• 0

    posted a message on "Virtual Items": what happens when you wear 0 of something as armor
    Very interesting! If I hadn't screwed up my iMCPEdit I would have tested this out :S
    Posted in: MCPE: Discussion
  • 0

    posted a message on Quite an annoying wheat bug.*
    In case you haven't found out yet:


    Water.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Signs keep disappearing?
    Quote from eugeen

    I don't have that problem... Better report it to the bug tracker so theres a fix in the next version :)


    ROFL omg your signature xD

    If you like www.penisland.net you'd love www.bigbustycoons.com
    Posted in: MCPE: Discussion
  • 0

    posted a message on [0.8.1] Android Mods by KsyMC
    Just a little poke, but uh...

    ... To all the IOS modders, I'd love to have the smooth shader...

    :Notch:

    EDIT:

    btw op, great job with the mods! I wish I had an android device!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on ***LEGIT*** MLG PRO ELITE MCPE CLAN -- 39 WHOLE MEMBERS!***LEGIT***
    Quote from TiDitto

    I'll join! I'm most like a fish... is that okay? i mean it's supposed to be a mob... if not then i'm a whale from indev/infdev which ever it was.


    Welcome aboard 'ol chap!
    Posted in: MCPE: Clans
  • 0

    posted a message on ***LEGIT*** MLG PRO ELITE MCPE CLAN -- 39 WHOLE MEMBERS!***LEGIT***

    vancouver.......does it snow a lot? in taiwan, you have to go moutain climbing to find any snow......


    HAHAHAHAHAHAHAHAHAHAHA no. If it snows a centimeter here the world ends. I wish it snowed here :rolleyes:


    new avatar! not enderman pic anymore!


    nice!


    kwauhn, do you think we should have a special banner or something for our clan? the guy who made my new avatar for me is very good at it, we can request him for unique aquirements or something.


    I could wip one up, or our head artist epixel.

    Quote from Gutsifier

    Hey do you think I could join?


    P.S. I'm the guy that creeping_creepers was talking about and I'd be happy to make a banner.


    Sure! Did you make that enderman? If so, what did you use, because it looks great!

    Quote from ZeRo

    You will get a you're in :D


    Actually, he didn't specify what mob he would be! Tell us Gutsifier!


    i don't know if you can join or not but i want to say welcome first:)


    This is why are clan is so legitimately MLG pro elite <3
    Posted in: MCPE: Clans
  • 0

    posted a message on 0.6.1 sand and gravel doesn't fall?
    Quote from eugeen

    Ihad this too :P sometimes block updates can get a little slow ;)


    I guess patience is the key :P
    Posted in: MCPE: Discussion
  • 0

    posted a message on 0.6.1 sand and gravel doesn't fall?
    So this is really strange, I went to test it again and now they fall -.-
    Posted in: MCPE: Discussion
  • 0

    posted a message on 0.6.1 sand and gravel doesn't fall?
    Quote from GambitGamer

    It works for me. And im on iOS :mellow: ^
    Try reinstalling the app


    do you have 0.6.1? It isn't an update, it's just a revision to 0.6.0, you have to get it by downloading PE from the app store.
    Posted in: MCPE: Discussion
  • 0

    posted a message on 0.6.1 sand and gravel doesn't fall?
    I just downloaded 0.6.1 that I guess is a small patch, but now sand and gravel don't even fall. Is anyone else getting this? (I'm on IOS btw)
    Posted in: MCPE: Discussion
  • 0

    posted a message on ***LEGIT*** MLG PRO ELITE MCPE CLAN -- 39 WHOLE MEMBERS!***LEGIT***

    you mean Taipei 101 right? well, i never been to the top of it 'cause the ticket's kind of expensive, maybe 10USD or more.

    taipei's great, you can find lots of quite lanes with tall trees or great cafe' while there's tall buildings near by.

    although it rains a lot, but generally, pretty good.

    are you american, kwauhn?


    Canadian, Vancouver to be exact. And yeah it rains a lot here too :(

    Quote from Anbu

    Can you change 'TenkaichiBudokai' to 'Anbu', I heard he changed his name awhile back.


    Sure!

    Quote from Anbu

    Same forgot it existed,


    None shall forget MLGEPMCPECL!
    Posted in: MCPE: Clans
  • 0

    posted a message on Please help me find the smooth shader!
    Quote from Dragonmoon07

    yeah now my post makes no sence


    :P It doesn't matter, what matters is that you engage and participate in the forums!
    Posted in: MCPE: Discussion
  • 0

    posted a message on Please help me find the smooth shader!
    Edited post, please help!

