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    posted a message on [IDEA] CloudyInv - The revolution in Minecraft Survival Gameplay!
    I will do the java then, Hopefully I can pull it off. I am not bad at java, but new to forge modding.
    Posted in: Requests / Ideas For Mods
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    posted a message on [IDEA] CloudyInv - The revolution in Minecraft Survival Gameplay!
    Yes, balancing may be a little early and I may just be too excited..... :P But I really hates OP mods, so I view balancing very importantly.
    I worked on some basic tecture of the blocks :)


    particle effect similar to the beacon above the cloud block can be cool.Are you working on the code yet? I see what can I do to help out.
    Posted in: Requests / Ideas For Mods
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    posted a message on [IDEA] CloudyInv - The revolution in Minecraft Survival Gameplay!
    Hi, I had a some idea, a inventory in cloud! A world wide scan, honestly, may lag the game sso badly that FPS drop below 1. It is kind of unrealistic, a better way to this may be let say a cloud block that can be placed on top of the chest so on Inventory Change or on Block change that cloud performs a operation to sync all the block ids into a base. The cloud block can allow user to set password to the items or just only allow one or few player to edit the cloud inventory. It will be kind of like a cloud storage site, people need account and password to access their items. Another cool idea will be allowing the player to share some items on the cloud, just like in many storage sites, so people can take from the shared item but not the private ones. We can extend this to BC power, IC2 Power, Liquid and such and build individual cloud network for them. And the admin of the server can use their "Server" to control and edit all the items the players have.

    Balancing ---
    This will be a issue as this idea can be overpowering and used by cheaters ( by some mystical way I can't imagine), so the cloud feature may need to be very very expensive and the size of the cloud should be controlled, a mark system can be implemented for that.
    Mark 1 Cloud Storage == 10 normal chests;
    Mark 2 Cloud Storage == 30 normal chests;
    Mark 3 Cloud Storage == 60 normal chests;
    Mark 4 Cloud Storage == 100 normal chest and so one;

    The 'Cloud Client' Should also be very expansive.

    Bending in with other tech mods ---

    Something like a cloud Chest can be made so that mods can directly pull items from the cloud with it.

    GUI of the cloud ---
    We can make something similar to the Factorization Barrels thing, which items is layout in storage chest that can only contain 1 kind of item and a small mark tell the player how much of that specific item is inside. We can make it similar to the Windows ''Box-like" layout.

    Thats all, I am alittle tired, hope to hear from you.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Super overpowered weapon mods?
    No, that kind of mod is not encouraged and should not even exist.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Negative Spaces Mod?
    Redpower2 Microblocks? I think that is best you can get.
    Posted in: Requests / Ideas For Mods
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    posted a message on Looking for idea for a tech/magic mod
    Hi everyone I am a java developer that's kind of new to minecraft modding (I use Forge & FML).
    I wanted to make a tech mod, or a mod that is totally insane that reach out to a new field of minecraft, like Mystcraft, for example. Is there anyone of ypu that are kind enough to contribute some ideas, as the tech mod area of minecraft is quiet filled with IC2, BC3, TC3, Forestry, Factorization, thermal Expansion and such.

    I really hope it is a brand new mod idea, you will be extremely highly credited if the mod eventually come to life, hopefully. And yes, no ridiculous ideas that don't make any sense.
    :SSSS:

    Ps: I may just be a complete jerk for posting this. :P
    Posted in: Requests / Ideas For Mods
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    posted a message on Looking for some sort of mod/program that will generate a 2d map of a world (explored or not!)
    Being a java developer, I am happy to help u out, I just need something to read Anchor formatted minecraft saves and I can even make a 3d version of the map.
    Posted in: Requests / Ideas For Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Is it possible to get the world gen of nikolite on? It is the only thing I could not get with forge ore directory.
    Quote from madgermandr

    Do we have any updates from the IRC channel? I has been a few days since I've been on and the last I heard was that there were two bugs left to fix.

    Good news! 2 bug left......I really hope Eloraam realised that the forum post have not been updted for 7 months.
    Posted in: Minecraft Mods
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    posted a message on Checking a players inventory when they touch a block
    Use AABB to set the bounding box for the block and try again, it should help.
    Posted in: Modification Development
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    posted a message on How to use "TickInGame" in latest forge.
    i
    public boolean onTickInGame(float f, Minecraft minecraft)

    I read about this in a old modding tutorial, It don't seems to work in the latest forge, is there a way to perform the same function?
    Thanks!
    Posted in: Modification Development
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Dire mentioned a few video back in SMP season 3 that by the time we watched the video maybe we are already playing with RedPower2.
    Hopefully Eloraam mentioned something to him that Redpower is gonna release soon. Especially when he recorded vido 4 - 8 days early.
    Posted in: Minecraft Mods
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    posted a message on A block that detect entities in a 16x16 area
    What should I put in the nLowerX, nLowerY, nLowerZ,nUpperX, nUpperY, nUpperZ
    And Please tell me how the ForgeDirection thingy and the list thingy works.
    Thank you very much.
    Posted in: Modification Development
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    posted a message on A block that detect entities in a 16x16 area
    I am so glad to see mod author giving out source code. I will try tmr since it is 1am in my area now.
    But thank you very much, I will play with your mod for sure.
    Posted in: Modification Development
  • 0

    posted a message on A block that detect entities in a 16x16 area
    Having the same issue
    Posted in: Modification Development
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