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Last active Thu, Oct, 24 2013 13:40:51
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Oct 12, 2013Sorry for the wait, it's updated for 1.6.4. Still having some issues with offline players but everything else works.Posted in: Minecraft Mods
Jul 16, 2013I'm really busy the next few days so I don't have time to walk you through line by line, but read through the commands page on the plugin bukkitdev page and read the NBT wiki pages and try to figure it out on your own. If you're still having trouble after giving it a shot, I'll write out all the commands when I get some spare time.Posted in: Minecraft Mods
It's not really something you can just follow like a recipe anyway. You need to familiarize yourself with the NBT format of whatever you're editing and plug in the appropriate values (stuff like spawn coordinates, potion effect values, enchantment IDs, etc) The NBT wiki pages are basically a map of all the possible tags and using the plugin itself is pretty simple, so you already have all the resources you need. Just take a few minutes to read up on the tags of whatever you're trying to edit and it should click.
Jul 15, 2013I just recently found out the issue with command blocks. Apparently it's a craftbukkit bug that doesn't show the name when using commands like say and tell. I saw an update that someone submitted to the code but I guess it hasn't been added in yet. It's just a one line fix, so hopefully it gets changed soon. For future reference you just have to add in the CustomName tag to the command block.Posted in: Minecraft Mods
Spawning potions can be done by setting the spawner's type to ThrownPotion under SpawnPotentials. You'll need to add in the thrown potion tags to the Properties compound as specified under the projectiles section. If it's just a standard potion you'll just need to add in the damage value under the potionValue int tag. If it's a custom potion, you'll need to add the Potion compound tag and put the item structure tags and custom potion effects tags within that. Sometimes it's easier to have the potion in your inventory, copy it over to the spawner's tags, and then remove the slot tag.
For the baby zombies, just have a regular zombie spawner but add in a negative Age tag and a Health tag of 1 to the spawner's Properties compound under SpawnPotentials.
For the dispenser, just put in the enchanted sword you want (look at the Enchantments section of the player.dat page on how to get a level 100 enchant) and then edit the dispenser's Count tag to a negative number. I usually put in -10 because sometimes -1 doesn't work for me.
Jul 3, 2013Oh actually now I remember having some problems with villagers and the invulnerable tags a couple minecraft versions ago. I thought they would have fixed it by now. You can get around it by giving him a crazy amount of health instead. Don't know why the Invulnerable tag works for every other mob.Posted in: Minecraft Mods
I think what's happening with the commandblock is it's being overridden by a plugin you have. Instead of running the default vanilla 'tell' command it runs one from a plugin. I had problems with the tp command before where it was being overridden by a plugin as well. The command block name seemed to work fine for me though and later on after a minecraft update, the tp command started working again. Wish I could help you sort this out.
Jul 3, 2013Make sure you're spelling everything right. Tags are case sensitive. The Invulnerable tag is a byte not an int or string, make sure it's the right type.Posted in: Minecraft Mods
For the head to refresh you need to leave the area and come back. Or just log off and log back on again. When the chunk reloads, it'll update the head.
The command block name should work. When you right click it, it should display the new name as well. It says on the chunk format page under the tile entity section that the custom name tag explicitly works with the tell and say commands.
Jul 3, 2013To make villagers invulnerable just set their Invulnerable tag to 1.Posted in: Minecraft Mods
For custom heads, just put down a player head and set the ExtraType tag to the name of the player.
If you set the command block's CustomName tag, it will give you the results you're looking for.
ps needless to say, the plugin's updated for 1.6. Skeleton and zombie horses!
May 19, 2013Yes, a new version was just recently released as well. There's a new macro system that allows you to store sequences of commands in a single action.Posted in: Minecraft Mods
The plugin shouldn't cause any lag itself. It's only active while you're in edit mode to load and save tags. However there are things you can do with it that could cause lag, like making a custom spawner with a high spawn rate.
Apr 19, 2013Posted in: Minecraft ModsQuote from dwyer79
Hello I am not very exsperinced in this type of stuff but was wodnering if anyone could make a quick tutorial on how to change villager offers? would be much help! Thank you
Sure! Say you want a villager who trades 8 cookies for a blaze rod... (all names are case sensitive)
First right click the villager just to get him to populate the default trades.
run /nbt and then right click the villager.
cd Offers Recipes 0 buy (assuming you want to edit the first offer, if not change the 0 to offer number-1)
edit id 369 (this is the item id for blaze rods, substitute the id of whatever you want to pay to the villager)
edit Count 1 (just one blaze rod will do)
edit id 357 (this is the item id of cookies, substitute the id of whatever you want the villager to give back)
edit Count 8 (8 cookies for a blaze rod)
Now you can't make the trades infinite by setting a negative value like you can with despensers since the minecraft code checks >= not just ==. But you can get 4.2 billion trades which is pretty close to infinite.
edit maxUses 2147483647 (or whatever you want your trade limit to be)
edit uses -2147483648 (it's easier to hit the up key here and just edit 'uses' and throw in the negative sign than retype that number. Set this to 0 if you set a different limit in the previous step.)
