- Kyfwana
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Member for 13 years, 11 months, and 8 days
Last active Sun, Oct, 4 2015 11:37:48
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Mar 10, 2015Kyfwana posted a message on Minecraft for the Hearing Impaired?No wonder they never get anything done. Always sidetracked with random features nobody asked for.Posted in: News
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Jul 2, 2014Kyfwana posted a message on Snapshot 14w27a is Now Ready for Hopping!Rabbits?? Why not add something that players have been wanting for years, instead of something that makes no difference.Posted in: News
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Jan 26, 2014Kyfwana posted a message on Snapshot 14w04a Ready for Testing!Posted in: News
Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.Quote from JuniperMelody
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well. -
Jan 26, 2014Kyfwana posted a message on Snapshot 14w04a Ready for Testing!So the new villager AI is nothing more than pointless wheat harvesting? Why not make them do something interesting or actually useful? They could at least defend themselves against mobs and hostile players. Why not make them recruitable? I could use some body guards and sentries, especially in multiplayer to help protect against griefers while I'm away from my base or offline. Or why not make a miner class that you can hire to work in your mine? I want to see things added to the game that actually have some kind of impact on the game. No more pointless almost totally cosmetic changes.Posted in: News
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone. - To post a comment, please login.
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3D redstone -- Redstone pipes.
Observations and suggestions are welcome.
If you can think of a better name for any of the components, let me know.
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This scheme would include the addition of 3 new blocks to the game. Those blocks are:
-A redstone pipe block that carries a redstone signal and can connect to any of its 6 neighboring blocks along the 3 main axes.
-A repeater block which can connect two redstone pipe blocks and repeats the input from one of those blocks to the other depending on its facing.
-A negator block which does the same as the repeater but inverts the content of the signal.
Advantages of this system compared to the existing redstone wiring
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3-dimensionality obviously, because all of these components can be connected to any neighboring block along any axis.
Compactness! Redstone pipelines can be placed directly adjacent to other pipelines with no risk of an accidental short-circuit. No insulating blocks are required.
Redstone pipe blocks and how junctions are created between them.
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A signal will only pass between two adjacent redstone pipe blocks if a junction connects them. A junction can connect any redstone pipe block to any other redstone pipe block that is adjacent to it (whether the other block is to the side, above, or below).
When a player places a new redstone pipe block, the new block will automatically connect via a junction to an adjacent redstone pipe block IF the adjacent block was the last block the player had placed before the new one.
A junction can be created between any two existing, adjacent redstone pipe blocks. To do so, a player holds a redstone torch in their hand and first left-clicks on one block, and then left-clicks on the other block in a consecutive manner. A junction will then be created between those two redstone pipe blocks and signals can then pass between them.
A junction can be destroyed in the same fashion. A player equips a redstone torch in their hand and left clicks on any two adjacent redstone pipe blocks that are already connected by a junction. The previously existing junction between those two blocks will be destroyed and no signal will pass between the two blocks (even though they are still adjacent to each other).
Unequipping the redstone torch will cancel a half-way-through formation or destruction of a junction.
Repeater and Negator blocks
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Repeater and Negator blocks behave in nearly the same way as the redstone torch and the redstone repeater blocks that already exist in the game, with a few exceptions..
Repeater and Negator blocks can face any of the 6 directions that align with the 3 main axes of the game. They will always face the player when they are created. (Their facing could be inverted if placed whilst the shift button is held down).
They will automatically connect to any two adjacent redstone pipe blocks if those blocks are located either in the direction the repeater/negator block is facing, or in the opposite direction.
Both the repeater and negator blocks act as one way valves. They take an input signal from their back side and output that signal to their front side. The negator inverts the content of the signal obviously.
An adjustable signal-propagation delay mechanism could be built in to both the repeater and negator blocks. (such as the existing redstone repeater already has).
Connecting to the outside world
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Redstone pipelines must be able to exchange signals with the rest of the world in order to be of any use.
If a Repeater or Negator block is adjacent to and directly facing a non- redstone pipe block, it will propagate a signal it to that block.
If a Repeater or Negator block is adjacent to and directly facing away from a non-redstone pipe block, it will receive a signal from that block.
I suppose it should be possible to form a junction between redstone pipes and other kinds of blocks,
but I'm not sure if is neccessary. Using the repeater and negator blocks for that purpose may be enough.On reflection I realized that it would be very useful to be able to connect redstone pipes directly to ther kinds of blocks when there might be insufficient space to use a repeater or negator.Technical notes
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Only 3 bits would be needed for each redstone pipe block to store its connections to its neighbors.
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Spears and swords should do the same damage. The difference should be while the spear has an extended reach, you have to have the cross-hairs directly over your target. With the sword sword, you can swing it in an arc, requiring less precision and the ability to hit multiple targets simultaneously.
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The reason my system would be an advantage is that no matter how powerful or experienced a player is, they can always go just that much further out for an additional challenge. Or if they're not up to that challenge they can hang back into safer territory. Or they could gain up with some friends and see if they can push out farther together than they could on their own.
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