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    posted a message on Crop-harvesting Scythes- why and how they are needed
    I like this idea, but I don't see why it should do double duty as a hoe. it seems to me that a scythe would make for a clumsy hoe. Do you think the scythe wouldn't be useful enough and so it should have additional functionality? If it needs additional functionality, it should also be used to harvest reeds and cacti in the same manner as it is used for wheat.
    Posted in: Suggestions
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    posted a message on Crop-harvesting Scythes- why and how they are needed
    Quote from Gkardos »
    Scythes were in fact used to murder. Take greek mythology, Chronos cut up his dad, and then Zeus cut up chronos.

    Myth = Fact?
    Posted in: Suggestions
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    posted a message on Coal/iron as "Strategic" resources
    I think the current distribution of ore in minecraft is one of the game's most serious shortcomings. I would combine this suggestion with another, which was to correlate ore distribution with the distribution of surface details. The reason for doing this would be to provide further purpose for exploring the surface world. I support the ideas in this thread.
    Posted in: Suggestions
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    posted a message on Multiple texture syles per material.
    No. The player would not have to select the texture EVERY time they place a new block. They only have to choose the texture when they want to change it from the one currently selected. The currently selected texture is stored separately for each material type, so that the texture would not have to be re-selected after switching between the use of different materials. And of course, the reason is pretty obvious why the use of texture packs wouldn't accomplish multiple simultaneous textures for different blocks of the same material.
    Posted in: Suggestions
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    posted a message on Multiple texture syles per material.
    Before placing a block, the player can toggle between different styles, allowing a single material to have more than one flavor. There would be multiple terrain files, and a material would be drawn from a rectangle on different terrain files, depending on a flag, which is set when the player places a block.
    Posted in: Suggestions
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    posted a message on New West Coast Survival Minecraft Server
    Seems like lag has pretty much been eliminated. Has the server been updated?
    Posted in: PC Servers
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    posted a message on First thing you said when you saw minecraft
    "Déjà vu." Because everything in Minecraft seemed so damn familiar.
    Posted in: Survival Mode
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    posted a message on Anti-Griefer, Material Hardening Paint.
    Quote from yoshi9048 »
    With invisible paint, you are not going to know where you painted and where you haven't. This could cause a lot of potential problems. Also, I see this working to make creepers less creepish. I am meh and frown on that.

    You're right, I didn't think about the problem with applying it when it's invisible. There has got to be a solution to that problem. Maybe it becomes visible when within arm-reach? I don't think it is a game-breaking feature, because you'd have to make it out of something particularly rare, which is why I suggested it be made using gold. I don't think it would massively impact the creepish nature of creepers, because only protected blocks would be strengthened. Unless you have massive amounts of gold, you're going to have assets vulnerable to creeper explosions. And as long as you cant apply the paint to yourself, you'll still be personally vulnerable as well.
    Posted in: Suggestions
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    posted a message on Anti-Griefer, Material Hardening Paint.
    Reason to use gold: Because it currently has no purpose.

    Reason not to "just use obsidian": Because then everything would have to be made out of obsidian.

    With a hardening-agent, you could make your structures out of any material, and still reinforce it against griefers and creepers.

    I'm not completely against griefing. I think, though it is annoying as heck sometimes, it still adds an interesting element to the game. However, I think builders should have at their disposal, some stronger way of resisting griefers.
    Posted in: Suggestions
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    posted a message on Anti-Griefer, Material Hardening Paint.
    This would be a material you could craft and then paint onto blocks. 1 Application makes the blocks (something like) 4x harder to break, perhaps another application makes them 8x harder to break. The design of this (invisible) paint is to hinder impatient griefers. As to the crafting recipe, perhaps it could involve gold? Finally giving it a purpose.
    Posted in: Suggestions
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    posted a message on What's your favorite mining style?
    I don't really like mining, so I just do the most efficient thing, which I think is to dig a 2x2 staircase straight down to diamond level, then just dig out in one direction, a 2x1 tunnel until my pick is nearly halfway broken, then turn around and dig back to the staircase at least 4 blocks spaced from the other tunnel. If it is SMP and there are warps, I just dig in a straight line until the pick breaks.
    Posted in: Survival Mode
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    posted a message on What do you hate most in minecraft?
    Everything that has no purpose, or is arbitrarily ineffective. Gold tools, and chicken reproduction really bother me. If they are so ineffective, why bother having them in the game at all?

    Another thing that bothers me is that there is hardly any flat land anywhere... Always hills, always. Also, there are too many small bodies of water, and no large ones, arghh!

    In other words, design decisions that seem arbitrary, and untested.
    Posted in: Survival Mode
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    posted a message on Diamonds?
    I've heard that if you put water down next to a block you are about to break, then the water will turn the lava into obsidian before the block can fall into it. So far it is working for me, but I'm not sure if it is 100%.
    Posted in: Survival Mode
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    posted a message on Distance (Blocks)
    6.708

    Start at the :SSSS: and count up until you get to the row where the :Diamond: is. Then start at the :SSSS: and count left until you get to the column with the :Diamond:. You are counting the offset from the creeper to the diamond in rows and columns, so when you start counting at the creeper, count its row or column as 0 (no offset).

    Those distances are two sides of a triangle. To compute the length of the third side, (the line that goes diagonally from the :SSSS: straight to the :Diamond: ), use this formula: square-root(columns^2 + rows^2).
    Posted in: Survival Mode
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    posted a message on Better use for the bed... a table!
    another use for the bed: a way to get to the anti-nether, aka. dreamland.
    Posted in: Survival Mode
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