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    posted a message on Port Forwarding: Ports "Closed" while server is running
    You should double check some things.

    Make sure your internal IP really is 192.168.0.180.

    Make sure that is the address being forwarded to on your router.

    Make sure your firewall really is turned off or else turned on and configured correctly.

    Make sure your server is running without error.

    Check this out: http://www.pcwintech.com/common-problems-fixes-port-forwarding
    Check everything on that page. Note: Turning Windows Firewall off sometimes prevents port forwarding from working.

    If it isn't any of those things, there could be something about the way you are connected to the internet. You may have to call your ISP for help.
    Posted in: Server Support and Administration
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    posted a message on Port Forwarding: Ports "Closed" while server is running
    try changing the network from "public" to "home".
    Never mind. i just tried both settings and it made no difference.

    You are making sure the server is running while you are testing the port, right?
    Posted in: Server Support and Administration
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    posted a message on Port Forwarding: Ports "Closed" while server is running
    You may need to set up a static IP address.



    Also, check your firewall settings. Check inbound rules for entries named something like "Java (TM) Platform SE Binary" If any of those entries have an action set to "BLOCK" as opposed to "ALLOW", try changing the action to "ALLOW".
    Posted in: Server Support and Administration
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    posted a message on Daughters Minecraft on PC is slow, hanging and crashing – No MODS installed
    Minecraft version 1.8 just came out. A lot of people are having problems like this. We'll see if the developers can address them in a patch hopefully in the near future.
    Posted in: Java Edition Support
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    posted a message on [1.8][Windows] A fatal error has been detected by the Java Runtime Environment
    I suspect minecraft might actually be what destroyed my GPU. There seems to be some speculation online that this can happen when the frame rate goes very high.

    Anyway, before you toss out your GPU. Try cleaning it and then re-enabling it. But don't do either without doing a little research into it first. If you get your GPU working, make sure the frame rate is limited in minecraft.
    Posted in: Java Edition Support
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    posted a message on [1.8][Windows] A fatal error has been detected by the Java Runtime Environment
    Keep in mind I'm no expert, but I was having exactly the same problem as you.

    The reason my computer stopped working is that my graphics card (GPU) had failed. I had to use the integrated chips on the mother board, which couldn't handle minecraft. I got the exact same error message you are getting. You might have to replace your graphics card. Take it to a shop, they will quickly be able to determine if that is the case.
    Posted in: Java Edition Support
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    posted a message on Snapshot 14w04a Ready for Testing!
    Quote from JuniperMelody

    I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.

    Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.

    I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.

    In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
    Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.

    I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
    Posted in: Minecraft News
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    posted a message on Snapshot 14w04a Ready for Testing!
    So the new villager AI is nothing more than pointless wheat harvesting? Why not make them do something interesting or actually useful? They could at least defend themselves against mobs and hostile players. Why not make them recruitable? I could use some body guards and sentries, especially in multiplayer to help protect against griefers while I'm away from my base or offline. Or why not make a miner class that you can hire to work in your mine? I want to see things added to the game that actually have some kind of impact on the game. No more pointless almost totally cosmetic changes.

    And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone.
    Posted in: Minecraft News
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    posted a message on Tilt Head Sideways (sound direction)
    Quote from Ghost8909

    Can you explain? I can tell what you're getting at, but I can't get the whole picture because your post is so vague.

    Do you know about stereo sound? With headphones on, I can get a pretty good idea of what compass direction a sound is coming from. I can rotate my body to find out whether a sound is coming from left or right, front or back. But because I can't tilt my head in game it's impossible to tell whether a sound is coming from above or below me.
    Posted in: Suggestions
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    posted a message on Tilt Head Sideways (sound direction)
    To tell if a sound is coming from above or below.

    You're in a cave when you hear monsters in the walls. Maybe it's a dungeon. So you dig toward it. But hang on, is it above or below you? Which way do you dig? Well just tilt your head sideways to find out.
    Posted in: Suggestions
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    posted a message on Alternative Textures. AKA more than one texture pack.
    Why? The degree of strangeness or non strangeness will be controlled by the server admins.
    Posted in: Suggestions
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    posted a message on Alternative Textures. AKA more than one texture pack.
    What? Are you sure? I got the impression that there would be blended texture packs. But I read nothing about being able to have multiple textures per block type in use at the same time.

    EDIT: Yeah, going back and rereading. There is no mention of this feature at all.
    Posted in: Suggestions
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    posted a message on Alternative Textures. AKA more than one texture pack.
    So the basic idea is that there can be multiple texture packs simultaneously in use. At the time of crafting a block, the user selects which of the alternative textures will be applied to that block. I'm not talking about a block-type, I'm talking about that individual block. So you could place two blocks of the same type right next to each other and they can each have different textures.

    VARIATION 1
    Depending on how many texture packs may be used, the implementation may be different. If you were limited to having at most two texture packs simultaneously in use, then each block would need only 1 bit to distinguish which texture scheme it was using. 2 bits would allow for up to 4 texture alternatives.

    Think about it. 1 bit per block could DOUBLE your decorating options. 2 bits could QUADRUPLE them.

    VARIATION 2
    An alternative variation would have texture packs be region specific. For example, if you were in a region that was modern city themed, you could have the game use a modern city texture pack in that region in lieu of whatever the default texture pack is. In thise variation, individual blocks wouldn't need to store any additional information to support multiple textures.
    Think about it, you could have a city where every building theoretically could have its own texture scheme.


    On multiplayer, what texture packs are used would be controlled by the server.
    Posted in: Suggestions
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    posted a message on Signage text letter block
    There are still a bazillions of times that I find myself needing to make some kind of a sign where this would be extremely useful. Am I the only one that puts signs up ?
    Posted in: Suggestions
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    posted a message on 3D Redstone Pipes. A simple solution.
    Actually now that I think about it, the redstone pipes couldn't form junctions with non redstone pipe blocks unless they used 6 bits to store their junction data. So I guess repeater and negator blocks would be required to connect a redstone system to the outside world. UNLESS there were multiple redstone pipe blocks for different kinds of junctions.
    Posted in: Suggestions
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