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Aug 25, 2014Well, it overhauled the Mob AI, overhauled the Block rendering format, overhauled the way the game handles IDs, overhauled the Block data format/Chunk format, added a few mobs, added new items, made Villagers useful, created Humanity with Alex, oh and made a ton of map-makers happy. I don't see why that wouldn't take a year.Posted in: Recent Updates and Snapshots
Mar 25, 2014My Pokemobs really likes to disappear into thin air. Here are the things that happened to me:Posted in: Minecraft Mods
1)I forgot to pick them up from the Pokecenter and all of them fell on the ground.When I pick them up, I lost 1-2 Pokemob.
2)I returned my Pokemob into my hand,but no Pokecube showed up in my inventory.
3)I caught a Pokemob. But when I pick it up, nothing showed up in my inventory.
I think those are bugs. Hope you can fix them.
Nov 28, 2013Lai1999 posted a message on Unique Tree Drops (Bananas, Sap, Cones, Coconuts, and Wattleseed)I REALLLLLLY like this one =)Posted in: Suggestions
Nov 7, 2013The new GamerulePosted in: Suggestions
/gamerule doAnimalRespawn [true|false]
When set to true
Passive Animals (a.k.a Farm Animals) respawn after some time like they did during pre-Beta 1.8.
Oct 9, 2013Posted in: SuggestionsPls note: Not weird Wild West Suggestion
It's a pain to transport Villagers.
So...... Sneak+Right Click with Lead=Captured Villager.
p.s. They will hate you more if you do so. Though it saves you lots of iron.
p.p.s. Villager Torture Montage!!!!!!!
Emeralds attract Villagers. Put 'em on a Stick while you're at it. Emerald on a Stick.
That is all.Special Thanks to Badprenup for reminding me of:
Testificate Popularity MeterThat OLD Villager Transportation Methods are Expensive
Thanks for the SUPPORT of:
Quote from Do you want this in Minecraft? »
Post now in the comments below! Help this thread get some attention!
Sep 12, 2013Lai1999 posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!All hail the mighty Commanders of the Future: Command Blocks!Posted in: Minecraft News
In all seriousness, Command Blocks are getting more and more powerful and useful.
Sep 8, 2013Lai1999 posted a message on 1.7 Redstone Help (Only Command Blocks At the moment but has DataTags already)!Going to try this out later this weekend.Posted in: Recent Updates and Snapshots
Sep 4, 2013Posted in: Suggestions
It should conflict with Aqua Affinity and Respiration.Quote from Limitsoflife
Tautness I-V: Arrows fly further and faster, deal increased damage, but slows down drawback time (per level of enchant)
Elasticity I-V: Decreases drawback time, but reduces damage (per level of enchant)
Rapid Fire I: Every shot fires 2 arrows from the inventory. Still uses 1 durability.
Accuracy I: Arrows home slightly towards nearest mob/enemy player
Hawkeye I: Increases Bow's zoom when aiming
Deflection I-III (Gold only): Chance to deflect arrows when blocking (I=30%, II=50%, III=70%)
Cleaver I-III (Gold only): Chance to halve armor points when calculating damage (I=30%, II=50%, III=70%)
Stunner I (Gold only): 50% chance to apply Weakness I and Nausea to opponent (lasts 5 seconds)
Power, Tautness and Elasticity
Infinity and Rapid Fire
Accuracy and Hawkeye
Deflection and Damage Increasers
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Jun 8, 2012Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
Aug 11, 2011Hwd45 posted a message on [Adv/Creation][Includes Resource Pack] SonicCraft- Celebrating 20+ years of Sonic (175,000 downloads, new update soon?)Posted in: Maps
Celebrating over 20 years of Sonic
Created by Hwd45
(Post last updated: 2020-12-24)
Download SonicCraft Beta 1.4.1: Warning: Designed for use with Minecraft 1.7-1.7.10. Various features of the map do not function in Minecraft 1.8 onwards, so it's recommended that you downgrade your Minecraft version before playing. The texture packs come with the download, please read the included README file.
Please report any bugs you find in the map.
-Changed a few blocks from Sugar Cane to other blocks to compensate for a change made in the 1.7 update
-Reorganised resource packs to compensate for the changes made in the 1.7 update
-6 new zones
-Huge improvements to all older zones
-Power-up system has been overhauled once again
-New combat system and badniks
-Lots of new items and loot to immerse the player
-Huge texture pack improvements
-Sonic sound effects and music
To install, place the map folder into your [username]/appdata/roaming/.minecraft/saves folder.
