn't work we replaced my ritual activation crystal with a new one, when that didn't work we rebuilt another altar 1000m+ away from the location of the first one, and finally when that didn't work he spawned in a testing orb and ritual activation crystal and he activated the well and that also didn't work. He says the only thing that has changed recently was he added ServerTools mod about the time it stopped working.
0
No updates to the server configs. Defiantly no doDaylightCycle being disabled. I tried with many different mobs- sheep, witches, thaumcraft wisps, villagers.
The only thing odd that had happened recently was that the server had to be taken down and a bugged block deleted with MCedit from someone's base to stop a client crash for anyone that got near it. That was far away from my base, not even in the same region file I'm pretty sure, but my character was in the bugged region at the time of the edit.
I was hoping that if the edit caused some strange desync that totally rebuilding the ritual and altar would fix it, but it did not.
Any idea how to fix it? Should I clear my inventory and have the OP delete my character data?
0
So I've run into some kind of bug. After many weeks of working just fine my Well of Suffering ritual under my altar has stopped functioning correctly. It still has the little red wisps coming from the master stone, and the black spinning symbol, but it is no longer damaging any nearby mods of feeding blood into the altar. It seems to still be drawing blood from my network even tho it's not functioning. I've attempted to restart it by breaking the master stone, and I even tore the whole thing down twice and rebuilt it, once at a different Y level under the altar. Each time it gave me the correct activation message and it showed the red wisps and black spinning symbol but refused to do it's job.
Any help on how I can fix this would be much appreciated.
0
I've always loved Malisis Doors since I first discovered it, but I think it has moved up to my favorite decoration mod after I use it to make a vanishing bridge. Thanks for such an awesome mod!
Here is the video where I try to explain how the vanishing frames work and build the bridge, hope you enjoy.
0
I had set up a tainthistle to generate some power but it disappeared after only a little while. Are these flowers subject to the new passive rules? Would it be possible to increase the mana generated from this flower as well, because it seems pretty weak for the amount of resources you need to chuck to generate much from it.
0
OK thanks again that worked.
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So I was able to assemble an assault rifle thanks to your help guy, but now after shooting it to the point of over heating it's not cooling off. Is this a know bug or just a fluke because something I did?
The only thing I can think that I maybe did wrong is that I never charged the weapon in a charging chamber before using it. Instead I was using wearing a Portable Matrix Deconstructor and that seemed to power the gun. Up to the time it overheated the internal MRU read 0/5000. After it over heated I waited with it on my bar for many minutes. After I got tired of waiting I thought maybe it needed the internal MRU to cool down so I build a Charging Chamber and charged it but it still didn't cool down. That was many hours ago and it's still overheated.
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Thank you very much!
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Thanks for clarifying about the crystals. Next question-
What am I doing wrong? I'm trying to craft some guns but it seems like the interface is not working or I just can't figure out what is suppose to goe in the slot with the roundish symbol.
Can you clarify what is suppose to go in that circled slot, and do I have things that should work in the other slots?
0
Is there a requirement for the Mitriline Furnace to have a view of the sky? When I set it up inside my base it does not work but if I put in on the roof or elsewhere outside it seems to work fine.
0