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    posted a message on (updated)Customizable ships: a how-to
    I... Vaguely agree with you. This is a very generalized statement of how it would need to be done, and it doesn't address the some major issues of it's implementation. I need to do diagrams to explain my position here, but I only have 15 minutes, so it'll have to wait until I finish work.
    Posted in: Suggestions
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    posted a message on Desert Sand vs Beach Sand
    Quote from Drury »
    No, I think there should be two kinds of sand: Desert and beach. Desert sand will be generated only in deserts and beach sand will be generated only near water (just like it does now). Easy as pie.


    And redundant as hell!
    Posted in: Suggestions
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    posted a message on Vague Inspiration
    Quote from Eylk »
    Please no...leave Minecraft's simple graphics alone and keep lag to a minimum...

    Keep the lag population down, have your particles spayed and neutered...


    This is pretty simple, visually.

    Also, I haven't actually had normal gameplay lag at me yet. The only thing that makes my computer lag thus far is chunk rendering. (I never saw any of the huge water floods, so I'm not sure how much it'd take for them to impact my computer. I guess I could cause one in free play on my own, but whatever)
    Posted in: Suggestions
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    posted a message on LightWarriorK's Big Book of Alchemy
    How about not posting in topics that are 5 months old and haven't had any substantial contributions in a fair while?
    Posted in: Suggestions
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    posted a message on Ships and how they should work
    Quote from Invertin »
    Quote from ZirumsHero »
    Have the blocks transform from regular blocks to entity blocks when placed on the hull?

    It's not quite that simple. Every single entity block is going to have it's own collision, own calculations.

    In other words it's going to be either really laggy, or there are going to be major collision errors. And it might even be both of those.

    And even then, allowing someone to create a ship any way they want is going to cause problems in terms of balance. Someone is going to make a highly efficient, low-block ship that can take down any other ship, and then there'd be no place for bigger, elaborate ships. It'd be much easier for everyone involved if we had a few pre-made boat designs, as per the current plan.


    However bland that may seem, that's kind of how it actually was. If you study boats, most of them fall into about 20 categories, and even those categories aren't all that different from one another, most of them only varying in what they were used for or made of. Minecraft could easily simplify this down to a maximum of 5 ship classes, each with a specific function. The only problem I can think of, is how we're going to go about building them. Building anything larger than a minecart or mineboat on the crafting table seems a little silly, and difficult considering the space limitations. I dislike the idea of useless intermediary materials. And carrying a huge boat in your inventory just kind of brings how unrealistically large our inventories are into sharper focus.
    Posted in: Suggestions
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    posted a message on Ships and how they should work
    ZirumsHero, the main problem here, is that the grid for placing blocks is static. It can't move with the blocks. When sand and gravel fall, the block is replaced with an identical entity, which falls, and is then replaced by the original block when it stops. Entities don't have a grid system following them around.

    In order to make block-buildable entities, like what you're describing, every base for building, such as a hull, would need to have it's own block grid which moves with it, and any blocks placed in it would need to be unique entities programmed to move with the base's grid.
    Posted in: Suggestions
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    posted a message on 'Rounded' crystals - Now with demonstration applet
    Aw that'd be awesome.
    Posted in: Suggestions
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    posted a message on Pumice
    If he ever implements literal gravity, it could be a way to make fortresses float in water. An okay idea, I suppose.
    Posted in: Suggestions
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    posted a message on An alternate take on blueprints
    Quote from Nazzer »
    If it is the case that Kydo thinks badly of intermediate materials, I need only point out that there already are such object in the game. Sticks, Bowls, and iron/gold bars serve no purpose other than being used in crafting.


    And I would like them to. I'd like to be able to hang the swords and tools on walls, or place them on tables. I'd like to be able to stack gold bars and make physical piles of wheat, or make fences or supports out of sticks. I think crafting, and all inventory items, should be DIRECTLY related to building in the environment.
    Posted in: Suggestions
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    posted a message on Ships and how they should work
    Yes, it would be possible to make very large ships. Yes, it is possible to make them somewhat customizable. However, the larger the individual components become, the more clumsy the construction process becomes. The smaller the individual parts get, the more troublesome and elaborate the construction process becomes. If a whole ship is a single entity, how would you transport it? In your pocket? carrying the mineboat/minecart is already really pushing it.

    I would LOVE to have huge galeons and clippers and have pirates and trade routs and sea races and fight enormous sea monsters as they wrap their barbed tenticles around the ship's mast...

    But because of the block/entity/particle mechanics, implementing such a thing in Minecraft would be CRAZY complicated.

    HOWEVER!

    This is Notch we're talking about. I'm pretty sure that if he thought it was a good idea, he'd be able to do it within a month. Why? Because he's WAY too ****ing awesome at what he does.
    Posted in: Suggestions
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    posted a message on Vague Inspiration


    Aw man, that is so cool. Found it on DA at http://cezkid.deviantart.com/art/retro- ... A24h&qo=21.

    As soon as I saw it, it made me think of how the particle effects look, like the crumbs we get when smashing blocks. So, it's got me thinking. If we put the particle effects into more complex 3D behavior, what kinds of awesome things could we make with it?

