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    posted a message on [CRASH] Unknown Problem [13w42b]
    I don't know what the problem is, but I have never installed any mods or modified any files. I don't even use Resource Packs.

    REPORT:
    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 10/21/13 2:02 PM
    Description: Rendering screen

    java.lang.ArrayIndexOutOfBoundsException: 915
    at azz.a(SourceFile:473)
    at azz.a(SourceFile:445)
    at bta.a(SourceFile:489)
    at blc.b(SourceFile:850)
    at ayw.ad(SourceFile:782)
    at ayw.e(SourceFile:706)
    at net.minecraft.client.main.Main.main(SourceFile:103)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at azz.a(SourceFile:473)
    at azz.a(SourceFile:445)
    at bta.a(SourceFile:489)

    -- Screen render details --
    Details:
    Screen name: bta
    Mouse location: Scaled: (202, 67). Absolute: (405, 344)
    Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
    Stacktrace:
    at blc.b(SourceFile:850)
    at ayw.ad(SourceFile:782)
    at ayw.e(SourceFile:706)
    at net.minecraft.client.main.Main.main(SourceFile:103)

    -- System Details --
    Details:
    Minecraft Version: 13w42b
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 27654200 bytes (26 MB) / 75939840 bytes (72 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 13w42b
    LWJGL: 2.9.0
    OpenGL: GeForce 310M/PCI/SSE2 GL version 3.1 NVIDIA 188.67, NVIDIA Corporation
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Canadian English (CA)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)

    Edit: It happened again!
    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 10/21/13 2:26 PM
    Description: Unexpected error

    java.lang.IllegalArgumentException: n must be positive
    at java.util.Random.nextInt(Unknown Source)
    at bss.b(SourceFile:42)
    at bsn.c(SourceFile:236)
    at bst.a(SourceFile:154)
    at bsk.a(SourceFile:41)
    at ayw.o(SourceFile:1537)
    at ayw.ad(SourceFile:755)
    at ayw.e(SourceFile:706)
    at net.minecraft.client.main.Main.main(SourceFile:103)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.Random.nextInt(Unknown Source)
    at bss.b(SourceFile:42)
    at bsn.c(SourceFile:236)
    at bst.a(SourceFile:154)
    at bsk.a(SourceFile:41)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [biw['DragN_H3art'/0, l='MpServer', x=-42.24, y=3.62, z=-1377.81]]
    Chunk stats: MultiplayerChunkCache: 225, 225
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-43,4,-1338), Chunk: (at 5,0,6 in -3,-84; contains blocks -48,0,-1344 to -33,255,-1329), Region: (-1,-3; contains chunks -32,-96 to -1,-65, blocks -512,0,-1536 to -1,255,-1025)
    Level time: 231241 game time, 6000 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [biw['DragN_H3art'/0, l='MpServer', x=-42.24, y=3.62, z=-1377.81]]
    Retry entities: 0 total; []
    Server brand: vanilla
    Server type: Integrated singleplayer server
    Stacktrace:
    at bir.a(SourceFile:284)
    at ayw.b(SourceFile:1938)
    at ayw.e(SourceFile:720)
    at net.minecraft.client.main.Main.main(SourceFile:103)

    -- System Details --
    Details:
    Minecraft Version: 13w42b
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 146969048 bytes (140 MB) / 291999744 bytes (278 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 7955 (445480 bytes; 0 MB) allocated, 17 (952 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 13w42b
    LWJGL: 2.9.0
    OpenGL: GeForce 310M/PCI/SSE2 GL version 3.1 NVIDIA 188.67, NVIDIA Corporation
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Canadian English (CA)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 124 (6944 bytes; 0 MB) allocated, 28 (1568 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    The launcher also claims that I modded the client even though I never did.
    Posted in: Java Edition Support
  • 0

    posted a message on Round 'em Villagers
    Please show some support (or hate) by posting a comment!
    Posted in: Suggestions
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    posted a message on Violets: Never Waste Lapis Lazuli on Purple Dye Again
    I'm liking the flowers. Support. Though I personally don't use dyes.
    Posted in: Suggestions
  • 0

    posted a message on RUS (Remote Update System)™

    I don't like having to edit my post and pop a new download link in. It's tiring when you have to do it after every single bit you pop on. So we can introduce the new RUS™!

    RUS™ stands for Remote Update System. This would be a server where every Minecraft client that has turned RUS™ sends their saved games. Along with another way to share files, the files update themselves whenever the game save has been saved.

    When you turn on "RUS™ Edit", any saved games from you are saved to the RUS™ server for easy file sharing and easy updating. Then when you put on "RUS™ Receive", any save games with a "file.rus" file in it will update when the server updates.

