I could have the world save and be trying it out but I would still not believe this is real. It's still hard to believe Verizon pulled off their in-game video call thing, and this seems like a similar level of complexity.
- Landmine
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Member for 13 years, 11 months, and 16 days
Last active Tue, Oct, 20 2020 17:47:21
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Jan 5, 2015Landmine posted a message on Minecraft Passes 18 Million Sales!A lot of people are still hanging around the forums even since they came about in '09-'11. I played the free creative mode for months before buying the game in early 2010. I still have a ton of those early saves and it's becoming very tempting to rebuild them with 5 years more experience.Posted in: News
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Sep 13, 2013Landmine posted a message on Minecraft Giveaway, by Gamepedia!SIMPLIFIED/UPDATED POST: Nobody has yet noticed the Terms of Service and Privacy Policy pages were missing. Curse peoples has been informed. I have a new thing to hold against Curse. Issue will probably be solved soon. People who already signed up remain oblivious to the legal text they agreed to (the legal text that wasn't there).Posted in: News
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Jul 9, 2013Landmine posted a message on Mojang to Cease and Desist...Putt Putt?The only logical solution to this is through Quake.Posted in: News
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May 10, 2012Landmine posted a message on Gift Code Winners, Console Giveaway, MCX360 Livestream EventPosted in: News
"The tools are irrelevant, it's the mind that wields them that's important."
Does using an electrical saw versus a manual saw degrade the outcome? Or is digital artwork cheating the traditional painters? Please, don't degrade one's artwork for any reason.
Still waiting on the codes. Exactly how long is "near future"? - To post a comment, please login.
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The map is called Venetia.
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Basic Overview:
The Warcraft 3 map aerial shot and minimap
The final Minecraft recreation
Details
Progression Image Gallery
To spare your lives, I added a spoiler to contain the rest (there's a number of them)
Download:
Venetia Download
How to download?
The zip file contains 2 folders: The save folder "Venetia_Final" and a zipped texture pack file "Warcraft 3 Textures"
To access the Minecraft folder on windows: press the Windows-Key+R; type %appdata%/.minecraft; press enter
Place the "Venetia_Final" folder in your saves folder
Place the zipped texture pack in the texture pack folder (don't unzip it)
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I've got a similar issue (weird things happening to the graphics in cartograph g). I think it relates to MCEdit: every chunk edited in MCEdit gets odd lines in the leaves, whited-out cloth blocks and random orangy lines here and there (among other stuff). Once you place/destroy a block in the chunk in-game (including if it snows) it will get fixed (really annoying when you edited a total of 150 chunks).
Hope this gets fixed at some point. I'm going to have to use a new mapper until then.
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Being the player I am, I got the weekly "screenshot". First thing that came to mind when I saw a jungle (they are awesome) was to build a jungle village (which is currently a WIP). I'm not thinking of adding a section on building in biomes (like deserts, jungles and swamps), basically using abundant materials to create a fitting village. In layman's terms:
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I must disagree. I've been using WorldPainter since the thread was only a page long (and it has only gotten better). However, I hardly ever use trees, I mostly modify the terrain for creative/challenge maps, or when I'm bored.
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Really, it depends on what time your building for. Villages today are rather large, while villages back during Medieval times were tiny (trader, mill, farm and that's it).
But if you asked me to build a small town however I wanted, I'd probably go for about 5-6 buildings (2-3 houses, a warehouse (storage), town hall/equivalent, and a building of importance (store, blacksmith, market square...etc), add a nearby mine and maybe a train station (although train stations could turn it into a city, AKA a cultural hub).
As for house variants I usually build tiny, basic houses for anything smaller than a city. An 8x8 1-story cube holds the basics (just don't line 5 of them side-by side, it does no good for your cities looks).
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Depends on what you are building. If your looking for a massive opposing structure, obsidian could work although nether brick would work better. Because the default texture for obsidian isn't that great, I will leave simply say functionality or beauty.
Directed at the October Vale, I would say the city is both Haphazard and a [non-traditional] Tiered layout, really because of how you used the terrain and everything. I must comment that it is quite beautiful with what you have uploaded.
Just as a note, I have not gotten much done with the update recently. This is going to be quick to change I assure you, so don't feel as if this has been completely forgotten/dropped.
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Also, someone will have to make an unbreakable nether portal so that one cannot create a portal in the nether to get in.
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That's pretty cool. I'd be awesome to see it finished. Do you plan on adding ships/boats in the water?
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About my city: It was part of the inspiration for this thread, and was under construction when I first created the thread. It predates most of the ideas which is why it doesn't show them, along with it being a test in many ways. I am thinking of remaking it (seeing as the world was my first world after biomes were added) and using the new city for the thread.
As for getting this thread noticed, the issue I'm seeing is that people aren't posting (though it is used quite a lot). Thus, the thread doesn't get as much views and can't really get popular. I can only hope that maybe the thread can make some news site when I finish the update (which, by the way, is still slowly being worked on).
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