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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    NEI has an option for a Biome ID dump.

    Posted in: Minecraft Mods
  • 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from KDanielle1217»

    Can this mod be added to an existing world without problems?


    yes, as it adds nothing to the overworld, but, if you have any mods that occupy the Dim-7 slot, you'll have to adjust TF's dimension ID in the config file for TF to prevent issues.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from rorodime»

    Uhh I'm sorry for not understanding this is what it says in my config.


    S:MC_SILVERFISH_DEFAULT <>
    S:MC_SKELETON_DEFAULT

    <MC|Ocean:MC|Plains:MC|Desert:MC|Extreme


    Could you please put exactly where the MC|Hell goes, is it after Mc Skeleton Default or?


    the lists are surrounded by <> to denote the actual list.

    The silverfish is empty hence nothing between <>

    due to formatting, the start of the skelly biome list is below the S:MC_Skeleton_default. <MC|Ocean:

    the other end of that list has a >, but you didn't bring the entire list in, so it is not seen in that snippet

    MC|Hell can go anywhere after the < but before the >

    so in that snipped it could go <MC|Ocean:MC|Plains:MC|Desert:MC|Extreme:MC|Hell

    or <MC|Hell:MC|Ocean:MC|Plains:MC|Desert:MC|Extreme

    or anywhere in the list.

    you could even empty the list to just be <MC|Hell> due to the fact that CMS uses dimension specific config files.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from AngleWyrm3»

    Such an excuse only limits your audience.

    I also have fastcraft, which speeds up some algorithms and they work well together.


    It would be better to address the incompatibility rather than freeze your mod in a time capsule.


    optifine screws with forge hooks and screws up many a mod. it ain't worth it.

    Posted in: WIP Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from Robijnvogel»

    Try adding Render API (and optionally Render API Enhancer). They solve quite some visual bugs that are caused by Smart Moving incompatibility with other mods.


    already have those. I know the TiC non-armor stuff won't render right even with these, but with IC2, I'd prob only be using the gloves, if that.

    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from zedehal»

    Mo Creatures - v8.0.0 Minecraft 1.8.and when i grow horses with hay i cant breed them ever. cuz they wont accept pumpkins!and have to wait for horses to just grow for themselves so be able to breed.its not big deal but ostriches not layig egg just made me crazier.maybe i reinstall game with new launcher too tomorrow.thanks for the mod if its maker is here.is there a way to change the rate of mobs spawning?oh and i cant get to mods option its key dose not work.and those little golems are disaster i try to dont see them ever cus when they die a block will appear in sky that wont go away ever and i can go throw it and is not a real block its just a picture of it. and i have to use mceditor to remove it.


    learn to punctuate, capitalize, and space properly.

    GUI died in 1.6.4.

    either use the command /gamerule mobGriefing false, or /cms frequency MOC|BigGolem 0 and /cms frequency MOC|MiniGolem 0

    the game rule will also disable creeper explosions doing damage

    vanilla horses don't use pumpkins, they use golden carrots and golden apples.

    Posted in: Minecraft Mods
  • 1

    posted a message on Smart Moving

    I got Optifine and now I can't see the animations when in third person... anyone know how to fix this?


    ditch optifine.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion

    I'm 1.7.10. All the mods I use are in 1.7.10.

    Posted in: WIP Mods
  • 1

    posted a message on Smart Moving
    Quote from GeDat»

    Players use smart moving in game world.

    and?

    Posted in: Minecraft Mods
  • 1

    posted a message on Smart Moving
    Quote from GeDat»

    Players in the world of games use this mod


    what are you talking about?

    Posted in: Minecraft Mods
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