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    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from mastercookie123 »
    Quote from KyleIchiNi »
    I've just sadfaced because I didn't get to play with them before the update but oh well.

    A suggestion that I'd like to see (Also is a nice concept for other mods) would be for it to detect the Meta-Data (Power Range) of the Redstone just before it and use that to determine the distance that it opens.

    Basically, since the power level of RedStone (The shades up to 15 away from source) are stored and read from the Meta-Data of each Redstone piece, have that determine how many Blocks or Half Blocks (Half Blocks wouldn't really work though) the piston extends. Maybe just have it where every 5th RedStone Meta-Data it extends another Block so it goes 0-5 from source = 3 blocks, 6-10 from source it extends 2 blocks, 11-15 from source it extends 1 block.


    doing that would make building contraptions and things alot harder


    Not really, just space out your repeaters to the desired lengths. Plus, with a 5 block buffer between blocks, if you can use RedStone properly you won't have any trouble making things as you want.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    I've just sadfaced because I didn't get to play with them before the update but oh well.

    A suggestion that I'd like to see (Also is a nice concept for other mods) would be for it to detect the Meta-Data (Power Range) of the Redstone just before it and use that to determine the distance that it opens.

    Basically, since the power level of RedStone (The shades up to 15 away from source) are stored and read from the Meta-Data of each Redstone piece, have that determine how many Blocks or Half Blocks (Half Blocks wouldn't really work though) the piston extends. Maybe just have it where every 5th RedStone Meta-Data it extends another Block so it goes 0-5 from source = 3 blocks, 6-10 from source it extends 2 blocks, 11-15 from source it extends 1 block.
    Posted in: Minecraft Mods
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    posted a message on Gun seeds
    Quote from Darkraiftw »
    M107


    I mean, you just skipped everything else and went for the big boy huh? Barrett, good company.

    Anyways,
    I'll go with something a little more subtle.

    30-06 - Spawned me in what appeared to be a boring regular world. I saw a tine waterfall on the side of a cliff and set off that way because I had a gut feeling. About half way across the channel between it and my spawn island (Roughly X=70 Z=-18) I saw a hole in the ground under the water. I started to swim down and found an underwater surface dungeon!
    Posted in: Seeds
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    posted a message on 12345 is a bad password!
    yea I've been doing some of them. Probably one of the more neato ones I've seen is worldofminecraft

    I spawned in a HUGE forest fire with floating overhangs and such nearby. It really gives the feel of a Pre-Beta (Alpha) world.
    Posted in: Seeds
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    posted a message on Easter Egg Seeds?
    'New World' does something kind of neat. I spawned on a small, dainty sand and grass island with 1 tree in front of a large flat wall and the other direction was some really nice foresty archipelago islands.

    About to go buck wild with trying random things.

    Oh also, 404 is funny as crap XD

    among other things, I tried worldofminecraft (As shown as one of the main menu text flashes) and spawned near some cool overhangs and in the middle of a huge forest fire haha!

    I think it really sums up the world of minecraft honesty... Has some good pre-beta feeling terrain too.
    Posted in: Seeds
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    posted a message on Nether in Multiplayer
    The only true way to have SMP Nether is, as you said, 2 servers but the portals have to link the two servers together (And then use something like iChat or whatever to link the chats if it was so desired)

    As of yet, I don't believe anyone has accomplished cross server portals. However, once it is done, it could also be used to link 2 normal servers (Even allowing for one host to run both build and SMP what would feel like the same realm)
    Posted in: Mods Discussion
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    posted a message on A new mob harvester for the climbing spiders?
    Spiders can still fit into a 2 wide by 1 tall space right? I doubt they'd climb out of anything built around that concept.

    Also, no one is thinking of using redstone traps. They can walk through double doors (That you could easily make into a 1 way path with redstone)

    I'll work on a design around those two principles later on today (I've stuff to do for now though)
    Posted in: Survival Mode
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    posted a message on [MOD] IchiNi Mods! Newest: Updated Color Stone Torches! V3
    Quote from teseting »
    Any way to change the id of Purple Torch Idle to a different id ,because i want to download a mod that has that id for something?


    lol Purple Torch Idle has been giving ID issues from the start XD

    I might just hide it's ID away into something a lot less likely to be used (Though I'm fairly sure it will cause issues later on when Notch decides to clean up unused block ID's in the lower 50's).

