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    posted a message on [Surv] Extreme heights survival - Unique, one-of-a-kind survival.
    I was playing this map, and I came across a chest in a tree(genius idea, btw). Upoñ opening it, I found it was empty. Is it supposed to be empty, or wwas it forgotten and never filled? also, If it was forgotten, what was supposed to be in it?I was playing this map, and I came across a chest in a tree(genius idea, btw). Upoñ opening it, I found it was empty. Is it supposed to be empty, or wwas it forgotten and never filled? also, If it was forgotten, what was supposed to be in it?
    Posted in: Maps
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    posted a message on Annoying Server Glitch HELP!
    I have a standard minecraft server (Online Mode: False) and I have written a book with Book and Quill and Signed it. At firs it would keep reverting back to Book and Quill and erasing the last 2 pages. I modded the book with INV Edit and it finally stopped reverting it, so I Signed it In-Game. Now I am trying to put it in a chest and it reverts to its editable form. Does anyone have any solutions?
    Posted in: Server Support and Administration
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    posted a message on New Custom Texture Pack
    Quote from Mojoe50791

    Huge fail sorry dude :(
    come on, its not THAT bad. besides, Its my first texture pack, so shutcha face! If you're referring to the trasparency issue, That'll be fixed.
    Posted in: MCPE: Texture Packs
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    posted a message on New Custom Texture Pack
    I have noticed an issue with texture transparency (see flower in image). I will fix this as soon as I can. for the time being, I've noticed Fences are still transparent, You can substitute those for glass windows
    Posted in: MCPE: Texture Packs
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    posted a message on Risugami's Mods - Updated.
    Quote from LoRaM100

    Did you clean out your mods folder?
    This mod is still 1.2.5
    java.lang.VerifyError: (class: mod_betterDungeons, method: addFoodChest signature: (Ljava/util/Random;Lxd;III)Z) Incompatible argument to function


    I still don't see a crash report!!!
    [spoiler]crash report[/spoiler]

    I said I offered a suggestion not My game crashed
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Quote from Hoodwink

    1) Open minecraft.jar in Winrar. Open Modloader in Winrar. You now have two Winrar windows, one displaying the contents of Modloader and one displaying the contents of the minecraft.jar.
    2) Select the contents of the Modloader archive and drop them into the minecraft.jar's root directory
    Tada. Honestly, it takes seconds.
    alright but how do I install the mods themselves?
    Quote from LoRaM100

    Its similar with 7-zip (I've 9.22 Beta).
    1. Find ~.minecraft/bin/minecraft.jar, - right click, select 7-zip/Open archive - delete META-INF.
    2. Find ModLoader.zip - right click - select 7-zip/extract here.
    3. Drag EVERYTHING to the minecraft.jar open archive (Caution - don't drag the unzipped files into a sub folder within the MC.jar) Not every Mod wants all contents put in the MC.jar. READ the installation for EACH Mod you install.
    4. Test your installation (does MC open). If everything works make a copy of your current MC.jar (if the next Mod causes a crash install the copy you just made and you've lost nothing)
    5. Go to the forum of the Mod that caused the crash and ASK for help. A crash log is beneficial for everyone.

    Try a Google search for "Crash report".
    PLEASE: before screaming "HELP ME" search the forum where you want to post your plea!!!

    Go to the top of this page, in the upper right corner you'll find your avatar. Below that and slightly to the left is a search function that's preset to search this topic (this forum - it's true for every forum you visit).

    Boil your question down to one or two words and type them into the search window, hit enter, read a few of the returned answers and you'll probably find a good answer to your question. Here’s a plus, answers are instantaneous.
    I didn't scream for help, I offered a suggestion and it snowballed into this. Have you even been following this side-convorsation?
    Posted in: Minecraft Mods
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    posted a message on The Flamel Mod
    Quote from muffin_baron

    i had thought of that as well, and i found a solution. instead of having multiple new button types in minecraft, each attack would be bound to its own item. when you right click with said item the effect is activated so long as you have all the requirements met. such as for flame alchemy, you could right click if you have a flint and steel i suppose, the attack would them commence. now for alchemy such as al and ed's: we all know about cuboid/worldedit right? all that would happen is you right click with the appropriate item to make a preset wall/shape so long as you have the materials to make it. this is where tiers come in, a lv 1 wall technique would not be that large, but as you progress you can do more and more damage/building

    mainly it'd be a grand multiplayer battle mod :/ not really for single player. and until a coder can help it'll be just an idea :(
    actually, I could see this useful for SSP. you could spawn a wall to use for a house, or to block on coming mobs for a quick escape
    Posted in: Requests / Ideas For Mods
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    posted a message on The Flamel Mod
    If it helps, I posted a texture pack for pocket edition http://www.minecraftforum.net/topic/1332397-new-custom-texture-pack/ and the crafting table has a custom transmutation circle. you could cut that part out of the terrain.png an put it in the one for the mod
    Posted in: Requests / Ideas For Mods
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    posted a message on Risugami's Mods - Updated.
    Quote from Hoodwink

    It's so easy to install it doesn't really NEED one. It takes seconds.
    I'd beg to differ. I can't understand the installation instructions at ALL
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I am confused by this... How come noone just makes a .exe modloader that loads from file??
    Posted in: Minecraft Mods
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    posted a message on [REQ] Keyblades
    if I could get the textures, I could do this. I'm trying to do this with Oathkeeper. When i do it, it wont replace already existant swords, it'll make new ones
    Posted in: Resource Pack Discussion
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    posted a message on Custom Items and Mobs
    it irritates me. I'll google how to create items in minecraft, and it gives me friggin' crafting recipies or videos showing off items people made.
    Posted in: Mods Discussion
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    posted a message on Custom Items and Mobs
    oh, sorry... If you remember it plz post back
    Posted in: Mods Discussion
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    posted a message on Custom Items and Mobs
    Is there any program(s) that allows you to add new mobs and/or items and set their properties (weapon/tile/food/crafting, death:fall/death:explode, attack value, death drop, etc) and crafting recipies without coding or removing existing Items/Mobs? It doesn't need to be one program, it can be one that adds mobs and another that adds items. any help AT ALL is greatly appreciated. if it/they require minor coding, I have decent experience in that field. If not, maybe how do modify the java scripts to do this
    Posted in: Mods Discussion
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    posted a message on [16x16][1.8.1] Cave Story Revamp v1.8
    it looks nice, but im wondering what the player looks like in the pach
    Posted in: Resource Packs
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