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  • Kye_Duo
  • Registered Member
  • Member for 10 years, 1 month, and 26 days
    Last active Mon, Feb, 20 2023 14:57:31
  • 4 Followers
  • 3,759 Total Posts
  • 217 Thanks
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  • View Kye_Duo's Profile

    1

    Sep 6, 2016
    Kye_Duo posted a message on ChickenBones Mods
    Quote from LookVideo»

    HALP!


    "Not Enough Items is missing mods it depends on.

    Include the following mods or remove Not Enough Items.


    *Blank*"


    Yes, I have CodeChickenCore and CodeChickenLib installed too. WAT?


    EDIT: I'm in 1.10.2 with Optifine and Pixelmon


    JEI
    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    Aug 26, 2016
    Kye_Duo posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    sometimes the achievements will glitch, but all you have to do is drop and pick up the loot the boss drops. in this case the scepter.

    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    Aug 13, 2016
    Kye_Duo posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Mewmochi»

    So idk if this is suppose to happen or not but if you tame big cats once they get older then tend to attack you and I want to be able to ride my bigcats without they attacking cause I have a nice winged white lion and I can't fly it cause it attacks me


    fixed in the latest version.
    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    Jul 30, 2016
    Kye_Duo posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    a solid black lion is possible, it is the opposite of albinism, melanism.

    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    Jul 19, 2016
    Kye_Duo posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Mr_Kluczownik»

    Is any option to turn on spawning mobs from Lykanite Mobs and Elemental Creeper in Custom Mob Spawner? Config files looks ok, but CMS makes impossible spawning mobs from those mods, or turn of controll over those mods in CMS?


    you have to look in both the mob config file and the entity biome group config file. You have to make sure the mobs have a list of biomes they will spawn in.
    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    Jul 8, 2016
    Kye_Duo posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    1. spoiler tags

    2. that is not the crash log we need to see.

    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    Jun 6, 2016
    Kye_Duo posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from iFerrer00»

    Really? Where's that changelog? I would like to see the process of the mod.


    the build site.
    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    May 27, 2016
    Kye_Duo posted a message on Tinkers' Construct 2

    need the full report, not a partial.

    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    May 21, 2016
    Kye_Duo posted a message on Smart Moving

    1. spoiler tags

    2. UPDATE FORGE!

    you are soooooooo old on that it isn't even funny!

    Posted in: Minecraft Mods
  • View Kye_Duo's Profile

    1

    May 1, 2016
    Kye_Duo posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)

    deliberate change, you just have to be in range and looking at a target to attack with the off hand.

    Posted in: Minecraft Mods
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  • View coolAlias's Profile

    2

    Jun 1, 2017
    coolAlias posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Ash10500»

    Derp- Just realized I had the 1.7.10 manual, without the 1.8 revision features, which I guess is useless to me, cuz there are no updates coming to the 1.7.10 version anymore, right?

    Each mod release includes the latest version of the manual at that time; thus, the latest version for 1.7.10 should have the same version of the manual as the latest version of 1.8 as they were released at roughly the same time.

    There will be at least one more 1.7.10 release that will include the rupees and wallets.

    I probably won't be doing any coding over the summer, though, since we had more than 6 months of no sunshine this winter and I'd like to take advantage of it while I can, ya know? Plus the baby and puppy need to get outside and experience the world. ;)
    Posted in: Minecraft Mods
  • View coolAlias's Profile

    2

    Apr 20, 2017
    coolAlias posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    so long as you get the rupees and the wallets in 1.7.10, i'll be happy. I have a few mods that don't seem to be updating past 1.7.10....and at least one dead mod...sigh.

    That's the version I'm coding them for initially (easier to update usually than back-port), so yes ;)
    Posted in: Minecraft Mods
  • View coolAlias's Profile

    3

    Apr 16, 2017
    coolAlias posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Yeah, I can't say the idea of needing to be cautious about what I pick up in Minecraft excites me, but I can add it as an option at some point down the road.


    What I have right now are 7 types of rupees that are interchangeably craftable.


    The wallet is a permanent part of your character once you acquire it; Once you've unlocked the wallet, rupees picked up from the ground will automatically go into it rather than your inventory whether or not you are currently carrying an actual wallet item on your person.


    The wallet item will be needed to activate the rupee trading interface and will also have a custom inventory representation of the rupees it contains so that you can take some out and put them in your inventory (and vice versa). Once you have unlocked the wallet, you will be able to craft a replacement at any time.


    ZSS NPCs such as Barnes will of course have items that can be purchased with rupees, and I'm thinking I may add in a couple generic shop lists for regular villagers.


    Of course, all of the stuff that is finished was already done about a month ago, just before we decided to get a puppy. I expect she will continue to take most of my time for at least the next month or two - sorry for the delay. :P


    Posted in: Minecraft Mods
  • View LemADEC's Profile

    2

    Sep 21, 2016
    LemADEC posted a message on WarpDrive: custom ships, laser cannons and modular force fields!
    Quote from Kye_Duo»

    I'm prob not going to like the answer but, can you create a shuttle and have it completely inside the warp field of a larger ship and have the larger ship take the shuttle around or do you have to partially disassemble the shuttle?


    1.10 will have tiered ships so big ones can 'carry' smaller ones
    Posted in: Minecraft Mods
  • View DrZhark's Profile

    7

    Aug 11, 2016
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    I have updated the mod with the fixes:


    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds


    ...... and I'm back to porting the changes to 1.7 and 1.10

    Posted in: Minecraft Mods
  • View GrumpyDemon's Profile

    1

    Sep 1, 2015
    GrumpyDemon posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)

    Anyone fancy a weapon from an old abandoned franchise of Capcom?
    Here is my Mega/X Buster, it comes with 3 different bullets (uncharged,mid-charged and fully-charged)
    Still attempt to add more detail to the buster, but when you hold right click, the buster actually charging up.
    The Mid-charged and fully-charged don't look very good when shoot from the buster, still working on that.
    Some pics and download if anyone interested:
    http://www.mediafire.com/download/aa13vfaw2os0gks/Skins.rar


    Buster and bullets:

    Mid-charged

    Fully-Charged

    What you would look like when you hold down right click:

    Posted in: WIP Mods
  • View Slae's Profile

    21

    May 30, 2013
    Slae posted a message on [DEAD] The Laser Mod
    Hey Webmilio,

    I really want this mod, and it would be so cool if you can get this done. However, and please correct me if I'm mistaken, but you don't seem entirely enthused about completing this mod anymore. It would seem to me that you are doing it more out of obligation than passion. I can guarantee there is no one more psyched about this mod than myself and I look forward to playing it again (I check daily or more for updates). But I personally don't want you to work on the mod if it is not something you are excited about or really wanting to do. There are obviously others things in your life, and being a father of four, I know how life can get. What I'm really saying is this: I release you from the obligations and burdens of this mod. Only work on it if you are truly driven too. I believe any reasonable person awaiting the fruits of your efforts would agree. . . .maybe. B)
    Posted in: Minecraft Mods
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