The attack speed is still way too fast.
- L0ST5ILVER
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Member for 8 years, 8 months, and 9 days
Last active Thu, Oct, 14 2021 18:56:49
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Nov 1, 2019L0ST5ILVER posted a message on Combat Test Snapshot 3Posted in: News
I'm happy with all these changes. Is attack distance still a thing?
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Oct 13, 2019L0ST5ILVER posted a message on Java Edition: Combat Snapshot 2 and MCF updatesPosted in: NewsQuote from Dovahhkiin64»
Looks just as terrible as the original 1.9 update. They should have just left it as is in 1.8.9, but buff the durability of and increase the enchantment points that guarantee max effectiveness of having 2 protection 4 armor and 2 projectile projection 4 armor.
Lol. No.
These changes are mostly amazing.
My only issues are:
Auto attack should be disabled for swords and axes (But enabled for Hoes and have a special attribute to enable it on any weapon with commands)
Attack speed is now too quick , and I'm not sure about the finicky shield crouching mechanics.
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How much memory have you actually allocated?
That doesn't look like a crash to me, that looks like just a lag spike, have you tried not clicking the screen when it happens? See if it responds again.
Also is it anything you're doing in-game itself? Like a specific event?
I'd like to know how much ram you've allocated though.
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Yeah. My testing showed something similar. Though by the looks of it that's not how it works. Still, I'll probably make bigger enchantment tables from now on just to be extra sure XP
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Ah, I see. Yeah I was going to bring up the 1.14 changes, so that just made enchants more rare even at level 30? That's fine.
And hey, I learnt something new as well, I didn't know that you could get Smite/Bane V from enchanting. You learn something new everyday!
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They add to the environment to make the game feel more alive.
Also they are adorable, don't be so ungrateful.
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Hey. I was reading some comments on a video yesterday and a lot of people were advising the YouTuber to add more bookshelves to their enchantment table (Even though it is already at level 30)
I immediately shot this down and told commenters that they were misinformed, however it made me think since people were so adamant.
Does adding ADDITIONAL Bookshelves increase the likely hood of getting more AND/OR better enchantments?
To clear up potential confusion, I'm talking about adding extra bookshelves AFTER Reaching level 30 enchantments.
So to reach level 30 you only need 15 bookshelves, but is it worth adding more? Or even the maximum you can fit (being 32), and is it beneficial?
I ran some tests and these were my personal results:
Ver 1.14.4
After enchanting around 180 diamond swords,
~90 with 15 bookshelves and
~90 with 32 bookshelves,
these are the results:
15 BOOKSHELVES GOT:
26 with 1 enchantment.
42 with 2 enchantments.
18 with 3 enchantments.
2 with 4 enchantments.
+ 1 enchanted sword with 3 other enchantments Also had Bane of Arthropods level 5
32 BOOKSHELVES GOT:
27 with 1 enchantment.
36 with 2 enchantments.
22 with 3 enchantments.
3 with 4 enchantments.
+ 2 enchanted swords that had Bane of Arthropods 5 (On their own)
+ 1 enchanted sword that had Smite 5 alongside 2 other enchantments.
If we sum up the averages, I'd say they were about the same?
I'm genuinely curious, I haven't been able to find proof that adding additional bookshelves is beneficial for enchants, so I'd like to know what other people think. I still believe that it doesn't make a different, but I could be wrong, and if it does make a difference, how MUCH of a difference does it make?
Reading about the Enchanting table on the wiki does not say anything about it, if anything it inadvertently debunks it: http://prntscr.com/p4bqhu If you could add more bookshelves, surely it would be stated here?
Kind regards,
-L0ST
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Yeah this mod is basically dead. And considering the fact that the flying mounts don't even work properly since you can't go back and forth, it deems half the mod totally useless. If this was an intended feature then I have no idea what the developer was thinking, if this was some sort of attempt at balancing the mod, it just nullifies any reason to get the mod.
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Are you sure it's actually crashing? People have this stupid idea that "Not Responding" equates to crashing.
This happens on a lot of computers, all you have to do is wait it out. Have you tried waiting for a while?
My game used to stop responding just when it was loading for a good 5 minutes, but then it always loaded. That's why they added the loading screen for large tasks like that in 1.14 =]
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Is this as well as ItemBound discontinued? I'd really appreciate a response, just so I know whether to keep my hopes up or not.
It's a shame if it is as both packs had/ve really good potential.
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The Hylian shield doesn't work by the way. :,S
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Is ItemBound abandoned?
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"Should Mojang remove or delete mending"
> "Yes" "No".
Really well made poll there, really liked it ♥
Mending is a mandatory enchantment in order to actually keep tools, since repairing gets way too expensive after a while.
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I literally just got the same error with a custom villager. No idea why this is happening.
also you might be able to delete some world files like playerdata to reset your inventory, or use an nbt editor perhaps. ( I do not know how to edit minecraft invs sadly)
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With this Forum shutting down, where will ItemBound go?
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@sixfootblue Any progress to report? It's been a long time since there was an update.
Just making sure everything's okey!
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This is literally under "Resource packs" dude.