That's it. Let me know how it goes!
The villager structure is explained under the mobs section on the chunk format wiki page.
Also note advanced users can copy in items and just remove the slot tag. For instance if you have a custom item already edited and want it to be a reward for a trade. Copy the item from your inventory, cd to 'sell' and paste it in, then cd down into the item directory and remove the Slot tag.
Apr 12, 2013Posted in: Minecraft Mods
The goal with this plugin was to have something you could install to the server and have all OPs be able to use without having to mod their client. A gui apart from the chat would be nice but would just cause extra headaches I think. Especially given the new bukkit package naming that makes any plugin that uses the NMS code (ie NBT data) break on every update.Quote from Gavenom
Yeah, the NBT editor would be so much easier to use if it had the same GUI as the Forge mod.
As you can imagine, I use this plugin a lot myself and I've gotten pretty quick with it. Most times you're gonna need the wiki nbt pages open for reference anyway and should be taking your time to make sure there's no errors in your input. (Mojang capitalized tags in a pretty arbitrary fashion and sometimes there's tags you forget to add) Usually I'm paying more attention to the wiki pages than the minecraft gui. For instance if I'm making an infinite item stack in my inventory, it's as simple as:
player me cd inventory 0 edit Count -100 save
I can type faster than it would take to navigate a tree structure and click between text boxes. Keeping your hands on the keyboard saves time in my experience.
I appreciate the feedback though and it's always something I'd consider for the future. I've had comments from a couple people now who were curious about a gui mod. I'm interested in hearing from more people who've been using it for a while, ie power users, to hear how it suits their workflow.
Apr 10, 2013Posted in: Minecraft Mods
I'm not sure if you're asking if those features are included but they are. Anything you see on the nbt pages can be edited. And the plugin handles replacing the & sign with § for formatting text.Quote from Maybe0ne
You can add:
• Allow to change Leather Armor color.
• Color, FireTime, etc. for fireworks.
And i will use your.
Also i think the character § can't be pasted in the chat (when writting command) and if you type & the plugin will change to § and if you want to have & you need to type &&, Good for formatting codes.
Apr 8, 2013Posted in: Minecraft ModsQuote from roseau
You mention you can edit written books.... how can this be done?
The tags are listed above. For instance if you wanted to change the title of a book, and you had it in your first hotbar slot you'd do:
/nbt player me cd inventory 0 tag edit title (new title) save done
You can also use this to make colored or formatted text in books using the formatting codes. (Substituting & instead of §)
Feb 19, 2013Posted in: Minecraft ModsQuote from Sutoraika
Thanks for fixing the link! First impression of it is that it is super easy to use, as soon as i figured out that i was using the cd command incorrectly managed to breeze through my first test with it (editing villager trades), very nice work.
Edit: Just noticed that when i try to copy a tag from one thing to another thing it says nothing to paste or something to that effect, is copy/paste only available between the same instance or did i do something incorrectly in regards to copying the tag over?
The clipboad is erased when you run 'done', not sure if that's what you were doing. 'Copy [tag name]' will grab a single tag and Copy without a name will copy the current directory you're in, ie a compound or list.
I was considering adding a persistent clipboard that would endure after exiting edit mode, perhaps with a modified copy command and an accompanying clear clipboard command. I wanted to avoid memory leaks with this being the default behavior though since most users, myself included, probably wouldn't remember to clear their clipboard before exiting every time.
Thanks for the feedback!
Feb 18, 2013Posted in: Minecraft ModsQuote from Sutoraika
This seems pretty amazing, defo gonna give this a try, until now i've been using NBTexplorer externally so using an internal editor might make life a lot easier!
Edit: It appears your filedropper links have expired or been removed
Hmm sorry about that, I've redirected them to the file repo on my bukkit dev account. That should be easier than trying to maintain download links here as well and the bukkit dev page should always have the most up-to-date files.
Hopefully you enjoy the plugin. It's definitely sped up my workflow on my server. It used to take ages to edit things externally and reupload. It's especially useful when testing custom potions and things like that, as you can make a lot of small adjustments without having to log out to use an external editor.
Dec 30, 2012Plugin's now updated to 1.1!Posted in: Minecraft Mods
Added copy/paste functionality and coded it to work with all craftbukkit versions from 1.4.4 onwards.
(Links in the OP have been updated)
Just in time for infinite fireworks dispensers for new year's!
(set the "Count" tag to -1)
Dec 16, 2012Okay I've just updated the plugin to 1.01 to fix some java version issues. So if you were getting errors before and your craftbukkit is completely up to date, download the new version via the updated links in the OP.Posted in: Minecraft Mods
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