    :Sheep:
    Posted in: MCPE: Discussion
  • 0

    posted a message on Please help me find the smooth shader!
    Quote from Dragonmoon07

    holy cow could we use this to custom map a controller and play PE?


    Probably not, it's just strange that there is code that obviously isn't for PE yet is in PE anyway.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Please help me find the smooth shader!
    I'm asking for modders who have created the smooth shader for IOS before to help me find it so that I can update the smooth shader. I'm not sure where to look and if someone could point me in the right direction, I could learn something and be able to update the mod next version too. Any help is greatly appreciated :D

    What I've found so far:

    __cstring:0019675D aOptions_ao	 DCB "options.ao",0	 ; DATA XREF: sub_129E4+70r


    and a bunch of opengl methods.


    __symbolstub1:001A4B54 ; [00000004 BYTES: COLLAPSED FUNCTION _alBufferData. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B58 ; [00000004 BYTES: COLLAPSED FUNCTION _alDeleteBuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B5C ; [00000004 BYTES: COLLAPSED FUNCTION _alDeleteSources. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B60 ; [00000004 BYTES: COLLAPSED FUNCTION _alDistanceModel. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B64 ; [00000004 BYTES: COLLAPSED FUNCTION _alGenBuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B68 ; [00000004 BYTES: COLLAPSED FUNCTION _alGenSources. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B6C ; [00000004 BYTES: COLLAPSED FUNCTION _alGetError. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B70 ; [00000004 BYTES: COLLAPSED FUNCTION _alGetSourcei. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B74 ; [00000004 BYTES: COLLAPSED FUNCTION _alListenerfv. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B78 ; [00000004 BYTES: COLLAPSED FUNCTION _alSource3f. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B7C ; [00000004 BYTES: COLLAPSED FUNCTION _alSourcePlay. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B80 ; [00000004 BYTES: COLLAPSED FUNCTION _alSourcef. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B84 ; [00000004 BYTES: COLLAPSED FUNCTION _alSourcei. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B88 ; [00000004 BYTES: COLLAPSED FUNCTION _alcCloseDevice. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B8C ; [00000004 BYTES: COLLAPSED FUNCTION _alcCreateContext. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B90 ; [00000004 BYTES: COLLAPSED FUNCTION _alcDestroyContext. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B94 ; [00000004 BYTES: COLLAPSED FUNCTION _alcMakeContextCurrent. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4B98 ; [00000004 BYTES: COLLAPSED FUNCTION _alcOpenDevice. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4BE8 ; [00000004 BYTES: COLLAPSED FUNCTION _glAlphaFunc. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4BEC ; [00000004 BYTES: COLLAPSED FUNCTION _glBindBuffer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4BF0 ; [00000004 BYTES: COLLAPSED FUNCTION _glBindFramebuffer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4BF4 ; [00000004 BYTES: COLLAPSED FUNCTION _glBindRenderbuffer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4BF8 ; [00000004 BYTES: COLLAPSED FUNCTION _glBindRenderbufferOES. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4BFC ; [00000004 BYTES: COLLAPSED FUNCTION _glBindTexture. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C00 ; [00000004 BYTES: COLLAPSED FUNCTION _glBlendFunc. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C04 ; [00000004 BYTES: COLLAPSED FUNCTION _glBufferData. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C08 ; [00000004 BYTES: COLLAPSED FUNCTION _glCheckFramebufferStatus. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C0C ; [00000004 BYTES: COLLAPSED FUNCTION _glClear. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C10 ; [00000004 BYTES: COLLAPSED FUNCTION _glClearColor. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C14 ; [00000004 BYTES: COLLAPSED FUNCTION _glColor4f. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C18 ; [00000004 BYTES: COLLAPSED FUNCTION _glColorMask. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C1C ; [00000004 BYTES: COLLAPSED FUNCTION _glColorPointer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C20 ; [00000004 BYTES: COLLAPSED FUNCTION _glCompressedTexImage2D. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C24 ; [00000004 BYTES: COLLAPSED FUNCTION _glCullFace. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C28 ; [00000004 BYTES: COLLAPSED FUNCTION _glDeleteBuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C2C ; [00000004 BYTES: COLLAPSED FUNCTION _glDeleteFramebuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C30 ; [00000004 BYTES: COLLAPSED FUNCTION _glDeleteRenderbuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C34 ; [00000004 BYTES: COLLAPSED FUNCTION _glDeleteTextures. