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Jul 13, 2012L0rd_L1nk posted a message on -VANILLA SURVIVAL- 1.5! HEMITITE 18.104.22.168, [BETTER TERRAIN/LIKE 1.7.3] [NO WHITELIST] [PVE] [NO GRIEFING]Posted in: PC ServersHemitite is under new management, and therefore has a new thread, click the link to go to the new thread.
Mar 2, 2013Mk, I'll break this down.Posted in: Screenshots
You made a keep that was supposed to look like this:
It ended up looking like this:
You asked for what we thought and asked us to rate it.
People told you what they thought, rated it, and even gave you advice.
You got angry because it wasn't all that you thought it would be and said stuff like this:
1. if your criticising my work, then your doing similar to witcher 3 a game with working designers.
2. Im trying to stick to the original design, that means it will have a block shape, deal with it.
3. read above reply and all other's, then come back and try to comment yourself. kthnxBAI
1. Yes, they are criticizing* your work, you asked them to. And no, they are not doing similar to that game, because frankly, it barely looks like the game it was based upon.
2. Yes, the building is square, as it is in the game, you nailed that, believe us. But I don't see the dark lighting, epic walls, or if that's what it is; water on the ground. No windows either D: So when people tell you how to make it look better, don't reply to them telling them that your being accurate, because that it is not.
3. Yes, he obviously read the replies, his comment was well planned and executed. And I don't think you want people reading the comments, because they'll see how afraid of criticism, and how much of a doosh you've been.
Sep 17, 2012I have a private tekkit server, were trying to get a small community going on, it has a whitelist, if you wish to join you need to make an app.Posted in: PC Servers
I want BIG beefy apps, there is no guideline to it, 3 sentence apps will NOT get you in.
We are looking for players who put a little thought into their application. Players that just write one or two lines and tend to say the same thing won't get invited on the server. We're looking for creative people. Players with energy, humor, intelligence, and teamwork. If your application doesn't reflect that; if we don't get a sense that you're the type of player we're looking to add to our community then we're not going to mail you the server details and say 'Welcome aboard!'.
Oct 11, 2012L0rd_L1nk posted a message on -VANILLA SURVIVAL- 1.5! HEMITITE 22.214.171.124, [BETTER TERRAIN/LIKE 1.7.3] [NO WHITELIST] [PVE] [NO GRIEFING]Posted in: PC ServersQuote from Heartly
EDIT: Just read the last few posts, so I have to ask, is the server abck online yet..?
Have you been banned, if so, why?
I've never been banned, though I have been Silenced for a few minutes before. I started spamming chat with elephant jokes... It was only one time, though, I promise not to do it on this server
Why do you wish to join?
Well, I'm looking for a server that has enough people so that I'm not always the only person online, and has a small enough number of people that there's still land to build on and caves left unexplored. Your thread doesn't have 100+ pages, so it won't be packajacked full of players I enjoy playing online because I both like the company, and I enjoy seeing what others build and showing off my own creations
Do you agree with the rules? If not, please explain why.
I agree to them, but I have to ask... If I say "I'm not having fun" in chat, will I get banned for breaking rule 8..? >.> That'd be kinda sucky... Anyways, here's hoping you'll accept me
I'm sorry this server will be reopened at the beginning of summer. If however your looking for a small server, try out my private tekkit server, its small, and something I get on when I have the time, were looking for a couple active players, no one ever seems to stick, except me and US_ST6 xD http://www.minecraftforum.net/topic/1485517-private-tekkit-server-looking-for-people/
May 11, 2012L0rd_L1nk posted a message on (1.2.5) Hemitite: [PVE] [24/7] [Fair and Friendly!] [25 slots!] [2.5 Gigs of ram!]Lag has been fixed, to anyone wondering it was Luke_man and his 400 chicken farm, rules have been adjusted, so blame him XD.Posted in: Minecraft Survival Servers (archive)
Apr 26, 2012L0rd_L1nk posted a message on (1.2.5) Hemitite: [PVE] [24/7] [Fair and Friendly!] [25 slots!] [2.5 Gigs of ram!]Posted in: Minecraft Survival Servers (archive)Quote from Bosell
Why do you want to join this server?: Been searching for a decent server for the past few weeks, and yours seems pretty worthwhile to try out. I like working towards goals without having to worry as much about other players trying to harm me/my base.
Did you read this ENTIRE post?: Yes.
*** My good friend would also like to play, but unfortunately his Minecraft forums account isn't working for some reason. His IGN is "Russellness" if you could whitelist him as well. I can vouch for him being a good player that won't cause any trouble. Thanks in advance.
np, both being whitelisted
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Apr 10, 2011Posted in: Minecraft Mods
*** The Total Conversion That is Incompatible With Everything!!! ***
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
NOTE: With the closing and archiving of the Minecraft forums, I've trimmed down this first post to not contain any information that may change with time (such as latest version). If you'd like to stay up to date with the mod, I'd suggest checking out the BTW forums linked below.
