- Kyfwana
- Registered Member
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Member for 13 years, 11 months, and 8 days
Last active Sun, Oct, 4 2015 11:37:48
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- 159 Total Posts
- 21 Thanks
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Mar 10, 2015Kyfwana posted a message on Minecraft for the Hearing Impaired?No wonder they never get anything done. Always sidetracked with random features nobody asked for.Posted in: News
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Jul 2, 2014Kyfwana posted a message on Snapshot 14w27a is Now Ready for Hopping!Rabbits?? Why not add something that players have been wanting for years, instead of something that makes no difference.Posted in: News
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Jan 26, 2014Kyfwana posted a message on Snapshot 14w04a Ready for Testing!Posted in: News
Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.Quote from JuniperMelody
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well. -
Jan 26, 2014Kyfwana posted a message on Snapshot 14w04a Ready for Testing!So the new villager AI is nothing more than pointless wheat harvesting? Why not make them do something interesting or actually useful? They could at least defend themselves against mobs and hostile players. Why not make them recruitable? I could use some body guards and sentries, especially in multiplayer to help protect against griefers while I'm away from my base or offline. Or why not make a miner class that you can hire to work in your mine? I want to see things added to the game that actually have some kind of impact on the game. No more pointless almost totally cosmetic changes.Posted in: News
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone. - To post a comment, please login.
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I don't think there would have to be lines where mobs spawn with a sudden increase in difficulty. The game could compute fractional increases based on this formula: Power = 1+ distance * difficultyScaler. In other words it would be a smooth transition.
These are both boss ideas.
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Absolutely, this block needs a return.
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Servers should be able to set the scale by which the mobs increase in power. For example: +5% Life and Damage every 1500 blocks from spawn. Or if they're feeling more evil: +10% every 100 blocks.
The reasoning behind this: First, it would help prevent players from wandering way way out and making the world file too huge. Secondly, it would encourage players to work together to adventure farther out into more difficult territory, where they wouldn't be able to survive on their own. But it would give less adventerous players the option to stick closer to spawn where it is safer.
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In addition to that there needs to be a number of commands available.
There should be a toggle-able command to allow OPs to see all name tags.
There should be a way to force name tags on in certain regions. (for example: near spawn.)
And a way for OPs to toggle name tags on or off for certain players or groups as well to force them on globally.
Names should have a prefix or suffix tag to allow players to show allegiance to certain clans or factions, or to show other titles such as server staff rankings or in-game occupation.
Examples:
TheBoss [Admin]
CrazyName [ICECLAN]
Joe357 [Shopkeeper]
Wiggum [SFPD]
It would be neat if there was a way for OPs to register protected tags that can only be used with OP approval.
Also, it would be neat to be able to set your tag to be visible only within a certain region. For example a town mayor might want his [MAYOR] tag to be visible only within the region encompassing his town.
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Oh, for sure there are lots of more important things to work on first. However, saying that, the letter block basically already exists in the game. It would basically be a sign with 1 huge letter on it and no background texture. So I imagine it wouldn't take very much to implement.
Well, two reasons basically. 1) the sign is too small to be read from very far away. And 2) If the letter block doesn't have a background texture then you can use whatever background texture you want, i.e. the block situated behind hit.
I guess the text itself could have a noisy texture to make it seem more integrated into the world.
Or it could be given a few shaded pixels around the edges to make it pop out like this:
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In what way do you think it doesn't fit into minecraft?
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There needs to be something in between those two options!
The solution?
The craftable letter box.
Here's how it works. You place it onto the side (or top/bottom) of blocks, like a painting. When you place a letter box, you type the character you want it to display and the color for that character. That's it!
Your message will now be visible from much farther away than it would be if it were written on a sign, but it will take up a much smaller space than a message constructed with the monster, 5-block high letters. Plus the texture of the block the letter box is resting on will still be visible behind it.
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A display driver upgrade fixed this problem in case anyone else has similar issues.
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OptiFine HD C3 Multi-Core for Minecraft 1.2.4 and 1.2.5
on a clean Minecraft install.
When I start single player or join a server initially, the world is not drawn on the screen at all. Then if I resize the window any amount, I get this:
Everything is scrunched to the left side of the screen and in black and white. Also, some blocks are randomly flashing in and out.
Edit: More info...
Nvidia Go 6150.
Vista 32bit
2GB ram
Install inscturctions followed accurately.
No other mods installed.
Tried disabling "Threaded Optimization". No effect.
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