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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    I know EE3 is a very much work in progress mod but I was wondering if you knew why it wont seem to work at all in a RF Tools dimension? Im running a variation of the infinity pack on a server and I try and keep most of the mods updated. Ive verified its not just the addon for ee3 which was simple condensors but the main mod itself. I can get things like the transmutation tablet (large one on ground) to be created but when trying to get anything out of it after putting in the book with items listed nothing shows up. I also tested to see if I could add an item to the book and it acts like its already in the book (which it is..) but still cant remove that item or see it.

    Posted in: Minecraft Mods
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    posted a message on Simple Condensers - Basic Condensers for EE3

    Something I just ran into but am going to still do some testing on is condensers dont seem to work in rf dimensions. They work in other dimensions mods add in.

    Posted in: Minecraft Mods
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    posted a message on Draconic Evolution[2.0.1.126]
    Not saying its not OP as heck but honestly its not the only armor like that. Take Thaumic tinkerer highest end armor, its just as unbeatable.. Granted its like 100x harder to get. As far as configs, having options like that are always nice. So I will agree an option to edit the armor or something might be nice.
    Posted in: Minecraft Mods
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    posted a message on Draconic Evolution[2.0.1.126]
    Quote from INTERCRAFT»
    100% sure any type of souls are available? I mean i killed about 1k Wither Skeletons with the Sword of Wyvern and I couldnt get any Souls from them.

    And are recipes available from "awakened draconium ingot"? When yes, tell me how I can find or craft them =D

    I can personally say yes they are available. Ive gotten wither skeleton souls. There is an ability to change the config to allow for drops faster. If your testing or whatever you can edit that.
    Posted in: Minecraft Mods
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    posted a message on Draconic Evolution[2.0.1.126]
    Im running snapshot 3 and having an issue with the stablized spawners, they seem to not load correctly with chunk loaders. I have all the upgrades in them and they will spawn when im more than 16 away but once my actual chunk loading range is reached they stop spawning. I know this is 100% true in a rftools dim and im pretty sure its happening in the overworld as well. Any ideas why this would be?
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»
    Just tested and for me the chickenchunk chunk loader works fine in an rftools dimension. The chunks stay loaded just fine.

    Sigh I appologize, I just did a new test and yes they work, the problem was actually I was using a spawner from Draconic Evolution mod which seems to have an issue. I know im using the spawner correctly with all the right upgrades but either theres a bug with it in an rftools dim or in the mod itself that stops it from spawning when its not loaded by a actual player. I dont have to be withen 16 blocks of it I just have to have it loaded by a player.. Wonderful world of mod interactions! :P Anyways thx for your testing, again great mod so far.
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    Hmm, that's very strange. I know that a quarry keeps chunks loaded in an RFTools dimensions because that's what I do in my own world with my mining dimension. I don't see why it wouldn't work with other chunkloaders. Will have to test this later.

    Please do test this and let me know if there is any specifics about my server you require or testing on my end you require. I had some pretty good ideas and builds planned for a dim I created, however without chunkloader support it kinda kills them and delegates the worlds purely to mining worlds =/
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Ive got an issue, chunk loaders arent keeping chunks in the dims alive. Running a FTB Infinity pack with the latest 1.50 of rftools, and only a player keeps chunks loaded. Tested with chicken chunks loader and railcraft both arent keeping an area loaded when I leave the area to a different part of the dim.
    Posted in: Minecraft Mods
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    posted a message on Draconic Evolution[2.0.1.126]
    lol yep once you said there had to be space below it that made perfect sense. Tried it again on server and it works nicely! Only thing i have to critique is with the largest tier, either im doing it wrong or you have to place the pylons so close to the full structure is kinda makes it hard to design really cool looking ones... The pylons have to be literally touching the sphere with their blue bubbles to connect. Wish could have at least 2-3 blocks extra room there.

    Overall great mod, have been having a blast with it..

    Tho its funny with Hardcore Ender Expansion, the Chaos Dragon is actually easier than the regular dragon lol
    Posted in: Minecraft Mods
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    posted a message on Draconic Evolution[2.0.1.126]
    I am also having an issue trying to activate the multiblock on a FTB Infinity server. http://prntscr.com/64br1j This is the image of the setup im trying, very basic I tried tier 1 first, and even went to a single player to test, it automatically started up there. But on my server no luck. Im running the server myself so if you want specifics let me know. Hopefully something simple to fix really want to setup a large on of these on my server ;P
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    Thought id report a crash I got when using Forbidden Magic and Extra Utilities (cursed earth) together. I thought it was FM mod but they say its due to the cursed earth so heres the crash report. http://pastebin.com/fkRxdXAF It happens very rarely but often enough when running a big pigmen spawner in the nether. I was getting crashes about every 8 hours on my server.
    Posted in: WIP Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    It could be Extra Utilities yes, unfortunately I dont know how to tell. But I took out FM and the server has ran without crashing for days now since (with spawner running full bore). Heres the full crash log. http://pastebin.com/fkRxdXAF
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Not 100% sure if this is a purely forbidden magic problem or if its an interaction between a couple mods, but after installing FM my server started crashing every 8 hours or so due to this error.


