would it be possible to make the seared stone bricks prevent mob spawning or perhaps a version that did? It would be nice to have something from this mod that could be used to make floors and prevent mobs from spawning, without having to resort to getting a mob spawn control mod and potentially modifying hundreds of entries? (I have MOC and CMS, but I'd have to modify the config setting for each and every hostile mob in there).
Stairs from Carpenter's Blocks currently don't work with Smart Moving.
Either that or I'm a dunce who missed an obvious detail somewhere.
how do they not? oh, are you talking about that bug that sometimes you can't walk up them? I have that fluctuate between working and not without changing a thing.
They were creature by default. Perhaps the dev is intentionally blocking other mod's mobs, maybe it's a bug I have not idea. Anyway I'm about to give up on 1.8 for now, since I also have the exact same bug as DragaoNimHe - Whenever you try to breed the vanilla horses the "foal" spawns fully grown, and you can never interact with it in any way.
Sucks since 1.8 performs much better than 1.7.10 on my pc.
MOC 1.8 is still WIP so there are going to be bugs
have you tried fast craft?
count the actual mods, not any of the mod files nor the mods list, forge itself is counted in there and has 3 parts, Forge, Forge mod loader, and Minecraft Coder Pack.
I've only just caught up on all the updates that TF has had since 1.6.4 and I'm pretty impressed. I'm creating a personal modpack and keep it super close to vanilla. It's for me use on a server. I don't want use more than 20 at max and keep it to slightly enhance vanilla. I don't want something that massive alters the terrain or adds any tech or complex systems. TF is supposed to be the only big thing in it. Here's my lineup so far. Mind you, this is just all the mods I need compiled in one spot. I know some of these are only client-side and others are server side. :3
I wanted to know, will the vanilla armors be enough to progress through TF without too much difficulty? And if not, is there something that is super close to vanilla or just a little bit better than vanilla to use?
I'd also look at rail craft. doesn't add anything crazy, maybe try battle gear 2 mod, and/or the dynamic sword skills mod, it adds LOZ style sword skills to the game.
and also smart moving, I almost can't play without that mod.
No, the birds are all set to CREATURE like I want them to be. I'm just modifying the config file called 'overworld'. I'm not using BOP. And btw it's not just the birds I tried CMS with the Ultimate Unicorn Mod and that is completely ignored also, same deal. Any other ideas? If not I guess I'll just wait for the JAS update.
They are not empty, there are exactly what I want them to be which is why it's annoying. JAS is not out for 1.8.
ok, now double check the spawn settings for the birds themselves and make sure that none of them are listed as "UNKNOWN" or UNDEFINED in the spawn type.
and make sure you are modifying the right set of config files, some mods, BOP in particular, change which folder CMS looks at for the overworld.
okay thanks do you know exactly what command i need to do in order for the mo creatures to spawn?
that depends on what you want to do, some things are easier from the config files, using notepad++ or wordpad.
and if you need to tweak biome groups, turn off word wrap, it makes reading that file soooo much easier.
Is it possible to set Custom Mob Spawner to allow mobs to spawn from other mods? I want to use Mo'creatures along with Exotic Birds but currently whenever CMS is active is completely stops the exotic birds spawning. If I lose CMS, the birds spawn fine, but then all the sea creatures spawn on the land and die and oceans are empty. I could just set sea creature spawn to 0 but I'd really like to get the fish sharks and dolphins PLUS exotic birds in the same world. Is this possible? I'm using the 1.8 version.
you may have to set the default biome group lists for the Exotic birds, if they are empty they won't spawn.
or you can try some other mob spawn control mod, Just Another Spawner is one, may not be updated to 1.8 though
Edit: So I thought it may be a mod conflict, so I went and disabled all the mods I have. I'm still getting the problem. Furthermore, I noticed that when I go into "Options" in the inventory menu, whenever I switch "Global" to "World", it never sticks, and when I exit the options and go back into them, it reverts to Global, even when I've tried using world overrides.
Because the only things different between a vanilla copy of MC and my install right now are the presence of Forge and the three mod .jars this mod is dependent on, I can't see the problem being anywhere else unless it's a fundamental glitch with MC 1.7.10
Edit 2: So I tried updating both Forge and NEI, still not working for me. This is as baffling as it is frustrating. I just want to be able to use the damn mod...
here's what that button does in the upper corner. it just cycles to let you set the world override options, not use them. it will always revert to setting the global settings.
what I meant by cycle was switch once for the setting for utility/cheat/recipe and see if that fixes it.
i have CMS installed i just dont really get what you mean
some people try to modify MOC's config files to adjust spawning when they have CMS installed, which will do nothing.
since you have CMS installed, you need to adjust the CMS config files, or use the /cms commands, though the biome group ones don't like to work.