    Ok, I should have time today to finally push that update through.
    Posted in: Mods Discussion
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    posted a message on [MOD] IchiNi Mods! Newest: Updated Color Stone Torches! V3
    I'm terribly sorry that I haven't been able to update the mods yet. I've been very busy on account of the time of year.

    It is too late today but I will try my best to have it done before January 1st
    Posted in: Mods Discussion
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    posted a message on [MOD] IchiNi Mods! Newest: Updated Color Stone Torches! V3
    I just can't wait to see what contraptions are made with Orange Stone Torch lol. In testing, that thing was brutal... The released version is definitely toned down a bit :tongue.gif:

    Also, if you have any suggestions for any other type of torch feel free to post em up.
    Posted in: Mods Discussion
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    posted a message on [MOD] IchiNi Mods! Newest: Updated Color Stone Torches! V3
    Quote from merrybike »
    ah ****. Though tht was for redstone torches only.

    Mabad


    Ah, I'll edit it to say "All of my mods require ModLoader" because you're right, I did put it as "This Mod"

    also,

    Quote from Fusnax »
    With that mod color stone torches conflicts?
    Since i just updated it and get black screen, thanks to god i have backup


    I don't know else they wouldn't be conflicting lol. If you can give me more info (Such as what mods you are using) I can narrow it down. It's going to be an ID conflict since nothing else on this mod could conflict.

    I might move the ID's to the unused Wool Color ID's (21 - 34). The problem with this is that everyone who had the mod previously would have to destroy and remove all Color Stone Torches (Including Inventory ones) in order to prevent save corruption. Then they would have to install it with the new ID's and reobtain all of their torches and replace them all... could be more hassle then it's worth.
    Posted in: Mods Discussion
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    posted a message on [REQ] Invisi/walk-through block
    Quote from Tohclan »
    I'm deeply in need of a block you can't see and can walk through but it can still hold back water/lava.

    Mostly for use in making stripes. =D


    The problem with this is the remove-ability. If it is invis an walk through, it will also be nearly impossible to remove if you lay it wrong. Not to mention you probably wouldn't see it if you did lay it wrong.

    Instead I'd call something like Risu's Flood Gate but it instead toggles visibility of the block [Basically, Control Block unpowered makes the invis blocks show as wood or something (But could still be walk through) and powered could make them invis (And of course still walk through)].
    Posted in: Mods Discussion
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    posted a message on [MOD] IchiNi Mods! Newest: Updated Color Stone Torches! V3
    Quote from merrybike »
    i added the 2 files of the oneway glass in my jar.
    minecraft does not blackscreen, but i can't make the onewayglass?


    Are you making it just like this?



    The inventory picture looks like regular glass but is actually the One Way Glass (I'm working on a fix for this bug)
    Posted in: Mods Discussion
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    posted a message on [Request] Detect & Destroy Mod
    lol like I said, took like 5 seconds to make

    http://www.mediafire.com/?jha1tzakc4e24le

    if that range isn't large enough, just ask (It should be an exact 25x25x25 cube)
    Posted in: Mods Discussion
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    posted a message on [MOD] IchiNi Mods! Newest: Updated Color Stone Torches! V3
    Are you running a mac? I don't know if this is what's doing it but it seems like only a percentage of the people that get CST are experiencing this. I don't know what would cause it so I'm just trying to gather as much data as possible on the error as it is hard to pinpoint apparently.

    Edit: edit. Actually... Wait... What mods were you using in conjunction with CST? I think there is a mod that has the same Block ID number... (That will cause a Black Screen)


    (PSST! Ninja edit time! Super Secret Update to be uploaded with fanfare amounts of noise soon ish. Should solve ID conflicts! Also, One Way Glass is proving to be a bit more difficult to add in other materials without adding in extra Block ID's...)

    Ninja Edit 2:

    Update coming on Color Stone Torches as soon as it uploads (Editing the Original Post now)

    Changelog:
    CST Green now also changes Sand to grass
    New torch added (ID's are 28 and 29 {or 27 and 28, can't remember lol})

    Word of advice on the new torch... It is crafted with a RedStone Torch and a Bucket of Lava on top for a reason...
    It is POWERFUL... also, try and only place it on the side of blocks... I added in a feature where placing it flat on the ground confuses it (This really was on purpose)

    See Screen Shots in OP when it is updated! (You will know it is updated because you will see new screenies!)
    Posted in: Mods Discussion
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