All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Fairy Lights - Decorate your world with hanging lights and bunting!
    Quote from The_Chog_Blog»

    I used to have this mod when i played minecraft 1.11., but now I want to play minecraft 1.10.2 but when it loads in it says "Fairy lights is missing a mod it depends on Include the following mod or remove fairy lights, Forge 12.18.3.2254 or above, but there is no mod it depends on, plz help, but this is a greate mod!


    um...it is saying that you don't have a high enough forge version. get a higher forge version for 1.10.2. the latest for 1.10.2 was 2511. You prob went with recommended rather than latest, which latest is what you need for this mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.7.10] WarpDrive: custom ships, laser cannons and modular force fields!
    Quote from SpikeWalker»


    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 2/17/18 8:35 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: cr0s/warpdrive/item/ItemIC2reactorLaserFocus
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: cr0s.warpdrive.item.ItemIC2reactorLaserFocus
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 35 more
    Caused by: java.lang.NoClassDefFoundError: ic2/api/reactor/IReactorComponent
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 37 more
    Caused by: java.lang.ClassNotFoundException: ic2.api.reactor.IReactorComponent
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 41 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 43 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 159574136 bytes (152 MB) / 335544320 bytes (320 MB) up to 1073741824 bytes (1024 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 6 mods loaded, 6 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
    WarpDriveCore{1.7.10-1.3.30.-} [WarpDriveCore] (minecraft.jar) Unloaded->Constructed
    ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar) Unloaded->Constructed
    WarpDrive{1.7.10-1.3.30.-} [WarpDrive] (WarpDrive-1.7.10-1.3.30.-.jar) Unloaded
    Launched Version: 1.7.10-Forge10.13.2.1230
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 630 GL version 4.5.0 - Build 22.20.16.




    *hurk
    where did you get that forge? it is ancient for 1.7.10. Pick up version .1614
    also, your warp drive isn't even the latest
    you're new to modding aren't you?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.7.10] WarpDrive: custom ships, laser cannons and modular force fields!
    Quote from SpikeWalker»

    When I try to run this mod on 1.7.10 it always crashes the game. I have downloaded Forge for 1.7.10 and ComputerCraft for 1.7.10. I have no idea what is wrong. Is there anyone who can explain this to me?


    crash log in spoiler tag please.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)
    Quote from blue3sonic55»

    Hey I have a question, is it possible to use blocks that I have created on skin templates such as helmets? I want to know because I want to have more detailed eyes than I can do with a skin creator or by just painting the skin. To better define what I mean by "use blocks", I have created a block with the armorers workshop and I wish to use it on my character as a helmet as I would be able to a normal equipment cube. But when I go through the process with my custom block that I would with an equipment cube to overlay the eyes but when I go to save it, it says "nothing to save". Does anyone know a way I could use my custom blocks like they're equipment cubes? I've tried reskining the cube itself but it didn't work and when I try to add the cubes to the helmet i'm trying to make but it ends up only saving that part of it. If anyone could tell me how to fix this or go into detail in editing a single equipment cube I would appreciate an answer.


    the only things you can use are the various types of equipment blocks.
    you can't use a custom block within another skin for anything.
    Posted in: WIP Mods
  • 0

    posted a message on Game crashes the moment the title screen appears

    try reinstalling java. make sure you get the version that matches your OS, ie 32 bit if only a 32 bit OS; 64 bit for 64. you'll have to find that out yourself

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)

    not sure, never skinned anything myself.

    you can make a backup of your world and try the skinning table, if you can't get it off you can restore your backup

    Posted in: WIP Mods
  • 0

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)

    you talking about the armourer or the equipment library? the armourer works just fine.

    Posted in: WIP Mods
  • 1

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)

    Hey!
    I have a question... How can I get the template of an armor out of the armor? I do not want to delete it or erase the template. You see, I accidentaly deleted the original template

    Is there any way of getting the template back from an armor?


    put the armour in where the blanks go and hit load, then you can save more.
    Posted in: WIP Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from Sparkplug05»

    Any plans to add the javelins or throwing knives back into the mod? Those were nice. So was the armor from 1.7


    armor was add-on
    Posted in: Minecraft Mods
  • 0

    posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)
    Quote from DCDeception»

    How?

    never go into a mod and delete files, unless directed to by the mod author.
    go into the mods list in your main menu
    find the mod in the list
    click on it
    click on the config button that shows up
    click on the open screen customizer button
    drag the side toolbars to where you want them
    hit done
    enjoy
    Posted in: Minecraft Mods
  • 0

    posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)
    Quote from DCDeception»

    I have an issue while using RPGHud (Legacy) on 1.7.10, can I somehow remove the HUD of the dual wield hotbars?

    The issue:


    no, but you can move them.
    Posted in: Minecraft Mods
  • 0

    posted a message on 60 FPS lock (Fullscreen)

    did you make sure to turn the FPS limit to unlimited? MC has a separate FPS limit setting independent of Vsync. also, make sure none of your mods have an independent FPS limit.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from SoreTDC»

    Is this mod still being actively updated? I've been running it on a server and have run into some bugs. It doesn't seem to have a github or anything though? Anyone know of alternatives? I need something with animals and lots of mounts.


    what version?
    Posted in: Minecraft Mods
  • 0

    posted a message on Server ownmodpack crash

    1. spoiler tag not code

    2. looks to be an issue with evilcraft, specifically a config. Try the following:

    1. delete the configs for that mod, they can get corrupted or go bad

    2. make sure you have all the dependencies that mod requires installed as well

    if the above doesn't fix it, you may have an incompatible mod in there

    also, you have Biome ID conflicts. this won't cause crashes, but it will cause terrain generation issues.

    Biome ID conflicts aren't as straightforward to fix as the old block ID conflicts. Biomes 0-127 are considered main biomes and ID's 128-255 are considered sub biomes of the ID that is 128 previous to it. IE 128 is considered a sub biome of 0, 129 is sub to 1, etc.

    So long as the main biome ID doesn't get used in the overworld, the sub won't as well so you can pair up biomes that way.

    Posted in: Modded Client Support
  • 0

    posted a message on Minecraft got stuck at Mojang screen

    java 7? might I recommend updating to 8.

    Posted in: Unmodified Minecraft Client Support
  • To post a comment, please or register a new account.