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    posted a message on Pixelmon Random Crashes

    How much memory have you actually allocated?

    That doesn't look like a crash to me, that looks like just a lag spike, have you tried not clicking the screen when it happens? See if it responds again.

    Also is it anything you're doing in-game itself? Like a specific event?

    I'd like to know how much ram you've allocated though.

    Posted in: Java Edition Support
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    posted a message on Does having extra bookshelves help enchanting?
    Quote from 19dragon76»

    Maybe it's just coincidence, but I had the minimum number of shelves and kept getting one or two enchantments on everything that weren't that great. So I added a few more bookshelves and the very first sword I enchanted had 6 fairly decent enchantments on it. And then everything after that seems to have been better than I was previously getting. Of course, that could just be wishful thinking.


    Yeah. My testing showed something similar. Though by the looks of it that's not how it works. Still, I'll probably make bigger enchantment tables from now on just to be extra sure XP

    Posted in: Survival Mode
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    posted a message on Does having extra bookshelves help enchanting?
    Quote from TheMasterCaver»

    There is no difference past 15 bookshelves, taken from the code itself, which caps the number of bookshelves it finds at 15:

    public static int calcItemStackEnchantability(Random par0Random, int par1, int par2, ItemStack par3ItemStack)
    {
        Item var4 = par3ItemStack.getItem();
        int var5 = var4.getItemEnchantability();
    
        if (var5 <= 0)
        {
            return 0;
        }
        else
        {
            if (par2 > 15) par2 = 15;
            int var6 = par0Random.nextInt(8) + 1 + (par2 >> 1) + par0Random.nextInt(par2 + 1);
            return par1 == 0 ? Math.max(var6 / 3, 1) : (par1 == 1 ? var6 * 2 / 3 + 1 : Math.max(var6, par2 * 2));
        }
    }

    This is a bit hard to read due to the obfuscated variable names but "par2" is the number of bookshelves that the table found around it (this is also taken from 1.6.4 but I see no reason why it would have changed since then, aside from the actual calculation of enchantability. In fact, the code above, which chooses the levels used (the MCP name is bit misleading; the enchantability of the item, which must be greater than 0, is only used to determined if it can be enchanted at all), is the same as described in the Wiki; I recall that an online enchantment calculator tool (no longer available) showed the same probabilities for 1.6 and 1.8+ for items which had no new enchantments added (which affects the probabilities due to having more to choose from), indicating that they have since only changed how you spend levels/lapis, aside from a short time in 1.14-1.14.2, which was reverted due to giving low-level enchantments even at level 30).


    Ah, I see. Yeah I was going to bring up the 1.14 changes, so that just made enchants more rare even at level 30? That's fine.

    And hey, I learnt something new as well, I didn't know that you could get Smite/Bane V from enchanting. You learn something new everyday!

    Posted in: Survival Mode
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    posted a message on Bees!?!?!?!

    They add to the environment to make the game feel more alive.

    Also they are adorable, don't be so ungrateful.

    Posted in: Recent Updates and Snapshots
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    posted a message on Does having extra bookshelves help enchanting?

    Hey. I was reading some comments on a video yesterday and a lot of people were advising the YouTuber to add more bookshelves to their enchantment table (Even though it is already at level 30)

    I immediately shot this down and told commenters that they were misinformed, however it made me think since people were so adamant.

    Does adding ADDITIONAL Bookshelves increase the likely hood of getting more AND/OR better enchantments?


    To clear up potential confusion, I'm talking about adding extra bookshelves AFTER Reaching level 30 enchantments.


    So to reach level 30 you only need 15 bookshelves, but is it worth adding more? Or even the maximum you can fit (being 32), and is it beneficial?


    I ran some tests and these were my personal results:


    Ver 1.14.4


    After enchanting around 180 diamond swords,
    ~90 with 15 bookshelves and
    ~90 with 32 bookshelves,
    these are the results:


    15 BOOKSHELVES GOT:
    26 with 1 enchantment.
    42 with 2 enchantments.
    18 with 3 enchantments.
    2 with 4 enchantments.
    + 1 enchanted sword with 3 other enchantments Also had Bane of Arthropods level 5


    32 BOOKSHELVES GOT:
    27 with 1 enchantment.
    36 with 2 enchantments.
    22 with 3 enchantments.
    3 with 4 enchantments.
    + 2 enchanted swords that had Bane of Arthropods 5 (On their own)
    + 1 enchanted sword that had Smite 5 alongside 2 other enchantments.


    If we sum up the averages, I'd say they were about the same?



    I'm genuinely curious, I haven't been able to find proof that adding additional bookshelves is beneficial for enchants, so I'd like to know what other people think. I still believe that it doesn't make a different, but I could be wrong, and if it does make a difference, how MUCH of a difference does it make?


    Reading about the Enchanting table on the wiki does not say anything about it, if anything it inadvertently debunks it: http://prntscr.com/p4bqhu If you could add more bookshelves, surely it would be stated here?


    Kind regards,

    -L0ST

    Posted in: Survival Mode
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    posted a message on Animal Bikes (Added a polar bear bikes)

    Yeah this mod is basically dead. And considering the fact that the flying mounts don't even work properly since you can't go back and forth, it deems half the mod totally useless. If this was an intended feature then I have no idea what the developer was thinking, if this was some sort of attempt at balancing the mod, it just nullifies any reason to get the mod.

    Posted in: Minecraft Mods
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    posted a message on Changing resource packs crashes my game.

    Are you sure it's actually crashing? People have this stupid idea that "Not Responding" equates to crashing.

    This happens on a lot of computers, all you have to do is wait it out. Have you tried waiting for a while?

    My game used to stop responding just when it was loading for a good 5 minutes, but then it always loaded. That's why they added the loading screen for large tasks like that in 1.14 =]

    Posted in: Java Edition Support
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    posted a message on [TransMobifier v1.0] 67 custom mob skins using nametags! (Requires Optifine)

    Is this as well as ItemBound discontinued? I'd really appreciate a response, just so I know whether to keep my hopes up or not.

    It's a shame if it is as both packs had/ve really good potential.

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    The Hylian shield doesn't work by the way. :,S

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Is ItemBound abandoned?

    Posted in: Resource Packs
  • 1

    posted a message on mending Enchantments

    "Should Mojang remove or delete mending"

    > "Yes" "No".

    Really well made poll there, really liked it ♥


    Mending is a mandatory enchantment in order to actually keep tools, since repairing gets way too expensive after a while.

    Posted in: Discussion
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    posted a message on I can't join my Minecraft server after I tried to summon in an item (Plz Help)

    I literally just got the same error with a custom villager. No idea why this is happening.


    also you might be able to delete some world files like playerdata to reset your inventory, or use an nbt editor perhaps. ( I do not know how to edit minecraft invs sadly)

    Posted in: Server Support and Administration
  • 2

    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    With this Forum shutting down, where will ItemBound go?

    Posted in: Resource Packs
  • 0

    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    @sixfootblue Any progress to report? It's been a long time since there was an update.

    Just making sure everything's okey!

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from AlanRiplay»

    Hi there! Sorry if this has been asked already - I am curious if this modpack is working with MC-version 1.7.10?


    Thanks in advance and...nice work you did there!


    Alan


    This is literally under "Resource packs" dude.

    Posted in: Resource Packs
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