    Then the file sharing. You would be able to go to "www.rusmc.net" where you can log into your account and access your save games. Then you can grab the URL and then share it.

    Lucky last is the file.rus file. This file checks for two things; one is the Java code to see if the RUS™ Receive option is on and two is if you are connected to the internet. If so, the file will search for any changes to the file on the server and change the files when you run it.

    Well, that's my idea.
    Wut?
    Posted in: Suggestions
  • 0

    posted a message on Round 'em Villagers
    Wow. Thanks for so much support! :Diamond:

    Tell your friends about this!
    Posted in: Suggestions
  • 0

    posted a message on Round 'em Villagers
    Quote from PoisonDagger273

    I like the alternative of the emerald on a stick, or just emeralds in general. I'll be transporting those villagers away from zombies in no time.

    Support!
    I'm actually not that supportive of Emeralds attracting them. It just sounds... wrong. Thanks anyway for your support!
    I'd be happy even if one of it makes it into Minecraft.
    Quote from ThatDoughnut

    Support. This would be useful for forcing villagers to live with you so you can shop whenever you like.
    Huh. You're the first to think of a GOOD use. Not an EVIL one. Just saying. Thanks!
    Quote from Alphee

    Testificate Torture Room ftw!!!

    /Support
    I love the way you think!
    Posted in: Suggestions
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    posted a message on Round 'em Villagers
    Quote from Raffilcagon

    I REALLY want a way to bring some villagers away from their village, where I can put them in toruter boxes, hand them over my ravine in cages, and force them to be my emerald-producing slaves.

    And I want to be able to do it without any of the other villagers finding out what REALLY happened to them. All they would know is "Oh, well, Herbert has come to live with me, where he's well fed, well protected, and well-cared for in every other regard. Who knows? Maybe you'll join me at my little home-resort too...."*Evil smile*

    I feel kind of messed up saying that. XD
    Who doesn't want to get rid of the annoying pests?
    Posted in: Suggestions
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    posted a message on Pickaxes getting stuck in blocks
    Rather have it as a mod. 1/2 Support.
    Posted in: Suggestions
  • 0

    posted a message on Simple TNT improvement
    Nah. I already get 3-4 FPS when blowing up TnT. No Support. Though it is cool.
    Posted in: Suggestions
  • 0

    posted a message on Tooltip Texture
    You earneda +1. Supporter Alert!
    Posted in: Suggestions
  • 0

    posted a message on Ore generation Overhaul: Your very own Gold Mine! (or diamond mine, etc.)
    Get me an Efficiency III Pickaxe; I'm going Diamond Mining in my Diamond Mine!
    Posted in: Suggestions
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    posted a message on Round 'em Villagers
    If you want to move a whole village of Testificates, this might be a good way of transporting them (you don't need to wait for the Villagers to respond to the Emerald)
    Posted in: Suggestions
  • 0

    posted a message on The OP king (legacy: begins with duck.)
    I summon the Great and Powerful God Notchicha!!!

    Please hold... 1/50
    Posted in: Forum Games
  • 0

    posted a message on Round 'em Villagers
    ADDED POLL!
    Posted in: Suggestions
  • 0

    posted a message on Round 'em Villagers
    Quote from Badprenup
    First off, reading the title does not say it all. I say this for two reasons:
    1. I had to click the thread just to see if I was anywhere close to correct in guessing what you were suggesting. I wasn't.
    2. You had to explain in the OP. If you had to explain, the title did not say it all.
    That being said, I do want an easy way to move Villagers. I would rather lure them with an Emerald or Emerald Block, but this could work too. Perhaps this makes other Villagers like you less because you are kidnapping them? Well... that CAN be a pain some times. Plus if you want to move a Villager to a new Village it requires a ton of Minecart Tracks or a path surrounded by 2-high walls so you can push them with water. This would be easier.
    Quote from 0_Zippy
    This is true and you have convinced me. Support.
    Quote from ProStickman
    Of course it's a pain if you need to chase off the villagers who are blocking your way when you're trying to place a block where the villager is standing. The lead is a good idea to pull them away, as in the same way how you want to pull animals away from your building site.
    Quote from chocolate cake
    That sounds dodgy. Support.
    Quote from jpmrocks
    Leads? Maybe... I feel emeralds on rods should be more of the thing though. Half support.
    Quote from Blade2277
    I need a way to torture my villigers. Support
    Thanks to the above stated people for support!!
    :Diamond: DIAMONDS 4 EVERYONE! :Diamond:
    Posted in: Suggestions
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