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    posted a message on Direwolf20's Modded Lets Play series
    Quote from Benie»


    I honestly don't know where to continue once I have the basic ores dug up. If anyone could give some pointers of what machines you guys start with (I want to use EnderIO, but it doesn't have the Pulverizer from Thermal Expansion, and the Macerator from IC2 won't work since it uses AU instead of RF), it would help greatly.



    I can't answer the rest of your post but I can give you a bit of a hint with Ender IO. The Pulverizer equivalent in Ender IO is called the SAG Mill. It will crush your ore to double it and potentially give you a bit of a bonus if you can keep it's processing slot filled with flint (better than nothing) or dark steel balls (better than flint). You can then feed that into the Ender IO alloy smelter to make the dust into pretty ingots.

    Ender IO generators (starting with the stirling generator) are a good first place to start and they get better once you put in double layer or octadic capacitors. Once you get further along with your materials, it has a combustion generator and solar panels that you can use to further increase your power generation, and it has a multiblock capacitor bank that you can use to store it.


    Your first ore doubling mechanic that you will likely end up using will be your Tinker's Construct smeltery though since you'll want the tools that you can create with that.

    Kzorith

    Posted in: Let's Plays
  • 1

    posted a message on Direwolf20's Modded Lets Play series
    Quote from antny219»

    Can someone tell me where I can download the Regrowth map? Also, is there a list of Mods that I will need in order to play the map?


    Regrowth is available from the FTP launcher. Go to the Third Party packages tab and find Regrowth, then run it like any other package.

    Kz
    Posted in: Let's Plays
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Auric245524

    There is a config option that let's you do this. You can add a keyword that'll allow more items to be placed in certain blocks. If I remember correctly, blood magic calls them flasks. So all you would have to do is add the word "flask". That might be a good idea for Nuchaz to add that to the default keywords as well


    Thank you. That was exactly what I needed to make my Blood Magic room complete.

    Kzorith
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    Quote from Cosmology27

    So I've made 4 of the heart canisters, and have equipped them, and I'm not getting any health increase. Others on my server have said the same thing. We've done this before on previous servers and it worked fine. Is there any reason why our health isn't being increased?
    Thanks for the help!


    I've found, from time to time, that my extra hearts disappear visibly from my bar. Generally my fix for that is to drop a short distance so I take a little damage and then everything resets back to what I'm expecting.

    Kzorith
    Posted in: Minecraft Mods
  • 1

    posted a message on Direwolf20's Modded Lets Play series
    Quote from benten2000

    Opps sorry I totally forgot to post the error line :(

    countasp = peripheral.call(j, "getAspectCount", asp)



    What kind of jars do you have against the peripheral proxys? Warded Jars or Void Jars? There is a difference between them where Warded Jars have that method and Void Jars do not. Back a couple of pages in the forum, there was a fix to the code to take these two jar types into account.

    Quote from totte1015

    I cant extract the cobble from the extruders!!!

    Into the Itemducts it simply does not work!
    I tried the output slot to be gray, and Orange, doesnt happen anything


    First, make sure the extruder is set to orange on the side that you want to extract from. Then you have to make sure that your itemduct is set to extract mode by hitting the connector with a wrench so it turns red and looks like an arrow pointing away from the extruder. You don't need to have a pneumatic servo installed as the extractor auto-ejects.

    Quote from dmitchell_94

    trying to uses Dires essentia refill system but when i load it up im getting a nill error on line 107 of aspects anyone know a fix?

    EDIT: Apparently here is the issue:

    function fillTable()
    rowsActive = true
    button.clearTable()
    button.setTable("Refresh", refresh, "", 15, 35, 19, 19)
    button.screen()
    end


    If you look in the button api (http://pastebin.com/1iwuzsh8) there is no clearTable or setTable function.

    So now the only issue is how do we fix this because I dont know?


    I'm assuming that line 107 is the one with the clearTable() on it. You are partly right. There is a setTable function as the first function in the api that you posted, but there is no clearTable so that is likely what it's complaining about. Use a newer version of the button api. (http://pastebin.com/z0FBM6wd).

    Quote from neil7289

    i downloaded the map for ep50 when i try to start it i get errors saying the ic2 config files have the wrong numbers, does anyone know how to fix this?


    I would guess this to mean that you are not on the FTB Direwolf20 1.0.18 pack or you have updated IC2 independently of FTB. I would start by checking your mod pack. Make sure it's 1.0.18 and you haven't installed a newer version of IC2.

    Kzorith
    Posted in: Let's Plays
  • 3

    posted a message on Direwolf20's Modded Lets Play series
    Quote from Zeeth_Kyrah

    Then you're using it improperly. The interface can keep items in itself if it has nowhere to put them, but if you notice, Dire uses them for things like telling the system how to process certain items. That doesn't happen if the interface doesn't put items in a nearby inventory. If you really need to be sure, just get a wrench and right-click the interface until it points at the inventory you want it to work with.

