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    posted a message on New mob/companion idea: Dogs & Cats
    The dog should attack zombies that get too close, whimper if its owner is about to unwittingly fall into lava, and be able to lead you out of a cave if you get lost. I don't know what the cat could do at this point in the game.... there are no rats to infest your food stockpiles.
    Posted in: Suggestions
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    posted a message on Vending Machine: Sell your stuff without having to be there
    This is an idea meant to boost the in-game Minecraft economy. I've been wishing for a way to sell my stuff without having to a) keep a constant eye out for customers, and :cool.gif: physically be there to make the transaction. I'm not sure on the particulars, but I think some sort of vending machine would be awesome.

    The way I see it, the interface would have three fields.
    a) The first field contains the product to be sold, the owner puts whatever they want to sell into it.
    :cool.gif: The second field is for making a transaction. This is where the customer inserts the payment.
    c) The third field is for setting the price in payment/product.

    When the customer initiates a transaction, by putting x number of payment materials into the vending machine, the game checks whether the vending machine contains enough of the product to sell at the set price, if it does it takes the payment and puts it into the collection field, and also ejects the correct amount of product. If something goes wrong, it rejects the transaction and returns the payment to the customer.

    Theft would be a serious problem with vending machines. I think the best way to fight theft would be to have the vending machine tied to a spatially separate chest, which contains the product to be sold and is at a secret location. Breaking the vending machine would not cause the owner to loose their goods.

    I think it would make the most sense if a vending machine could at any one time contain only one kind of product to be sold.


    The customer-side interface could look something like this. In this example, the customer is about to make a purchase at a price of 1 diamond per 3 stacks of wool. The customer is about to spend 2 diamonds, which would deplete the vending machine of product. The customer doesn't have enough room in their inventory, so I dunno, maybe the wool will be ejected onto the ground?



    I'm not sure of all the details. What are your thoughts?
    Posted in: Suggestions
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    posted a message on The Painforest - Free For All Survival[PvP][Vanilla][Bukkit]
    I hate sounding like a complete noob, but I've never played minecraft mp before. Is my "ingame name" what I put into the "Username" field when Minecraft first starts, or what?
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Change Tool Durability to Per-Hit Instead of Per-Pop
    I was against this idea at first, but then I came around when I realized that the downsides could be circumvented. If it means there would be (by way of breaking your opponents tools) more defense options available in PVP servers, then I'm all for it. Plus, it would give you more to think about when planning construction projects.
    Posted in: Suggestions
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    posted a message on Lets teach Cleverbot about Minecraft!
    Quote from EasyOff »


    User: You know what, SCREW YOU.

    Cleverbot: What the how are you question?


    Best two lines so far. Too many lulz.
    Posted in: Discussion
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    posted a message on Do you lag while playing minecraft? (Post Comp Specs)
    RAM: 2GB
    OS: 32 vista SP2
    Processors: 2x 1700 Mhz AMD Athlon
    Display: GeForce Go6150 (Basically none because it has 0 video memory)

    My computer lags badly specifically while mobs are trying to spawn, which i discovered while building a huge mob trap out of MCEDIT.

    I also have pretty bad mouse input delay at random times, more often with far fog.
    Posted in: Alpha - Survival Single Player
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    posted a message on Dummies!
    Dummies might be useful for deterring griefers in multiplayer.
    Posted in: Suggestions
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    posted a message on Flags
    in addition to the custom flag textures, there should be a few default ones.
    Posted in: Suggestions
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    posted a message on Recycle bin
    Heavily worn tools should definitely return fewer items than new ones.
    Posted in: Suggestions
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    posted a message on Alpha Glitch - Reappearing sections of blocks
    You're not alone. It has happened to me as well on two occasions. There seems to be bad chunks that just like to revert back to original form at random times.
    Posted in: Alpha - Survival Single Player
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    posted a message on Select Multiple Items in Inventory
    I support. I'd also like to be able to dump everything in my inventory into a chest with 1 click. maybe ctrl + left-click.
    Posted in: Suggestions
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    posted a message on Gravel+Sand=CONCRETE!
    I support concrete! Superior building materials will be needed in PvP SMP. Perhaps 33% strength of obsidian.
    Posted in: Suggestions
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    posted a message on Zombie Tweak (For advanced readers only)
    Quote from Jossospro »
    The only flaw with this is that there is a 0.000000000000000000000000000158% chance that 1 Zombie will become 100 Zombies. Then computers will get raped.


    0.000000000000000000000000000158% = 0% unless you want to wait lifetimes of the universe to see 100 zombies spawn.
    Posted in: Suggestions
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    posted a message on Haunting (specific mechanic)
    Quote from GreyAcumen »
    That might be better for performance, but I'd be kinda sad if I died in a cool way, and then while I was watching my cool death, I died in a stupid way and had my cool death get overwritten.

    My gut tells me that players should not be capable of controlling their ghosts by dying on purpose. So the times of recordings would have to be somewhat random to prevent this from happening.

    Dying wouldn't necessarily trigger a new ghost to be formed.
    Posted in: Suggestions
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    posted a message on Haunting (specific mechanic)
    I think no matter when the recordings are made or what triggers them, each ghost would have only one space in memory for their recording. New recordings would overwrite the old ones.
    Posted in: Suggestions
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