I'm not sure that I do? I'm looking at the menu, the button up top right is "Global" and in the inventory settings, NEI is enabled. If I hit "Global" and change it to "World", then it says world overrides are already disabled and it's currently using the global settings for all options.
it isn't that obvious in the GUI if you have something on world override or not. cycle the world override for that setting.
I wasnt able to make stone parts at all until i updated the mod.
And i still cant mine coal prperly, soemthign msut be bugging out my mods because i wasnt able to mine coal and tin until i had a bronze toolhead with +1 mining level giving it mining level redstone, and for some odd reason it breaks twice as fast as normal despite its stonebound modifiers and +2 moss.
and also i dont have a config file for iguana/tinkers. dont ask me how thats possible, i dont know, its jsut not there. i think i somehow managed to FUBAR my minecraft and have to srtart over,
save the map, it may not be completely dead, just mostly dead.
So NEI shows up and all, but I can't use it to spawn any items or anything, only view recipes, and the things like weather change and gamemode switching are just gone. I've tried enabling them in the options but it just doesn't work. Is there some kind of external thing I need to change, like a .cfg option, or a cheat code I need to input or something? Or might it be a mod conflict? I have the Aether II mod, which has an annoying overlay (which I guess I need if I want to run that mod anyway) but that's really the only thing I can think of that conflicts.
Versions I'm using are "CodeChickenCore-1.7.10-1.0.4.29-universal", "NotEnoughItems-1.7.10-1.0.3.74-universal", Forge 10.13.4.1448, game version 1.7.10.
you have the infamous "world override is default" setup. you have to disable the world override for that option.
Hi i have a problem with mo creatures where like none of them are spawning and i've tried re-downloading it and i've turned on mob spawning true in my game and nothing happens and this causes it to not spawn default minecraft mobs like cows, sheep, pigs, etc.. and ive tried opening the mo creatures mob thing where it allows you to edit how much of what spawns and i've tried switching the keys but for some reason it wont open and yes i do have custom mob spawner installed also when i spawn in the animals like through creative mode when you tame and animal and type in the name it's all glitched out and and so are the cat beds it wont let make make a specific color and when i do make a cat bed it turns out all derpy and doesn't look normal can you please help me? Please and Thank You.
the GUI mostly died in 1.6.4. you have to modify everything by the CMS config files, or by commands. if you have CMS installed. if you don't, it will be MOC config files only.
0
would it be possible to make the seared stone bricks prevent mob spawning or perhaps a version that did? It would be nice to have something from this mod that could be used to make floors and prevent mobs from spawning, without having to resort to getting a mob spawn control mod and potentially modifying hundreds of entries? (I have MOC and CMS, but I'd have to modify the config setting for each and every hostile mob in there).
0
how do they not? oh, are you talking about that bug that sometimes you can't walk up them? I have that fluctuate between working and not without changing a thing.
0
MOC 1.8 is still WIP so there are going to be bugs
have you tried fast craft?
0
count the actual mods, not any of the mod files nor the mods list, forge itself is counted in there and has 3 parts, Forge, Forge mod loader, and Minecraft Coder Pack.
0
I'd also look at rail craft. doesn't add anything crazy, maybe try battle gear 2 mod, and/or the dynamic sword skills mod, it adds LOZ style sword skills to the game.
and also smart moving, I almost can't play without that mod.
0
what were they by default?
0
ok, now double check the spawn settings for the birds themselves and make sure that none of them are listed as "UNKNOWN" or UNDEFINED in the spawn type.
and make sure you are modifying the right set of config files, some mods, BOP in particular, change which folder CMS looks at for the overworld.
0
that depends on what you want to do, some things are easier from the config files, using notepad++ or wordpad.
and if you need to tweak biome groups, turn off word wrap, it makes reading that file soooo much easier.
0
you may have to set the default biome group lists for the Exotic birds, if they are empty they won't spawn.
or you can try some other mob spawn control mod, Just Another Spawner is one, may not be updated to 1.8 though
0
here's what that button does in the upper corner. it just cycles to let you set the world override options, not use them. it will always revert to setting the global settings.
what I meant by cycle was switch once for the setting for utility/cheat/recipe and see if that fixes it.
0
some people try to modify MOC's config files to adjust spawning when they have CMS installed, which will do nothing.
since you have CMS installed, you need to adjust the CMS config files, or use the /cms commands, though the biome group ones don't like to work.
0
it isn't that obvious in the GUI if you have something on world override or not. cycle the world override for that setting.
0
save the map, it may not be completely dead, just mostly dead.
0
you have the infamous "world override is default" setup. you have to disable the world override for that option.
0
the GUI mostly died in 1.6.4. you have to modify everything by the CMS config files, or by commands. if you have CMS installed. if you don't, it will be MOC config files only.