Place the three resource pack .zips into the [username]/appdata/roaming/.minecraft/resourcepacks folder.
Go into the game, go to the options menu and choose 'Resource Packs'. Switch to the SonicCraftV6.2S1.zip resource pack (the one that says 'S1' in the icon).
Go into Single player and choose 'SonicCraft Beta 1.4'. You are now ready to play the game.
Older versions (outdated):
If you're playing on Minecraft 1.5, download the map here:
DOWNLOAD BETA 1.3.2: WARNING: Only compatible with Minecraft 1.5
If you're playing on Minecraft 1.6, download the map here:
DOWNLOAD BETA 1.4: WARNING: Only compatible with Minecraft 1.6
SonicCraft is an adventure map which comes with 3 resource packs to be used with the map. The map and textures are based around the first four Sonic games for the Sega Mega Drive/ Sega Genesis (Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic and Knuckles). The map and resource pack have been in production since July 2011, and have since received over 175,000 downloads, and a huge amount of support (you're all great!). The general theme of the map is an adventure-style map with plenty of puzzles and parkour thrown in, as well as many unique items from the Sonic universe.
SonicCraft is currently not heavily under construction, but some new updates rebuilding the map from scratch, introducing new features and perhaps fixing compatibility issues in the older versions is set to release some time in the future, hopefully 2021.
Remember to read the README file for installation instructions. SonicCraft consists of a map and three resource packs, it's not just a map and it's not just a set of resource packs. You may use the resource packs whenever you want, but if you make your own Sonic map I'd prefer if you made your own resource pack - these packs are designed for SonicCraft and I'm not a huge fan of people using my work without recognition (though obviously a lot of credit has to go to those that worked hard on the original games).
I would greatly appreciate it if reported any bugs that you find in the map.
Preview images: (Beta 1.4)
Upcoming features: (SonicCraft 0.0.1)
Copy the code into your signature if you want the banner to appear under your posts.
Dec 6, 2010simo_415 posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft ModsSingle Player Commands (SPC)Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - 
NEW INSTALL INSTRUCTIONS - CLICK HERE
Item and Block codes
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
ADMIN: Due to the number of youtube links here, this content has been removed.
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Jan 14, 2012Posted in: Suggestions
A while back notch said that water bodies would not all be located at y=65. And they arent. They are somewhere between 64 and 66. When I heard this I thought it would be some 30 block difference between water bodies, but nope. Sometimes we get a glitched pattern when the water level does down by one but thats it.
We need waterfalls that look something like this
Picture from inHaze's custom world
Fill in the poll and a comment with what size you think waterfalls should be. Do you want to see waterfalls that are as humongous as the one above or do you think they should be somewhat smaller?
According to the current poll results, it looks like roughly 22% want waterfalls that are not quite as big as the one above and almost 100% support adding waterfalls.
Support the thread
Copy this into your signature box if you support waterfalls
<a href="http://www.minecraftforum.net/topic/944112-waterfalls/"><img src="http://i.imgur.com/e2dvN.png"></a>
It looks like this
Thanks ObscuryT for the banner
Supporters up to 8/20/13
Aug 24, 2012Posted in: SuggestionsDinner Plate
The dinner plate is a proposed item, which can turn any Minecraft food into a block, like cake!
This crafting recipe makes a green-ware plate, which is just a clay formation of a plate. It looks like this:
To turn this into a plate, smelt it in a furnace.
You get a complete plate:
Thanks to cerealkiller for the plate pictures!
Once you have a plate, you can put any food on it by right clicking it. From there, you can eat the food at your own pace, so you don't waste any!
Here are some ideas that other users have suggested:
After finishing meat, a bone will pop out.
Placing food on plates can be a way to feed animals.
After a plate is used, it probably will get dirty. So wash it in a cauldron before using it again!
Eat with silverware like a civilized human! Maybe THAT could be made of iron!
By popular demand, bowls should be made placeable instead of plates.
Food on plates could be pushed by pistons, and output redstone comparator signals.
For smaller food items, multiple items should fit on one place, for example, cookies and carrots.
Plates are only stackable to 8! Otherwise the tower will topple over!
The amount of hunger food restores stays the same even when on a plate. So if something restores 3 bars, eating one bite will restore one bar and only 2/3 of the food will remain.
Cerealkiller made an amazing signature for this topic! Help us support by using it!