[**** Official Forum ****]
NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date.
If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:
Better Than Wolves Official Forum
I warn you though, I'll ban you at the drop of a hat, so if you join us there, make sure to be on your best behavior and generally act like a reasonable human being.
[*** BTW Wiki ***]
If you have additional questions about the mod that aren't covered in this post, you can also consult the Better Than Wolves wiki:
Better Than Wolves Wiki
Keep in mind though, that it is community maintained, so the information found there is not always up to date.
(Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)
Jun 16, 2012Posted in: Minecraft Mods
The Betweenlands is a mod developed by the Angry Pixel modding group. This large and expansive mod adds a whole new dimension with a plethora of exciting new content that offers an exciting and challenging survival experience.
The Betweenlands dimension is a dark and mysterious realm where strange, monstrous creatures roam amongst the remnants of a long lost civilisation. Do you dare to explore?
Features include -
More information can be found on the mod's CurseForge page and on the official wiki.
- A complete independent survival experience with hours of gameplay
- A whole new dimension to survive in
- Many new creatures and monsters to fight
- Bosses to defeat
- Plenty of unique biomes and structures to explore and loot, from towering fortresses to scattered underground ruins
- An extensive herblore system that allows you to create over 30 unique infusions from 14 different aspects found in plants
- A unique farming system with several new crop types
- Over 300 new blocks to build with, including various machine blocks and a whole lot of plant life
- Over 350 new items, including lots of unique weapons and loot, complete tool and armour sets, plenty of food items, new raw materials, scraps of lore and more
- Over 250 new sounds, including 7 immersive ambient tracks and 33 music tracks
- Lots of new mechanics, including food sickness, corrosion of tools, decay of the player, and a combat circle revolving around 3 new gem items
- Randomly occurring events, including changes in the weather as well as sometimes more supernatural occurrences
- Special built-in custom shader effects to make the worlds look even prettier
- Multiplayer compatibility so you can survive with your friends
- ...and much, much more!
The Betweenlands download
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
Jan 7, 2011Cryect posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft Mods
Note AdventureCraft is compatible with 1.3.2 via its installer but it only has features from beta 1.7.3 and back.
AdventureCraft, is a stand alone Minecraft mod designed to let players create adventure maps for other players. It allows you have full control of how mobs spawn based on the player triggering blocks with a custom trigger system. There is plenty of additional features as well to aid with making adventures that you can check out in the features section or the various youtube videos of features. I have included a small sample map showing off some of the early features.
This Week's Latest Map
This is a neat map all taking place pretty much in a single room, similar to Spawned. But unlike Spawned this map is all based around various difficult challenges. Its quite a hard map but if you get stuck there is a walk through included in the map directory. If you like the map make sure to head over to Lahleon's thread to click on his adf.ly link!
Fan Made Trailer
Sample Map Trailer
Recent Feature Videos
- Blocks not destroyable/placeable by players
- Trigger System
- Triggerable Music and Sound Effects
- Scripting System
- Script block which can be triggered to run a script or execute a script on detrigger or always ticking while loaded.
- Musical instruments which with user inputted songs can trigger scripts.
- Built in Editing Tools
- Palette of all blocks and items
- Area replacement tools
- Paste Tool
- Nudge Tool
- Undo/Redo (via Ctrl+Z and Ctrl+Y)
- Ability to package maps for players with custom textures
- Simple NPCs
- 3d Grass
- Very Far View Distance Option
- Upgradeable Hearts via Heart Containers and Heart Pieces
- Items aren't lost upon death
- 8 New Item Types
- 4 New Mobs
- 317 Blocks
- 18 Trigger Based Blocks
- Spawn Blocks
- Trigger Blocks
- Trigger Inverter Block
- Trigger Memory Block
- Weather Block
- Camera Block
- Message Block
- Timer Block
- Music Block
- Block Storage
- Heal/Damage Block
- Teleport Block
- Light Bulb (Invisible light block)
- Redstone Power
- Redstone Trigger
- Triggered Door
- Customizable Mob Spawner
- Pushable Block Sensors
- Clip Block (Invisible Collision)
- Darkness Block
- Pushable Blocks (W/ Power Glove)
- Fan Blocks
- Cracked Blocks (Destroyable by bombs)
- 2 Locked Door Blocks (Boss and Normal) Store Blocks
- 291 New Decorative Blocks
- 16 Stone Pillars
- 16 Metal Pillars
- 64 Plants
- 16 Glass Windows
- 10 Cage Textures
- 48 Stone Blocks
- 16 Wood Blocks
- 24 Half Blocks (Top Half and Bottom Half variants of each)
- 16 Table Types
- 8 Chairs
- 10 Rope/Vines
- 3 Chains
- 16 Ladders
- 14 Lights
- 4 New Grass Types
- 3 New Sand Types
- 7 Overlay Blocks
My Girlfriend for creating the island I used
MrMessiah for his BetterLight and BetterGrass mod thats integrated into the mod (can enable/disable it in the options)
N3X15 for his SnowMod
Bemoliph for testing out my changes
Thundara for managing the Redmine I was using
Everyone who works on MCP as this mod is heavily based on MCP. Those guys are all great and I love contributing to the project.
