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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Dakras»

    I've sorta thought of a cool idea that'd be.. unique for this..
    Maybe, we could have rideable ostriches? Why ostriches? well, theres not nessarily a reason not to have them, and they are rode for sport anyway..
    But they would spawn in the twilight grassland or so, similiar to horses, and be tamed with... er... somthing, not sure of what though. Im mostly sugesting this because theres no ridable thing in the twilight forest to help you get around faster,without potions..


    MOC has them.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from r00sty»

    Oddly enough, I can't find any that drop the eggs. They won't respawn in their dimension, none that I found would take a saddle and none of the drop an egg. Also, I can't seem to find the eggs in NEI or in the creative tab.

    Edit: Ah, its the blue fish egg, but it needs a damage value. Will report back.


    147 is the start I think.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from r00sty»

    I am having a pretty interesting problem, Any Wyverns I find in the dimension or spawn in with a spawn egg are non-tamable and do not drop eggs. Is there anything I could do to fix thes on my end?


    easiest way to get a tameable wyvern is by hatching an egg, not spawn egg.

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Boreeas»

    There seems to be a bug during world generation: http://paste.ubuntu.com/10743407/ - This happens during the first startup


    that is due to a mod conflict. most likely a mod that is heavy on the underground modification.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from firewolf815»

    I have 1.7.10 and whenever I try to ride an animal it crashes and I can't get off of it either. PLEASE HELP.


    you do remember the stock way of getting of animals changed a few MC versions ago right?

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from timkoster1»

    Is there a way to use Mo' creatures without CMS because CMS messes up my whole spawning.

    Things like cursed earth doesnt work, galacticraft messes up, and spiders enderman en wither skeletons dont spawn!

    Ik that CMS disables mobspawning and does it himself, but this only causes major issues.

    Is there a way to disable this ****? Because the config doesnt work and deleteing mocreatures does!


    the config for CMS isn't one file but many and are for each dimension. BOP will screw this up a bit for the overworld but you can work around it.

    you can reactivate the default spawning in the global config file for CMS.

    and if you are above 1.6.2(?) you don't need CMS at all.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from CaerMaster»

    First up, don't touch ANY of the .jar files.


    Start the minecraft launcher. Select the version of Minecraft you want. Start the game once. It'll create a profile and a "version".


    Download and run the Forge installer. Run it. It'll create a new "version" named something like 1.7.10-Forge10.13.2.1307-1.7.10. Create a new profile and select that Version. I ADVISE selecting and creating a separate game directory. Save that profile. Start it once. It'll properly populate the game directory with all the correct subdirectories and files.


    Now go back to the launcher, select that profile, click "Open game directory", and start dropping your mods into the mods folder. DO NOT mess with the insides of any of the .jar files unless SPECIFICALLY instructed to do so.


    not to mention, double check your mods and make sure they are for the version of MC you are using

    and look in your crash log file if it got created. If it didn't, check the FML log file, that will have more information.

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!
    Quote from bence98»

    What version of CC is needed? Because with the one I'm using (1.63), wrapping the controller will fail and return nil.


    which version of warp core do you have?

    Posted in: WIP Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Piplupluv»

    I am aware of that. I was asking if there was ids that I can use to summon/spawn them


    NAFAIK.

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Piplupluv»

    How does MCedit even work with mods? I always hear people say they use it to fix things that crash their game but wouldn't the non-vanilla blocks (in this case TF blocks) cause an issue or would they just appear as pink missing block boxes (like air does when you use it as a brush)?


    MCEdit used to have problems with mod blocks and would delete them if you edited a region with mod blocks in the area.

    now they just show as pink blocks, but a few vanilla blocks do as well due to MCEdit not using the current texture system.

    and since you'd just be deleting chunks, you don't really care about that.

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from MagmaFyre»

    Nope. Only spawn eggs. I'm looking for /give commands or maybe another mod that lets me have modded mobs without using redstone, etc.


    Hmm...in 1.6.4 they are there....or are all those from MOC......hmmm.

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Auric245524»

    Yes, that's another option. Forgot to mention that. I normally just use the resetting method.


    you can also use MCEDIT to delete all the chunks that don't have anything you build in them. I've done that before when I updated from 1.4.7 to 1.6.4.

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from MagmaFyre»

    Is there a way to aquire mob spawners in creative? I need fire beetles for an adventure map idea, and dispensing spawn eggs is not ideal.


    try NEI, you might be able to get it out of there.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Piplupluv»

    So I recently started a project using this mod and was wondering if there were ids you can use with the /summon command (to get biome/depth-specific mobs like ice/cave scorpions & polar bears) because the ice biome in my world is at 10k 20k according to Amidst.


    they are sub types of the regular scorpions and bears.

    Posted in: Minecraft Mods
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    posted a message on Smart Moving

    there is a tweak mod that fixes a bad MC behavior. It is called fastcraft and can help if optifine can't be used.

    all it does is disable the lighting check on chunk unload. Why MC does this IDK.

    Posted in: Minecraft Mods
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