<a href="http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/69158-dinner-plate-all-food-like-cakes"><img src='http://i48.tinypic.com/2nk2l2f.png' /></a>
Another idea in mind: If you have smaller food items, like cookies or carrots, you should be able to fit multiple of them on one plate!
If you like this idea, don't forget to press the green arrow right below this post to give reputation!
Jul 11, 2013TheUnknownFew posted a message on More Organized Player menus! [Tabs] ~*(200+ supporters)*~|~*New Over Haul*~Posted in: Suggestions=More Organized Player Menus:
by: Walt Disney II
Table of Content:
-What is a tab/How to make a tab
-Uses for tabs
-Single player video
We all know the multi-player menu. We all know that it is a giant list of servers welike to go on,but why have all of these fun servers when it is really hard to navigate through it? Trying to find a server in my list of junk is like trying to find a needle in the hay stack. There is one object you are searching for but many others around it, making it harder to find that one object you are looking for. For some time, my multi-player menu got more cluttered as i added a new server ever so often. Not to mention that the size that one server takes up in that menu is huge, and which it makes it even more difficult to find that one server you are looking for, but with what i am about to suggest, size doesn't matter. I just feel like navigating through it is very tedious. Constantly having to move up and down to find the right server i want to join is really tedious when were i could just be pressing a simple button to play on the server i want. Now, there is one small solution to this which click on a server, then do [shift] + [up] which moves the position of the server in the list. That is great and all but doesn't solve the problem of the actual length and the clutter of the list. It just moves things around. The length of the list doesn't change, the grouping of the list doesn't change when you just move the servers. You need to be able to virtually group them somehow. I propose a "tab system."
What is a Tab/How to make one:[/anchor]
A tab, in this sense, is like a folder because you use these to store your serversin them. With the new tab system for multi-player, the system is the file cabinet and the tabs are the folders that go into the file cabinet.
A tab is also a space for your servers to be held and be grouped as how you want them to be grouped. You can group anything with tabs. If you like organizing, then you will like tabs.
There are two ways to make a tab. The first way is the easiest way and the mostprefered, but if you like the other way, do as you please. So the first way is to press on the "create tab" button which is represented by the [+] button in the photo below. After you press on that, you are prompted for a tab name. Press create, and now you got your self a blank tab.
The second way can be more understandable if you refer to here.
Basically, the second way of creating a tab makes you go into the .minecraftfolder. Please press the 'here' up above for this will make a ton more sense if you do so. So, going onto how to make one in the .minecraft. In the new servers folder, you create a new file and name that file what ever you want. Open the file you just created and add a text document to it called 'ips'. In that text document, list the server ips you would like to be added to the tab you just created. Break up each individual ip with a new line. This way is not as simple as the first way on creating a tab, but it is still a way to create a tab.
Tabs are areas in your multi-player menu that you use to store minecraft serversin, in which it make it easier to organize your servers in a grouping fashion. Tabs can do all sorts of stuff. You can group tabs in tabs, you can group different kinds of servers in tabs, and you can group them as you please. How ever you organize, that is what the tab does.
A cool feature about tabs is that you can have as many tabs as you want, so thismeans unlimited organization possibilities.
Once again, they make it easier for you to organize all your servers you have.There are multiple servers of super craft brothers in my menu. It's really hard to handle them and find the specific one i want to go on. With tabs, i can have a separate tab for super craft brothers and put all my super craft brothers servers in there. Then, I organize my other servers by putting my survival servers in a "survival server" tab. Now i have some of my servers separated from one an other, and now it's starting to look less like a jumbled mess. I can organize how ever i want because you can put what ever server(s) you want in these tabs. There is no limit on creating tabs or what you can do with them.
Tab-ception every one . Sounds cool, right? Well, another suggestion ihave gotten is being able to put tabs in tabs,Pretty straight forward.
Small example. [T]Describes tab and [W/Se] describes worlds or servers.
-[T]Super craft brothers
--[Se]Super craft brothers 1
--[Se]Super craft brothers 2
--[Se]Super craft brothers ect.
seeing how tab-ception can help even more, i suggest that the tabs can now be made infinatly inside of each other for how ever you want to organize things.
There is no limit in what you can do with tabs.
Why exclusive to Multi-Player?[/anchor]
Well, it doesn't have to be exclusive to the multi-player menu. I have gotten manysuggestions for this to be a feature of single player and basically anything that can be listed. It would be cool to see this for organizing your multi-player, your single player worlds, and possibly resource packs. I guess it;s not just the multi-player world that is unorganized, but more of everything is unorganized. I never realized anything about the single player worlds until i was actually told that this feature would help a ton with organizing the single player worlds. I have never noticed it because i don't have a ton of worlds that i play on, but since i realize this now, i think mostly the multi-player and the single player menus should get an over haul. (maybe resource packs too).