    Better yet, make a creative-mode test world and GO TEST IT. Find out for yourself.


    I tested it Zeeth_Kyrah and I'm afraid that PhilHibbs is correct. An ME Interface will not put things into an adjacent inventory unless it's being used as a crafting tool. It will hold items in it's export section for you to take them out, but not auto-eject them, even if it's set to point at the inventory.

    Quote from Ugrashrath

    I love the monitor that makes it easy to tell how many of the aspects you have. Unfortunately, I have 2 jars for each type of essentia. One normal jar, and one void jar. Right now, the program seems to only display the count for the first jar that I connect. The 2nd jar doesn't register. Does anyone know how I could modify the code to read the essentia from both jars and total them?


    You would have to make changes in the scanEssentia function so it doesn't just assign the amount it finds to the essentia table but adds it. (essentia[asp] = essentia[asp] + math.floor(countasp)) You would also need the code from jco2461 a few pages back so it'll read both warded jars (tt_aspectContainer) and void jars (tilejarvoid).

    You'd have to change the printEssentia function and change the m.setCursorPos(x+14,y) to (x+13,y) to accommodate a number up to 128. It would come pretty close but not interfere with displaying the longest essentia names instrumentum and praecantatio.

    You'd also have to modify getClick(), addEss() and fillTable2() as they all put a limit of 64 essentia per essentia and you can hold 128.

    On this note, I offer up for the amusement of the forum, my heavily documented versions of the programs. The documentation isn't fully complete but it's close enough. My setup isn't exactly the same as Direwolf20's which is why there are some differences.

    Aspects - pastebin get RebEnmHQ aspects
    Catalogue - pastebin get k8hcmH21

    Kzorith
    Posted in: Let's Plays
  • 1

    posted a message on ChickenBones Mods
    Quote from Rongmario

    Chicken_Bones is helping him, you didn't know?


    I can't say I knew that. Thank you for the information.

    Kzorith
    Posted in: Minecraft Mods
  • 1

    posted a message on Direwolf20's Modded Lets Play series
    Quote from Eunomiac

    The FTB team set the configs so that BC Pumps don't destroy water source blocks anymore. To reverse this, open up "...\minecraft\config\buildcraft\main.conf" in a text editor, locate the lines...

    # set to true if the Pump should consume water
    B:consumeWater=false


    ... and change that "false" to a "true".


    I will give this a try when I'm able to play this evening. Thank you. The only down side is that since it's a configuration change then it will be overwritten every time I update the pack and I'll have to remember to change it (like so many other key changes in my game).

    Quote from Eunomiac

    Oooh... I wonder how well a Drawbridge filled with OpenBlocks Sponges would work...


    It would likely clear a path through the water for the length of the drawbridge. I did try sponges but I didn't like the fact that even though it cleared away the source blocks, it left all the flowing blocks exactly where they were until I managed a block update next to them. It would be a neat effect to create a tunnel under the water though if you could align it with some solid ground.

    Quote from Eunomiac

    Just as an aside, depending on where you play, this is probably the single most server-intensive thing a player can do: The chain-reaction of flow calculations from emptying out a large quarry of water by removing a single source block is ridiculous. I'm with you in that I hate leaving my quarry holes filled with water, but I've crashed more than one server in my time doing just this :P


    I would generally be ok with leaving the quarry filled with water but I like to check the walls and cherry pick the ores that I'm most needing (at least earlier in the game). It's rather difficult to see what's there when it's filled with water. It's likely the reason why I'm not likely going to use the Extra Utilities Ender Quarry since it doesn't leave a hole at all.

    Thanks again,
    Kzorith
    Posted in: Let's Plays
  • 1

    posted a message on Forestry for Minecraft, Trees, Bees and more!
    Quote from RawrTara

    Hey, can you jump on farmland made from farm blocks? Reason why I ask is I have Mo Creatures and there're lots of flying or hopping bugs, birds, and bunnies that love to destroy my outdoor crops grown via normal farming methods, lol. :P I'd love to grow my crops outdoors with these creatures turned on if possible.


    Farmland placed on farm blocks works exactly as if you used a hoe on it yourself. Jumping on the blocks still change it from farmland to normal dirt. I might suggest putting a fence around your farmland to prevent the bugs, birds and bunnies from getting in to your farm.

    Kzorith
    Posted in: Minecraft Mods
  • 1

    posted a message on Direwolf20's Modded Lets Play series
    Quote from sarnow

    The code or the turtle?
    I used Dire's code and only changed the distances for the mob turtle but none of them will work. Its the MobControl program on the gold computer that wont run for me. I can run the programs manually through the turtle but not the computer.


    This is going to sound like a silly question but did you put a wireless modem on the computer?

    Kzorith
    Posted in: Let's Plays
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