Haha, funny thing is both of you have contacted me already.
For others, I'm the author of the library. I'm in college now so I don't have as much time to program as I would like, but I will still try to keep it up to date as I can.
I know you want the mod to be simple, but with the new Forge installer, making it for Forge is much simpler for the end-user than making it work with ModLoader. I really like being able to see my saturation but changing my jar file is unacceptable.
I updated it to v2 after I learned about how to properly use scoreboards. Now health is displayed on the tab screen and kills are displayed on the right side of the screen (only for >0 kills). The health display is buggy due to Minecraft bugs, it starts displaying at 0 until it changes. Each 1 point is half a heart, so 20 is 10 hearts and 40 is a full 20 hearts.
This is a map for Minecraft 1.6 snapshot 13w25b and above, this is not a mod and uses only Vanilla Minecraft features. It provides basic functionality and you are still expected to manage some things yourself.
How it works
The recent snapshots have added a new potion effect that changes your maximum health based on the effect level. Stepping on a pressure plate will activate a command block that grants this effect to all players indefinitely.
The map is infinite daytime, there is no day/night cycle and the sun is always in the middle of the sky. This is using the new gamerule that disables day/night cycle, no laggy redstone clocks are used in the map.
In singleplayer, your fist does 1 heart of damage instead of half a heart. In multiplayer, it does half a heart (there's no way around this, sorry).
Explanation Video:
Download:UHC2_v2_13w25b.zip
Download includes a singleplayer ave file and a multiplayer server (does not include server jar or exe, the txt file has a link to the official download).
Reminder: the default map seed is seed 0, to change the seed you need to use NBTExplorer and change the RandomSeed value in the level.dat. NBTEdit won't cut it!
It has a low render distance and it seems to have a problem with spawning mobs (there's at most 1 entity in existence; I killed the only mob in the map once and brought it down to 0 entities before it spawned another), but other than that it works OK.
I was trying to set a potion effect amplifier to a negative value, and it told me it was not in the valid range. It wasn't hard for me to just subtract from 256 though - I just wanted to point out the bug.
I noticed some issues with this - in Java (and Minecraft), all integral types are signed (except characters ofc). But with this program, it seems they are unsigned - for instance the Byte tag forces me to use confusing values in the range 0 to 255 instead of the correct -128 to 127. It's a minor annoyance since it is simple math to find the correct unsigned value from a singed one and vice versa, but it should still be fixed
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Is the purge over? Are we on a new map yet? I don't see any communication about this.
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Whoa, I freaked out when I found that the other thread had been deleted - we lost a lot of history, oh well
Also, this is what happens when I upload:
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Seed: 8135907364046948912
Set map type to Customized, Lava Oceans YES and Biome as Deep Ocean.
Video:
Yeah, the new multithreading kills my computer when recording.
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For others, I'm the author of the library. I'm in college now so I don't have as much time to program as I would like, but I will still try to keep it up to date as I can.
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How it works
The recent snapshots have added a new potion effect that changes your maximum health based on the effect level. Stepping on a pressure plate will activate a command block that grants this effect to all players indefinitely.
The map is infinite daytime, there is no day/night cycle and the sun is always in the middle of the sky. This is using the new gamerule that disables day/night cycle, no laggy redstone clocks are used in the map.
In singleplayer, your fist does 1 heart of damage instead of half a heart. In multiplayer, it does half a heart (there's no way around this, sorry).
Explanation Video:
Download: UHC2_v2_13w25b.zip
Download includes a singleplayer ave file and a multiplayer server (does not include server jar or exe, the txt file has a link to the official download).
Older Versions:
v1: UHC2_v1_13w25b.zip (no kill/health display)
Reminder: the default map seed is seed 0, to change the seed you need to use NBTExplorer and change the RandomSeed value in the level.dat. NBTEdit won't cut it!
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http://servers.minecraftforum.net/servers/6689943-a-minecraft-server-1667
It has a low render distance and it seems to have a problem with spawning mobs (there's at most 1 entity in existence; I killed the only mob in the map once and brought it down to 0 entities before it spawned another), but other than that it works OK.
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