Organized Single Player:[/anchor]
It would pretty much work like the multi-player menu, but instead of storingservers, it stores your single player worlds. Basically, you create a tab and now you can put single player worlds in these tabs, but i already see a flaw in this type of system.
"What if my single player world is accidentally in the wrong tab?"
Well, they will now be a 'drag & drop' type item. You hold click on the world that isin the wrong section and drag and drop it to the right section (This will also be a thing for anything that uses the tab system).
The uses for this in single player is good. Having soo many single player worlds tomanage is really hard and can get quite annoying for having a huge list of worlds. I can already see what alot of people would make with these tabs. [T] describes tab and [W] describes world.
[T]Red stone lab:
[T]Vech's Adventure maps:
-[W]Vech map A
-[W]Vech map B
[T]Other adventure maps:
And so on. What ever you want is what you can have.
How it works in single player:
Organized Resource Packs:[/anchor]
How it will work:[/anchor]
Of course with a little bit of coding but what really matters is the placement of the folders in the .minecraft. i made this special video to get my point out.
Sorry if the commentary isn't the best. I tried my best because i really want this to be added. If you are tired of crappy looking, unorganized multiplayer menus, like this and post.
V1.0.0 ~[7/11/2013] - Made the post.
V2.0.0 ~[1/3 /2014] - Over hauled the post.
V2.0.1 ~[1/5 /2014] - added banners.
V2.0.1 ~[1/5 /2014] - added a video here.
V2.0.1 ~[1/5 /2014] - table of content now has 'Media'.
V2.0.1 ~[1/9 /2014] - Changed photo host site.
V2.1.0 ~[7/8/2014] - Changed up some fixes due to the website changes
[~]: make a vid for tab-ception.
[~]: make a vid for resource packs.
[~]: Think of more ideas on how to improve the post.
[~]: minor fixes to grammar and BBcode.
[~]: fix some layout of the post.
[~]: make mod.
[~]: update photos and make more photos.
[~]: work on new title banner.
[~]: adding pictures to your tabs.
[~]: possibly make a gallery.
~should i update the photos?
Due to the website changes, the supporters list got messed up! i do not plan to fix it in the future
If any one could make a mod for this, i would really like it if you could.
pm me for more detail and if you want to sign up for the job of creating this into a mod.
Note: i dont pay so you will be wanting to do this at your own expense.
Feb 24, 2014Death_Dealer posted a message on 3D-CRAFT [1.10.2][POM][DEFAULT] 64x64 V 2.0 !REVAMP!Posted in: Resource Packs
Hello everyone, Death_Dealer here again with a revamp to 3D-Craft. Using the new SEUS V11 i have developed some very nice looking texture's! Fully 1.10.2 compatible and as a new standard, these packs will not be dropping below 64x64 witch is what the first new release will be. Beta copy has been release, get your hands on it in the link below:)
Please if you enjoy this texture pack post a picture of your world and leave a comment, also hit that green arrow to the bottom left it shows me you like my work^_^
Copyright©(2016) by downloading this document you understand this the intellectual property of the creator. NO ONE may host ANY of The material provided without the consent of the creator.It may not be placed on any other web site or otherwise distributed publicly without advance written permission by the creator. If you mirror these textures or anything i have made on any other site, i will seek legal help for copyright infringement.
Jul 7, 2013Posted in: Suggestions
Ok, so I had an idea, and I searched for Slime, got about 3 related results in the whole listing, the rest were just random. Also: The full editor is stupid, it deletes all the empty lines, like you'd never pressed enter, to I have to put those back every time.
- So here's my (first) idea: Slime slabs and panes
When the player right clicks a block with a slimeball, it places a slimy green semi-translucent block, about the size of snow (not snow blocks, but the thin snow), it slows the player down and can be broken to give a slime ball. It is most easily harvested by hand, and occurs naturally in slime spawning areas. Also it can be placed on a wall where it will become a Slime Pane.