Scaevolus for Optimine!
HarryPitfall for the base animated fan texture I started with
Shockah for the additional block IDs
Rhodox for the Painterly Pack which is used in a lot of the new textures. http://painterlypack.net/index.html
CyborgDragon, Leonardo, and Oozeball plus many others for all the work on the AC Wiki
ScottyDoesKnow for letting me use his gun and ammo sprites by hatwhale and captiva
Recent Version History
r1095 - Adds a NPC Path block that can have an NPC path to it. Cutscene cameras can be set to not pause the game.
r1089 - Fixes storage block saving of tile entities
r1087 - Can disable random pathing on EntityCreature's via .canPathRandomly. Can adjust random looking via .canLookRandomly, randomLookVelocity, randomLookRate, and randomLookRateVariation. randomLookNext contains when the entity will choose a new random velocity.
r1085 - Living entities now have a FOV which is used to determine if a target can be seen (use debug or /renderfov to see the FOV angle). Pathing only simplifies the current segment walking along now. Mobs won't update their path to their target unless they can see the target therefore they will now goto the last known position and then give up after a while. Fixed muzzle flash getting stuck permantly on for zombies and skeletons when they can't see you. Can get time stats on scripts via /scriptstats and reset the stats via /scriptstatreset. Store block correctly renders its items and the sky renders correctly now when looking at a store block. Bullets from mobs will now no longer come from their feet but instead their waist. Lots of prep code work for 1.8.1 update including shifting blockID range of several blocks (id's 100-122 are now 150-172 and id's 152-155 are now 173-176).
r1062 - Fixed slime movement speed. Fixed block placement.
r1056 - Custom items can now be created. Vec3's can be created via Vec3 now and have new helpful functions on them.
r1048 - Adds the ability to execute a script on the various movement key presses and stop them from occuring. Exposing EntityLiving's gravity, jumpVelocity, jumpWallMultiplier, jumpInAirMultiplier, shouldJump, airControl. Move speed greater than 1 will allow faster movement. Player's move speed is effect now by moveSpeed. Fixing rifle to use rifle ammo again and not pistol ammo. Adds rayTraceBlocks and rayTrace to world and rayTrace to entity. Adds the function fireBullet to EntityLiving.
r1039 - Full weapons will show their ammo bar. Shotgun muzzle flash works once again. Shotgun now requires you wait for the reload to finish before you can fire (previously could fire the second the reload started). Exposes to scripting whether the entity's onGround flag is set or not (entity.onGround). Pathing improvements with regards to clip blocks, fences, and paths requiring jumping. Creatures will now actually use their paths if they have a target. Zombie and skeleton firing slightly altered. The "Score" will no longer print when you die.
r1022 - Fix for terrain2.png and terrain3.png sometimes loading as white textures. Can no longer crash minecraft with /cameraadd if a nonnumber is supplied. Glass can now take translucent textures. '\n' will create line breaks with the UILabel now. Overlays textures are now looked up as "/overlays/texture.png" instead of "overlays/texture.png" to be in line with other texture retrievals
r1016 - Models can be attached to each other by the variable .modelAttachment on them. Cave sounds disabled. Can specify the texture width and height on models at model creation time Model(texWidth, texHeight). UI elements can be moved smoothly now via .moveTo(x, y) and .moveBy(dx, dy).
r1010 - Replace the MC logo on the main menu. Entities have on them now .isFlying which can be set True for them to fly around. Can edit the time of camera points with an editbox by right clicking them. The sound in cutscenes is now based off the cutscene camera not the player's position.
r1004 - Adds effect.fovModifier for adjusting the FOV. Fixes a crash with opening a second map then a cutscene camera gets activated.
r1002 - Cutscene camera is cleared upon quiting a map. UI Labels can now have their position be set as floats. The HUD can be enabled/disabled via ui.hudEnabled.
