- Kyfwana
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Member for 13 years, 11 months, and 14 days
Last active Sun, Oct, 4 2015 11:37:48
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- 159 Total Posts
- 21 Thanks
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Mar 10, 2015Kyfwana posted a message on Minecraft for the Hearing Impaired?No wonder they never get anything done. Always sidetracked with random features nobody asked for.Posted in: News
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Jul 2, 2014Kyfwana posted a message on Snapshot 14w27a is Now Ready for Hopping!Rabbits?? Why not add something that players have been wanting for years, instead of something that makes no difference.Posted in: News
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Jan 26, 2014Kyfwana posted a message on Snapshot 14w04a Ready for Testing!Posted in: News
Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.Quote from JuniperMelody
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well. -
Jan 26, 2014Kyfwana posted a message on Snapshot 14w04a Ready for Testing!So the new villager AI is nothing more than pointless wheat harvesting? Why not make them do something interesting or actually useful? They could at least defend themselves against mobs and hostile players. Why not make them recruitable? I could use some body guards and sentries, especially in multiplayer to help protect against griefers while I'm away from my base or offline. Or why not make a miner class that you can hire to work in your mine? I want to see things added to the game that actually have some kind of impact on the game. No more pointless almost totally cosmetic changes.Posted in: News
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone. - To post a comment, please login.
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Myth = Fact?
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You're right, I didn't think about the problem with applying it when it's invisible. There has got to be a solution to that problem. Maybe it becomes visible when within arm-reach? I don't think it is a game-breaking feature, because you'd have to make it out of something particularly rare, which is why I suggested it be made using gold. I don't think it would massively impact the creepish nature of creepers, because only protected blocks would be strengthened. Unless you have massive amounts of gold, you're going to have assets vulnerable to creeper explosions. And as long as you cant apply the paint to yourself, you'll still be personally vulnerable as well.
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Reason not to "just use obsidian": Because then everything would have to be made out of obsidian.
With a hardening-agent, you could make your structures out of any material, and still reinforce it against griefers and creepers.
I'm not completely against griefing. I think, though it is annoying as heck sometimes, it still adds an interesting element to the game. However, I think builders should have at their disposal, some stronger way of resisting griefers.
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Another thing that bothers me is that there is hardly any flat land anywhere... Always hills, always. Also, there are too many small bodies of water, and no large ones, arghh!
In other words, design decisions that seem arbitrary, and untested.
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Start at the and count up until you get to the row where the is. Then start at the and count left until you get to the column with the :Diamond:. You are counting the offset from the creeper to the diamond in rows and columns, so when you start counting at the creeper, count its row or column as 0 (no offset).
Those distances are two sides of a triangle. To compute the length of the third side, (the line that goes diagonally from the straight to the ), use this formula: square-root(columns^2 + rows^2).
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