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    posted a message on ChickenBones Mods
    Quote from HeroldTheSheep»

    I've got this crash involving all your mods on 1.7.10, it occurs when i'm in creative and I go to the decorations tab and scroll down then my game freezes and I get the internal server shutting down message. Here's a pastbin of the crash http://pastebin.com/yy7733BY

    Looking at the log it looks like its something with ender storage, I'd like to use it but if there is no way to fix it at the moment the only option is to remove it I guess.


    no, update. that version of enderstorage is ancient!

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Neither of those worked, in fact not using optifine caused the game to crash. BUT I did find out the issue! Apparently it was the mod Somnia, it was clashing with something about the NEI interface. I noticed the logs always mentioned Somnia as well so i uninstalled that and it worked! So I guess a not should be the NEI doesn't work exactly well with Somnia it seems.


    how can not using optifine cause it to crash? that makes no sense.

    but the fact that somnia doesn't like NEI does make sense. I know that Pixelmon isn't compatible with NEI at all.

    Posted in: Minecraft Mods
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    posted a message on Dynamic Transport (Moving Elevators in Minecraft) UPDATED:07/20/2014

    you can pick up Rail Craft, it has elevator tracks you can use.

    Posted in: WIP Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from ELSABA01»

    Hello, I was having a "Biome ID conflict" when I installed this mod to a modpack I made and had to change the Biome ID numbers in the config file. I bumped each of the numbers up by 100 units (41 would become 141), and the chat still read "The Twilight Forest mod has a Biome ID conflict" or something like that. I then, lastly decided to bump the updated numbers by 1000 (141 would turn into 1141). This crashed my game. I will paste the crash log into the below PasteBin link, I have no idea how to actually understand any of it. :(



    http://pastebin.com/FfJ2kvGY


    biome ID's have an upper limit. (128 I think.) anything over 128 will be seen as a sub-biome of a biome with an ID of less than 128. Too high and you just crash.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from kaisoul»

    been playing the 1.8 version and i gotta say i love the mod but how are people able to survive the poison and werewolves....i last about a week if lucky them squished hard...


    silver skelly swords should decimate werewolves

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods


    Better Furnaces V4.3

    bspkrsCore Universal 6.16

    treecapitator universal - 2.0.4

    More Crafting Recipies 2.20

    deconstruction 2.2.5

    Animal Bikes for 1.7.10

    AnimalsPlus 1.2

    AquaCulture 1.2.5.15

    ArmorEffectMod 1.2.0

    Backpack 2.0.1

    Bamsgrave 1.4.2_01

    BetterVillages 0.4

    BiblioCraft 1.10.4

    CodeChickenCore 1.0.5.37 (Have tries to most recent as well)

    CodeChickenLib 1.1.3.134

    Damage indiators for 1.7.19

    Decocradt 2.0.2

    denseEBores 1.0

    Draconic Evolution 1.0.1

    dymanic Lights for 1.7.10

    Enchanting Plus Mod for 1.7.10

    enhanced portals 3.0.12

    Extra Food .7.15

    Farseek 1.0.8

    FastCraft 1.21

    Gregs Lighting 1.11.2

    HGP 1.1.0.4 (Horizontal Glass Panes)

    HxCCore 1.5.0

    HxCEnchants 1.6.2 for 1.7.10

    Memory Cleaner 1.4

    Minestuck 1.4.1

    Autofish 0.4.9

    VoxelMap 1.5.15

    More health Enchanted 6.3

    MoreEnchantments 1.3.2.1

    Mouse Tweaks 2.4.4

    MoVilages 1.3.1

    MrCrayFishFurniture 3.4.7

    Mystcraft 0.12.1.00

    NEI 1.0.4.79 (Have tried to with most recent btw)

    Not Enough Keys 1.0.0b29

    Optifine HD U C1

    Presence footsteps r5b

    RecipeAPI 1.0.1

    SimplyPaths 1.1.1

    Somnia 1.4.1.23

    Streams 0.1.4

    Update Checker Mod for 1.7.10

    Waila1.5.8a

    Ztones 2.2.1


    This is the list


    have you tried updating WAILA?

    also, try it without optifine. that mod messes with forge hooks and can screw up mods.

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from leonelmegaman»

    it does crash when i try to add them also even if i add them no mobs aside snakes spawn on deserts.


    syntax is very important. one typo will kill it.

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    There is no crash log I can get the log of it but it tends to be extremely long. What happens is forge asks me to have a minimum of 1.0.4 of NEI which is higher than the reccomended version but those versions seem to cause a 2081 OpenGL error whenever NEI is enabled. Water textures glitch and follow the screen before popping back into place if you look away. The hit box of blocks glitch out and the inventory teleports to the left while leaving the GUI in the middle with nothing appearing on it.


    mods list please. with versions. include forge

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Stormfront12»

    Not there either :/


    darn....can't find it....IDK then...

    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from Y5HT4R»

    I did, it crashes on startup without mods:


    ---- Minecraft Crash Report ----
    // Oops.

    Time: 14/07/15 21:21
    Description: Initializing game

    java.lang.IllegalStateException: can't pop unfinished ProgressBar Rendering Setup
    at net.minecraftforge.fml.common.ProgressManager.pop(ProgressManager.java:35)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:492)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.fml.common.ProgressManager.pop(ProgressManager.java:35)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:492)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 115667840 bytes (110 MB) / 269381632 bytes (256 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.127.1103 2 mods loaded, 2 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{8.0.127.1103} [Forge Mod Loader] (fml-1.8-8.0.127.1103.jar) Unloaded->Constructed->Pre-initialized
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 347.52' Renderer: 'GeForce GTX 760M/PCIe/SSE2'
    Launched Version: 1.8-FML8.0.127.1103
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 760M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)


    So I tried with the Version before that but almost no Mods work. Until now only the Shaders Mod worked.


    no, you didn't update. current recommended forge for 1.8 is .1450.


    how are you installing forge and what launcher are you using?

    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving

    try updating forge

    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from bigbigcheese»

    Does anybody else get an issue where the graphics drivers crash and recover every 5 or so minutes whilst using this mod? I'm trying to diagnose whether it's this mod, or my dying graphics card...


    not me.

    the only real way to tell is to do something else graphics intensive and see if you crash.

    Posted in: WIP Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from chjade84»

    Does anyone know if the mod updates affect the already-loaded chunks in Twilight Forest? I've finished TF and thought it would be cool to live in the abandoned castle. What I'm getting at is, if I move in and one day update the mod, will there be the bosses in all over my new base? :D


    no, nothing new will spawn.

    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from 0willabusta0»

    gany's surface ladders dont work and so dont ones from ropes+


    have you tried holding the grab button with them?

    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving

    not enough information, need forge version and any other mods you have.

    Posted in: Minecraft Mods
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