    Time: 11/2/14 11:06 AM
    Description: Exception ticking world

    java.lang.IllegalArgumentException
    at net.minecraft.util.WeightedRandom.func_76273_a(WeightedRandom.java:28)
    at net.minecraft.util.WeightedRandom.func_76271_a(WeightedRandom.java:60)
    at net.minecraft.enchantment.EnchantmentHelper.func_77513_b(EnchantmentHelper.java:415)
    at net.minecraft.enchantment.EnchantmentHelper.func_77504_a(EnchantmentHelper.java:316)
    at net.minecraft.entity.EntityLiving.func_82162_bC(EntityLiving.java:918)
    at net.minecraft.entity.monster.EntityZombie.func_110161_a(EntityZombie.java:503)
    at net.minecraft.entity.monster.EntityPigZombie.func_110161_a(SourceFile:157)
    at com.rwtema.extrautils.block.BlockCursedEarth.SpawnMob(BlockCursedEarth.java:368)
    at com.rwtema.extrautils.block.BlockCursedEarth.func_149674_a(BlockCursedEarth.java:299)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.util.WeightedRandom.func_76273_a(WeightedRandom.java:28)
    at net.minecraft.util.WeightedRandom.func_76271_a(WeightedRandom.java:60)
    at net.minecraft.enchantment.EnchantmentHelper.func_77513_b(EnchantmentHelper.java:415)
    at net.minecraft.enchantment.EnchantmentHelper.func_77504_a(EnchantmentHelper.java:316)
    at net.minecraft.entity.EntityLiving.func_82162_bC(EntityLiving.java:918)
    at net.minecraft.entity.monster.EntityZombie.func_110161_a(EntityZombie.java:503)
    at net.minecraft.entity.monster.EntityPigZombie.func_110161_a(SourceFile:157)
    at com.rwtema.extrautils.block.BlockCursedEarth.SpawnMob(BlockCursedEarth.java:368)
    at com.rwtema.extrautils.block.BlockCursedEarth.func_149674_a(BlockCursedEarth.java:299)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)





    Now I am pretty sure its a very rare crash because I have a quite large pigmen spawner setup in nether with alot of cursed earth so its spawning quite a few a minute and like I said it only seemed to crash after a few hours to 8 hours of running. However when I removed FM from the server it did stop the crashing.

    Would love to put it back on the server if this could be resolved thx!
    Posted in: Minecraft Mods
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    posted a message on [WIP] Advanced Thaumaturgy - Thaumcraft 4 Addon
    Quote from LycaonX

    I just tested this, adding Ignis to an Aqua/Terra node, no crash.

    Is this on a dedicated server or on an SSP client?


    Dedicated SMP world, MCPC. 161 Mods >.< Also been playing around with it a bit more, and I noticed that if I start the process and leave the area, (it stays loaded by chunkloader) and come back after say 5 mins the process is complete and no crash. So it only happens when I stand there and am in the area when it finishes. Also I tried the wisp farm method lol, used a portal gun to take 3 of them from wisp obsidian hill dungeons and left it running about 8 hours.. Got 6 auram essences >.< (MFR grinder) So yes any way to actually produce them would be handy..

    Second thing I just thought about, I dont know if its normal, but I noticed when adding a aspect to a node, you get the identical amount of essence on that aspect as the ones that are currently on it. So basically adding aspects to a Large 100+ node could easily net you a massive node with LOTS of 100 aspects on them.. With honestly little cost.. 4 etheral essences per aspect and measly 32 auram? As a balance issue, might need to be addressed if thats the way you want to go.
    Posted in: WIP Mods
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    posted a message on [WIP] Advanced Thaumaturgy - Thaumcraft 4 Addon
    So far loving the mod, however I want to report a CTD that I havent seen mentioned here, tho I might have missed it.. (Sorry if thats the case)
    Rendering Tile Entity

    java.lang.NullPointerException
    at thaumcraft.client.renderers.tile.TileNodeRenderer.func_76894_a(TileNodeRenderer.java:116)
    at thaumcraft.client.renderers.tile.TileJarRenderer.renderTileEntityAt(TileJarRenderer.java:48)
    at thaumcraft.client.renderers.tile.TileJarRenderer.func_76894_a(TileJarRenderer.java:198)
    at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
    at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
    at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)



    It happens whenever I add an aspect to a node and am standing there when it completes.. I log back in and its been added but still the crash occurs. Any extra details about the pack im running please let me know its like 161 mods on a mcpc server.

    Plus I wanted to note, Am I missing a way to get an easier supply of Auram essence, not liquid but the little tear drops? I would understand they shouldnt be super super easy to get but some way of creating them from like 256 auram liquid would even be better than what ive found so far lol.. Thx =)
    Posted in: WIP Mods
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