well, i see some sort of black, fume lines coming from the ground in dark forests
Damn the enforced progression. Its a fine concept, but without any form of easily obtainable, obvious guide, it's horrid
try to enter one of the zones too soon and a koboloid spawns. kill him to get a journal that tells you what you should try first.
and you just look at the achievements. it follows that.
delete your CMS config files if you have used previous versions.
then after you regen the files, check and make sure the following settings are correct:
1. in global make sure the setting for doMobSpawning is false.
2. in the overworld folder (assuming you don't have BOP), the entity spawn types config file, make sure the spawn limit for creatures isn't set too high, and check water creatures it likes to default to 5 for some reason.
3. in the environment config file in the overworld folder, you can try setting the enforce spawn limits to true if you don't get better results, as well as setting force despawn to true.
please note, the game will not despawn mobs if you lower the limit, you will have to use the /cms killall MOD|Mobname command to forceabley remove mobs.
check the biome lists for the horses, they may have gone wonky on the default settings. turning off word wrap helps reading the biome list config file.
Yeah hi everyone
New to the forum, hopefully you here will be able to help me with the bug I keep having.
Downloaded tinkers', wanted to see what's it all about and it seems fun for all I can say.
Sadly, I ran into a problem my smeltery items don't show up. I can't craft them I can't do anything with them.
Minecraft version is 1.8.8, optifine is the latest version, forge is the latest version, tinkers' is the latest version.
Any idea on what could be causing it.
I've tried disabling opti but it doesn't help at all.
Those are the only mods I have, also no texture packs or anything else.
1.8.8 version is still WIP, expect bugs and missing items.
if you are attempting to use TC version 1.8.8 please note that this only works for 1.71.0. this version is not a 1.8.8 mod.
I keep on getting this crash every time I die. Please tell me how to fix this or if the issue is within the mod. My FORGE is good enough to play with the mod and the current minecraft is 1.8, as well as the version of this mod.
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
PlayerAPIPlugin (PlayerAPI-1.8-1.4(PL).jar)
CCCDeobfPlugin (unknown)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal(CO).jar)
SmartCorePlugin (SmartMoving-1.8-16.2(SM).jar)
MoreCommandsLoadingPlugin (MoreCommands-1.8-2.6 (ME).jar)
FMLPlugin (InventoryTweaks-1.59-176(IN).jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal(NO).jar)
NowWithRendering (redstonepaste-mc1.8-1.7.1(RE).jar)
Contact their authors BEFORE contacting forge
// Daisy, daisy...
Time: 1/6/16 3:06 PM
Description: Batching chunks
java.lang.NullPointerException: Batching chunks
at net.smart.moving.SmartMovingSelf.isSneaking(SmartMovingSelf.java:3101)
at net.smart.moving.playerapi.SmartMovingPlayerBase.isSneaking(SmartMovingPlayerBase.java:243)
at api.player.client.ClientPlayerAPI.isSneaking(Unknown Source)
at api.player.client.ClientPlayerAPI.isSneaking(Unknown Source)
at net.minecraft.client.entity.EntityPlayerSP.func_70093_af(EntityPlayerSP.java)
at net.minecraft.entity.player.EntityPlayer.func_70047_e(EntityPlayer.java:2155)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:73)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:38)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.smart.moving.SmartMovingSelf.isSneaking(SmartMovingSelf.java:3101)
at net.smart.moving.playerapi.SmartMovingPlayerBase.isSneaking(SmartMovingPlayerBase.java:243)
at api.player.client.ClientPlayerAPI.isSneaking(Unknown Source)
at api.player.client.ClientPlayerAPI.isSneaking(Unknown Source)
at net.minecraft.client.entity.EntityPlayerSP.func_70093_af(EntityPlayerSP.java)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal(CO).jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
SmartCorePlugin (SmartMoving-1.8-16.2(SM).jar)
net.smart.core.SmartCoreTransformer
MoreCommandsLoadingPlugin (MoreCommands-1.8-2.6 (ME).jar)
com.mrnobody.morecommands.asm.transform.TransformBlockRailBase
FMLPlugin (InventoryTweaks-1.59-176(IN).jar)
invtweaks.forge.asm.ContainerTransformer
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal(NO).jar)
codechicken.nei.asm.NEITransformer
NowWithRendering (redstonepaste-mc1.8-1.7.1(RE).jar)
net.fybertech.nwr.NowWithRendering
Launched Version: 1.8-forge1.8-11.14.4.1572
LWJGL: 2.9.2
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Misa+.zip, Les Misa+ patch 1.8.zip, redstonepaste_misa.zip, BDcraft Sounds Pack.zip, Mineralogy_high-res.zip, BaseMetals.zip, PR Luminance - Full.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
try without optifine and see if you get the same issue.
0
try to enter one of the zones too soon and a koboloid spawns. kill him to get a journal that tells you what you should try first.
and you just look at the achievements. it follows that.
0
ah, sometimes other mods that add mobs can cause CMS to go wonky. especially if they add their own mob spawn system
1
delete your CMS config files if you have used previous versions.
then after you regen the files, check and make sure the following settings are correct:
1. in global make sure the setting for doMobSpawning is false.
2. in the overworld folder (assuming you don't have BOP), the entity spawn types config file, make sure the spawn limit for creatures isn't set too high, and check water creatures it likes to default to 5 for some reason.
3. in the environment config file in the overworld folder, you can try setting the enforce spawn limits to true if you don't get better results, as well as setting force despawn to true.
please note, the game will not despawn mobs if you lower the limit, you will have to use the /cms killall MOD|Mobname command to forceabley remove mobs.
0
post a crash log please, inside spoiler tags
from a Forge 1558 run.
0
warping through shields? none, passing through shields if you do some fancy stuff, plenty. TNG had a few episodes, especially with the borg, Voy.
0
check the biome lists for the horses, they may have gone wonky on the default settings. turning off word wrap helps reading the biome list config file.
1
do you have CMS installed?
0
you have to set it up in the config for warp core
0
it is still WIP, so some things aren't quite finished.
0
1.8.8 version is still WIP, expect bugs and missing items.
if you are attempting to use TC version 1.8.8 please note that this only works for 1.71.0. this version is not a 1.8.8 mod.
0
this mod has many programs prewritten for CC. there are only a few of the more advanced devices that need you to program your own code.
0
nope.
0
try without optifine and see if you get the same issue.
0
nothing, those can't work with smart moving.
0
um, isn't open periph already compat with open comp?