AdventureCraft Map Page
AdventureCraft Dev Blog
AdventureCraft IRC Channel - #[email protected]
Installing + Running
1. Double Click AdventureCraft.jar
2. Install either via Install (copies the files from your minecraft directory) or Install Via Login (gets a fresh copy)
3. Press start
Oct 22, 2011I have made this thread to share some of what I have made in/for minecraft.Posted in: Screenshots
I like to mess around in creative mode and sometimes make buildings/inventions. Here are
some of my works.
Smurfy Mushroom Homes
A design I got from ChimneySwift11. Easy to modify and expand.
A Viking Home
Here's a semi-medieval-ish tower with a cloth design on the top. The design is influenced by ChimneySwift11. By the way, I think the cobblestone helps it fit the theme.
I haven't updated this page in forever, but I have new builds to show! First, a house I built inspired by Hienz10, owner of a RP server I play on. The house is made mainly of Cherry Wood (Jungle Planks) and a Cobblestone Frame. Take a look in the spoiler or in its Imgur Album.
I also like to make skins. I have a facebook page for them ( http://adf.ly/100505...s-facebook-page ), but I'll also post some here.
Lumberjack. It's my first.
Sporting Lisboa Benfica Jersey. Requested on the FB Page.
Didier Drogba of Chelsea FC
FC Barcelona Jersey Preview
Also, when I have an adf.ly link, please just click it and wait the 5 seconds. It really helps and doesn't cost you anything but FIVE SECONDS of your time. Take the five seconds to think or something, instead of complaining.
Oct 23, 2011Posted in: ScreenshotsQuote from donkeypong
might be basic but atleast they're sharing their ideas, its people like this that keep the community running hope you keep updating the thread!
Thank you! I'm also working on a library and a city hall type thing for the Skyline City project. I'm not the world's best builder, and I like to make things more practical than aesthetic. A lot of my builds are going to be easy-to-make things or first-night things. I will probably make one (or more) of those 6x6 homes that is expanded to show how complex they can get.
Jul 18, 2011Mods:Posted in: Minecraft Mods
Smoothstone stays smoothstone.
I do not have much time to work on this, might be able to update the mods in.. a few days. [15/10/2011]
NOTE: It seems PROWNE's mods isn't working too well with Better Than Wolves for some weird reason. x_x
Smoothstone stays smoothstone; edits eo.class. (PM me if there is a conflict with another mod) Added an extra modloader mod to the pack. A simple recipe so you can craft smoothstone into cobble. :smile.gif:Original mod thread
Stone blocks drop smoothstone instead of cobblestone
Grenade Launcher; edits no notch classes. Original mod thread
Adds grenades and a launcher. Kind of overpowered but it's very nice to play around with. :biggrin.gif:
Blast suit; edits qx.class (PM me if there is a conflict with another mod) Original mod thread Kinda self explained. Adds a new armor which makes you immune to explosions. (Pretty cool yah? No more fear for exploding creepers. >: D)
Ballistic Knives; edits no notch classes. Original mod thread Adds a new ranged weapon with an insta-kill ability. (Read more in the original mod thread)
Hidden lever; edits no notch classes. You can craft it with one lever and a coal piece on-top of it in the crafting grid. (Forgot the link to the original mod thread :/)
Revolver; edits no notch classes. Adds a simple revolver to the game with high recoil and gold bullets. (NOT gonna make an easy mode. :smile.gif:) Original mod thread
RealistiCraft; edits no notch classes. Adds some useful recipes to the game. (Check original post for recipes) Original mod thread
PS: Requires modloader. PS #2: Added a new recipe: Apple + ring of gold ingots around = golden apple. :smile.gif:
Lamps; edits no notch classes. Adds a new light source, toggle one. :smile.gif: Original mod thread Download
Requires modloader, can be put in the mods folder.
DownLights; edits no notch classes. Adds new lighting blocks to the game, pretty simple still awesome. :smile.gif: Original mod thread
LightBulbs; edits no notch classes. Adds a new toggle torch.
Original mod thread
ElementalBlocks; edits no notch classes. Adds three new blocks to the game. Pretty simple, look at PROWNE's thread for more info on the mod. Original mod thread Download
License stuff. (Not some fake one!)
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PM me if you want any other mods updated. :smile.gif:
Oct 15, 2011Posted in: Computer Science and TechnologyQuote from Pistolp
about what fiveleafclover suggested, for a build like that you should slap in another ssd and put them in raid 0. I have a 120gb ssd and I ate it all up pretty quickly :wink.gif:
I also included a 1TB hard drive. He'll be fine.
Oct 15, 2011Posted in: Computer Science and TechnologyQuote from Lordlink279
How much ram is this update-able to may I ask?
You won't need more than the included 8 unless you decide to do some hardcore photo/video editing.
But, FYI the motherboard supports up to 32gb.
Oct 15, 2011Posted in: Computer Science and Technology
I didn't say he should, I just said it was an option eventually.
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