This mod is good for those who would like to see their mcpe worlds to go slower or faster but I think I have a few suggestions to make...
First, is make the items feasible for the other players that doesn't have their TMI or NEI or some commands mod(s). Because as I see it now, it can only be gotten by those who have the said mod(s).
Second, if you're not planning on doing that, atleast write down the item ids of the items. I know the item ids are just the numbers 1000 to 1007 but it's hard to remember which is what and what is which.
And lastly, the item "Clock of Time Pauser" doesn't work. Once you try to use it, it will make your mcpe hang until you remove it in your recent app list and reopen it. I recommend that you find another way to stop time by not only using "ModPE.setGameSpeed". Like stopping all mobs for example by using the "Entity.getAllEntity" and "Entity.setImmobile" to make it seem all objects stopped from moving.
But all in all, the way you make it is very creative in the way that you actually used and made items to be able to change time on their own and each of them have very different functions from the others which is given by their respective names.
Hmm... how 'bout the Player.getCarriedItem and the Player.getCarriedItemDataup there? They need "()" at the end right? The ones after the "function destroyBlock(x, y, z, side){" by the way.
* ~ Extra-Protection Enchantments don't stack. e.g. Protection, Fire Protection, Projectile Protection, Blast Protection (just like if you place them in an anvil... because Minecraft is the best!!!)
* ~ Extra-Damage Enchantments don't stack. e.g. Sharpness, Smite, Bane of Arthropods (just like if you place them in an anvil... because Minecraft is the best!!!)
* ~ Enchantments that contradict each other (doesn't also stack): Fortune and Silk Touch (becuase duhh.. why would you want both at the same time... it's like wanting that glass back but you want it to drop 2-3 at once.. lol)
It has a different order I think. Like some of the enchantments like Protection and other armor enchantments are the same but the ones for tools aren't. I'm gonna test some of them and write it down here after I discovered every one.
Ohh! You mean those commands are alrady in-game and you just made a mod to activate it!? Wow! That's so cool! So is it like a hidden MCPE feature or is it already shown but only through the library?
And second, I meant that ModPEScripts (the javascript) are limited because it's zhuowei who decides what functions are to be added in the BlockLauncher... while with the Native Mods (add-ons (C++)), you can do (almost) everything that the developers can do!
Though I myself don't know how native-modding works (or even how to make one) because I'm not yet into it... maybe in the future...
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Oh it's alright. What do you want to know? I also just started modding like a few months before so I can only teach you about the .js mods.
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This mod is good for those who would like to see their mcpe worlds to go slower or faster but I think I have a few suggestions to make...
First, is make the items feasible for the other players that doesn't have their TMI or NEI or some commands mod(s). Because as I see it now, it can only be gotten by those who have the said mod(s).
Second, if you're not planning on doing that, atleast write down the item ids of the items. I know the item ids are just the numbers 1000 to 1007 but it's hard to remember which is what and what is which.
And lastly, the item "Clock of Time Pauser" doesn't work. Once you try to use it, it will make your mcpe hang until you remove it in your recent app list and reopen it. I recommend that you find another way to stop time by not only using "ModPE.setGameSpeed". Like stopping all mobs for example by using the "Entity.getAllEntity" and "Entity.setImmobile" to make it seem all objects stopped from moving.
But all in all, the way you make it is very creative in the way that you actually used and made items to be able to change time on their own and each of them have very different functions from the others which is given by their respective names.
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That's because the xp-command is not yet available when I made this as it is still 0.12.1... I may update this for 0.13 uses in the future though.
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Very creative with the different way of the mod is introduced and made. This can actually make mods that add Custom Items to your game easier.
And again, very creative. I'll give you that.
So +1 for you!

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Yep! You can go to the @500ISE's twitter or to the direct link right here to get the latest version!
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It's
Not
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Hmm... how 'bout the Player.getCarriedItem and the Player.getCarriedItemData up there? They need "()" at the end right? The ones after the "function destroyBlock(x, y, z, side) {" by the way.
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You lack another } at the end... I think that's the only error there.
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Here:
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It has a different order I think. Like some of the enchantments like Protection and other armor enchantments are the same but the ones for tools aren't. I'm gonna test some of them and write it down here after I discovered every one.
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Ohh! You mean those commands are alrady in-game and you just made a mod to activate it!? Wow! That's so cool! So is it like a hidden MCPE feature or is it already shown but only through the library?
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Umm... first of all... I'm not a child.....?!
And second, I meant that ModPEScripts (the javascript) are limited because it's zhuowei who decides what functions are to be added in the BlockLauncher... while with the Native Mods (add-ons (C++)), you can do (almost) everything that the developers can do!
Though I myself don't know how native-modding works (or even how to make one) because I'm not yet into it... maybe in the future...
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How can you "reverse" the "/timestop" or "/timelock"? Can you do a command that's like "/timeunlock" or/and "/timecontinue"?
Some enchantments doesn't stack...
like Protection and Fire Protection and Projectile Protection and Blast Protection and others that has "Protection" in it... is it a bug?
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Maybe in native modding. ModPEScript is soo limited...