- My next idea: Slime caves
My next idea is a new generated structure, called a Slime Cave, the slime cave looks a series of caves that stay rather flat (not going very much higher or lower at any spot than any other spot). These caves are often covered in slime slabs and slime panes, with slimes spawning here excessively, and other mobs having a much lower chance to spawn.In addition, there would be a room with slime spawners and a giant slime for a "boss" of sorts, he wouldn't drop anything special though, he's just a very large slime who would split into 4 large slimes.New: May contain some of those new slime blocks that they're adding in 1.8, not really sure how that would work so post ideas.
- My Third idea: More Slime colors
(Currently the most liked idea in the poll.)More slime colors: So, you're probably thinking "well what if I don't want it to be green" (well, you're probably not thinking that, but still) so, I have a solution for you: Slimeballs could be dyed (crafted with dyes) to make another color slimeball, and therefore another color slime slab.But it doesn't stop there, Slimes will actually have a 5% each chance of spawning (40% chance total) in the following colors:
- darker Green
This really has no effect other than aesthetics, and one can die them into ordinary Slimeballs using lime dye.New: The player can also dye slimes directly, you want all your slimes you spawned green? just right click the slimes themselves with lime dye.This would also allow map makers with custom resource packs to re texture a certain color of slime, for example: A map maker making a partially undersea level could texture yellow slimes to look like sponges, then spawn in several slimes, and color some yellow to make the look like sponges while dying others blue to blend in with the water and a third group green for enemies on land.Example two: A map maker could texture red slimes to look like dirt, yellow ones to look like stone and white ones to look like diamond ore, then spawn slimes in various locations and dye them into a camouflaged color to ambush the player on their map. The Slime blocks would also be dyable. Also, name a Slime jeb_ for a rainbow slime.
- Magma cubes
Per request of Roundninja, I'm putting this section here.Magma cubes, like slimes have their own equivalent of the ideas I've proposed for slimes. Magma Cube Panes and Slabs currently have no differences from their Slime equivalents other than appearance.Magma cubes would have Magma Cube Caverns, covered in Magma Cream Slabs. Magma Cube Caverns are larger and more spacious than Slime caves, but lava often generates inside of them.Magma cubes can also be died, but they can only be died certain colors:
- Red (They look brighter red)
- Orange (They look similar to lava)
- White (Look brighter than they were before)
- Black (Look like their original form)
I know this is short, but I already explained how these things' Slime counterparts function and work, and the Magma Cube versions are the same unless specified otherwise..Other
- White Slimes look a slightly pale blue tinted clear color, and are much more translucent than other colors.
- Please view this, it's sort of a forth idea of this suggestion: http://www.minecraft...th-a-new-twist/
Gallery Slime Slab, made with Adobe Photoshop Elements 5.0 Here's a banner, please put it in your signature to attract more readers: make sure to post the URL elsewhere in your signature so people don't just get horribly lost looking for this post.
Apr 12, 2013thehippomaster21 posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]Posted in: Minecraft ModsAnimated PlayerBy thehippomaster21
Do you love Minecraft's default animations? Are you obsessed with the way the Minecraft player looks and acts? Do you wish Minecraft's player would forever look the same way? Well if you do, then this isn't the mod for you!
After countless hours of working (it wasn't that long), Professor HippoMaster now introduces to you the Animated Player Mod! This mod completely replaces and reanimates the player model by adding more joints and better animations. Also, it's completely client-based, which means it works for servers too (just don't install it into the server)!
Now with rounded curves!
Currently this mod replaces animations for walking, running, swimming, jumping, sneaking, flying, riding, bow-aiming, blocking, climbing, hitting, eating, and drinking!
The player now has his own face! It has the following features that can be configured. Check out the custom textures section for more information on configuring. This features:
Moving eyes depending on where the player is looking.
Opening mouth when the player is panting.
Eyebrows that become sad when hungry and confident/angry when aggressive!
Hats now render each pixel individually to make it look better! This can be toggled in the config file.
Check out this website for a few more!
Check out DalekSlayer's Skin Library for animated-player-supported skins!
Feel free to contribute by writing on his page as well, and remember to thank him!
Your own textures work with the mod too! Just color in the right areas specified below, then upload your texture to minecraft.net! Also, make sure not to use pitch black or pure white as your colors, or else they may be ignored. However, if you want to change your offline player look, check out the features inside the configuration file in .minecraft/config/AnimatedPlayer.cfg.Face
Color in the Eye Overlay 1 to replace the skin at Eye Replacement 1 with animated eyes.
Color in the Eye Overlay 2 to replace the skin at Eye Replacement 2with animated eyes.
Color in the Eye Overlay 3 to replace the skin at Eye Replacement 3with animated eyes.