    We could use it to make leaf blocks look like they're swaying in the wind, for one thing.

    Or we could use it to make an effect for sand blocks pouring from space to space, rather than falling as chunks.

    Or physical waves in magma and water!

    Or actual bubbles under water! The smoke from fires could be made much thicker!

    The only problem is how many little objects your computer would wind up processing all at once. Meh. I just thought it was cool, and it made me think of Minecraft.
    Posted in: Suggestions
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    posted a message on Anything but Land Claim Flags
    Oh for ****'s sake, why are people STILL arguing about this?! I know I said I don't want to get into this whole mess again, but it's just annoying to see how ignorant people can be. I mean, both sides have been arguing the same points since the subject came up! Some of us want to rip each other apart, some of us don't.

    1. The things you are able to do on a server are going to be controlled by the person who runs the server. Notch has been progressively working on giving server administrators more and more control over how the game works for them as he works more and more on multiplayer. I'm pretty sure there will be servers that won't allow you to place, or maybe even craft, such claim flags. If there aren't, I'm sure you'll have the ability to make a server of your own.

    2. Nobody knows how Notch wants the flags to work, really. They could control a vertical column, or a bubble around the flag, or they may control an area based on their arrangement or what they're made of... Nothinbg's really been defined about them, except that he has some intent to make something that will allow us to claim a location as our own.

    3. INFINITE MAPS. And they're only going to get bigger, as he finds new ways of streamlining the data so the world gets taller and deeper. Area claimed? Go somewhere else. Chances are, you'll find something just as cool, (If not cooler) elsewhere

    4. If we can put ourselves together into groups, and flags can be assigned to GROUPS of people, that will allow people to work together without the flag getting in their way. Want to join the fortress? Ask to join the group! With that system, a person could be a member of several groups, having access to several places in the world, and still have his own camp claimed under his name only.

    5. We have no idea how powerful the flags will be. Will they make EVERYTHING IMPERVIOUS TO EVERYTHING, or will they just make some things more difficult? For example, will the flags go so far as to prevent water/magma from flooding into their area? Will they prevent people from opening chests? Will they prevent fires from spreading into your area? Will they stop people who aren't you from starting fires in your area? Will they stop mobs from spawning? Will they stop people from killing mobs in your claimed area? Will they prevent people from even scooping water from a well outside your house, or opening your doors? To what extent will the flags have power over your area? Personally, I'd prefer the flags simply prevent blocks from being destroyed easily. Basically, it'd just double the destruction time of all materials for people who aren't on your list. They could still tunnel through your stone wall, but suddenly having 3 layers in the way actually represents a problem. I want there to be competitive play and warfare. I don't want someone drawing cocks on my lawn or filling my house with dirt while I sleep or go to work.

    6. We NEED some form of land claim flags. If I can just tunnel anywhere I want with my iron tools, it doesn't matter how excellent your traps are, because I can just dig them up, or dig around them. People can't stay online 24/7 guarding their stuff. I could easily wait until someone has logged out, and then systematically disassemble their fortress, block by block. And unlike free play, this would have definite benefit to me, due to the resources I'd suddenly have at my disposal. And death wouldn't be a problem, as I'd just respawn and walk back! Frankly, if I can't claim my stuff and protect it, and neither can you, it will be more beneficial to me to just destroy your stuff when you can't protect it, as I wouldn't need to go adventuring underground. If there is no adequate way to physically defend our stuff, the only logical way to play, is to dig your base into a dirt cliff face, and seal the door with dirt so nobody knows it's there, and never interact with anyone, or they'll destroy/steal everything you've worked on.

    7. Griefing is different from aggressive playing. If someone kills you for your diamond sword, that's a highly aggressive, competitive person. If a person fills your house with magma while you're logged out, just because he wants to wreck your stuff, he's a griefer. The difference is in the intent behind the action. Griefers have no intention in actually playing the game, they just want to attack people and make others upset, by wasting our time and effort. They're the same people who look for any reason to complain to your supervisor. They're the same people who want to burn, ban and censor the media. They're the same people who look for any excuse to sue you. They're the same people who spit on the wall above the urinal in the public restroom. They're the same people who spraypaint random squiggles all over your car. (And no, I don't mean graffiti tags, I mean literal zig-zag squiggles) Trolls are everywhere, and they *LOVE* minecraft because, thus far, there is little to nothing we can do to effectively fight against them.
    Posted in: Suggestions
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    posted a message on Scuba Gear
    Quote from Razormuffins »
    What do you mean? The appearance of the person wearing the gear? That can be changed can't it?




    Dorky.
    Posted in: Suggestions
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    posted a message on Idea on rava forges.
    If it were infinite but a bit slower, the bucket would be spared!

    Also, iron is about as expensive as fifteen steps into a natural cave.
    Posted in: Suggestions
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    posted a message on Serfs : The Sequel
    I do not like this idea.

    Makes me think of players sitting back, mucking about while some robot does the actual WORK.

    Also, in MP there's going to be a lot of industry going on. Look at what we can achieve on our own. It's only going to be more epic when we can build together.

    Also implies currency, which doesn't make sense in a game lacking the complexity and userbase to support a free-standing economic structure.
    Posted in: Suggestions
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