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C38 ; [00000004 BYTES: COLLAPSED FUNCTION _glDepthFunc. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C3C ; [00000004 BYTES: COLLAPSED FUNCTION _glDepthMask. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C40 ; [00000004 BYTES: COLLAPSED FUNCTION _glDepthRangef. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C44 ; [00000004 BYTES: COLLAPSED FUNCTION _glDisable. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C48 ; [00000004 BYTES: COLLAPSED FUNCTION _glDisableClientState. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C4C ; [00000004 BYTES: COLLAPSED FUNCTION _glDiscardFramebufferEXT. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C50 ; [00000004 BYTES: COLLAPSED FUNCTION _glDrawArrays. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C54 ; [00000004 BYTES: COLLAPSED FUNCTION _glEnable. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C58 ; [00000004 BYTES: COLLAPSED FUNCTION _glEnableClientState. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C5C ; [00000004 BYTES: COLLAPSED FUNCTION _glFogf. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C60 ; [00000004 BYTES: COLLAPSED FUNCTION _glFogfv. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C64 ; [00000004 BYTES: COLLAPSED FUNCTION _glFogx. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C68 ; [00000004 BYTES: COLLAPSED FUNCTION _glFramebufferRenderbuffer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C6C ; [00000004 BYTES: COLLAPSED FUNCTION _glFramebufferRenderbufferOES. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C70 ; [00000004 BYTES: COLLAPSED FUNCTION _glGenFramebuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C74 ; [00000004 BYTES: COLLAPSED FUNCTION _glGenRenderbuffers. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C78 ; [00000004 BYTES: COLLAPSED FUNCTION _glGenRenderbuffersOES. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C7C ; [00000004 BYTES: COLLAPSED FUNCTION _glGenTextures. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C80 ; [00000004 BYTES: COLLAPSED FUNCTION _glGetError. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C84 ; [00000004 BYTES: COLLAPSED FUNCTION _glGetFloatv. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C88 ; [00000004 BYTES: COLLAPSED FUNCTION _glGetRenderbufferParameteriv. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C8C ; [00000004 BYTES: COLLAPSED FUNCTION _glGetString. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C90 ; [00000004 BYTES: COLLAPSED FUNCTION _glHint. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C94 ; [00000004 BYTES: COLLAPSED FUNCTION _glLineWidth. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C98 ; [00000004 BYTES: COLLAPSED FUNCTION _glLoadIdentity. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4C9C ; [00000004 BYTES: COLLAPSED FUNCTION _glMatrixMode. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CA0 ; [00000004 BYTES: COLLAPSED FUNCTION _glMultMatrixf. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CA4 ; [00000004 BYTES: COLLAPSED FUNCTION _glNormal3f. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CA8 ; [00000004 BYTES: COLLAPSED FUNCTION _glOrthof. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CAC ; [00000004 BYTES: COLLAPSED FUNCTION _glPolygonOffset. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CB0 ; [00000004 BYTES: COLLAPSED FUNCTION _glPopMatrix. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CB4 ; [00000004 BYTES: COLLAPSED FUNCTION _glPushMatrix. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CB8 ; [00000004 BYTES: COLLAPSED FUNCTION _glRenderbufferStorageOES. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CBC ; [00000004 BYTES: COLLAPSED FUNCTION _glRotatef. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CC0 ; [00000004 BYTES: COLLAPSED FUNCTION _glScalef. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CC4 ; [00000004 BYTES: COLLAPSED FUNCTION _glScissor. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CC8 ; [00000004 BYTES: COLLAPSED FUNCTION _glShadeModel. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CCC ; [00000004 BYTES: COLLAPSED FUNCTION _glTexCoordPointer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CD0 ; [00000004 BYTES: COLLAPSED FUNCTION _glTexImage2D. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CD4 ; [00000004 BYTES: COLLAPSED FUNCTION _glTexParameteri. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CD8 ; [00000004 BYTES: COLLAPSED FUNCTION _glTexSubImage2D. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CDC ; [00000004 BYTES: COLLAPSED FUNCTION _glTranslatef. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CE0 ; [00000004 BYTES: COLLAPSED FUNCTION _glVertexPointer. PRESS KEYPAD "+" TO EXPAND]
    __symbolstub1:001A4CE4 ; [00000004 BYTES: COLLAPSED FUNCTION _glViewport. PRESS KEYPAD "+" TO EXPAND]

    Posted in: MCPE: Discussion
  • To post a comment, please .