(AKA you can make 2x2 eyes or 2x3 eyes)
Color in the Eyebrows to give the player animated eyebrows above the eyes.
Color in the Mouth to give the player an animated mouth and teeth.
Compatibility and Bugs
Compatibility is in the midst of being fixed with some things already working. For example, here's me using a Farlanders mod hat and Battlegear mod armor!
Still testing the compatibility issues
* updated to mc1.7.10
* added simple flying animation
* added compatibility with modded hats/helmets
* attempted to fix armor compatibility issues
* fixed better hats sometimes messing up
* custom textures section for eyes, mouth, etc must not be completely pure white
* simplified some internal code
* fixed armor boots being too small
* fixed up texture to make curved joint lighting look more normal
* added curved bottom joint (still testing too)
* slightly changed block breaking/placing animation
* updated to mc1.7.2
* changed config and added new animateFace option so people having trouble can turn it off
* added round joints! for arms and legs (still in test mode)
* mod now depends on AnimationAPI
~updated to mc1.6.4
~added longer eyes support
~fixed cape bug
~slightly change custom textures implementation
~added a possible compatibility function
~fixed helmets being overly large
~removed some repetitive forge hooks
~made sneaking transition slightly quicker
~added standing pose
~changed jumping animation
~greatly improved block hitting and mob hitting animation
~added separate block hitting animation for tools (pickaxes, axes, hoes, etc)
~improved breathing animation to look more natural
~updated to mc1.6.2
~readded some forge hooks to the new RenderPlayer class
~fixed sneaking backwards not looking proper
~fixed bug where wearing blocks (pumpkins, etc) on player's head positions funnily
~fixed bug where helmet doesn't render
~made hats in player model render each pixel separately
~made swimming animation a bit more realistic by rotating entire body when swimming up and down (thanks to LOLCaatz)
~remade sneaking animations to look more like actual sneaking
~updated to mc1.5.2
~improved joints in the player model
~added climbing animation
~added sleeping animation
~added eating animation
~added drinking animation
~made eyebrows only look angry when attacking, sneaking, aiming, etc
~made player only open mouth for a period of time when exhausted
~attempted to fix issue where model doesn't load again
~fixed bottom of top arm loading the wrong texture
~improved performance overall by separating animations more distinctly (only in code, the result looks the exact same)
~made blocking animation smoother when just stopped blocking
~fixed bug where eyebrow still appeared even when set blank in texture
~attempted to fix capes rendering backwards
~fixed player animations not working for server players
~attempted to fix model not working at all for some people
~slightly change the texture format for the face animations
~made face animations not render if the texture isn't filled in (also don't use all pure black)
~fixed shooting the player with arrows screwing up animations
~fixed left leg texture not flipping properly
~fixed head screwing up when riding a pig
~fixed capes not working
~UPDATE: face animation configurations in the config file now only apply to default textures
Q: The game crashes with with java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer. What do I do?
A: Don't extract the zip file! Put the whole zip into the mods folder.
Q: Can you update the mod to the latest minecraft version?
A: If the mod isn't already updated, that means I'm working on it. Please don't bother me telling me to update.
Q: Can I make a texture pack that supports your mod?
A: Of course! Go ahead
Q: Can I create a video of your mod?
A: Of course! Go ahead
Q: Can I make a modpack with your mod inside?
A: If it's a private modpack, go ahead. Please don't use this in public modpacks and don't PM me asking for permission.
Video:Thanks to SniperPwner:
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft
Move the mod zip file to .minecraft/mods
Animated Player v1.5.0 mc1.7.2
Animated Player v1.4.1 mc1.7.2
Animated Player v1.3.0 mc1.6.4
Animated Player v1.2.1 mc1.6.2
Animated Player v1.2.0 mc1.5.2
Animated Player v1.1.0 mc1.5.1
Requires the AnimationAPI and Minecraft Forge. Built with Forge v10.13.4.1448. Update your Forge if needed!
Works well with Sabar's Shoulder Surfing Mod!
Check out my other mods here!
Wanna show your support for the animated player mod? Try a banner!
Special ThanksDeath_Dealer: For providing the wavefront objects for the rounded curves.
LOLCaatz: For giving me bugfixes.
SelectedLime and DalekSlayer: For working on the deceased skin library.
Master_Hill_, Alvoria, and many others: For constant monitoring of people's posts.
I may have missed you, send me a message if you want
CopyrightTERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Enjoy! If you like it, feel free to add a .
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