ASSUMING you installed everything correctly, did you use the correct spawn egg? I did not remove the vanilla spawn egg. Their is a different spawn egg in creative mode to spawn my 'burn in the sun' creepers. It is the LAST egg in the list and its more brightly neon colored.
I did not use that different egg. Did not notice, thank you for telling me. I will test it tonight.
Perhaps I am doing something wrong, but I tried to test this creeper mod in creative mod on flatworld, and the creepers did not burn or act any different when I spawned them using eggs in creative mode. Assume I have installed forge 1.6 correctly as other mods work. I am sure there is some other error on my part
Water texture is not working for this pack for me. Other high quality texture packs work fine from a quick test.. Am following instructions, using clean Minecraft files. Have used your texture pack with no problems before
Alright never used a mod that added stuff like this before so I'm going to ask some real technical questions about using this mod and the future:
1) How will this mod work with emerald ore, as they only spawn in extreme hills biome (I don't even know if that biome exists in this mod)
2) How will this mod work with villages, including desert villages in the latest snapshot
3) How will this mod work with new structures such as sandstone temples in the latest snapshot
4) Is there "old beaches" in a biome or have you kept Jeb's beaches (which are not really beaches anyway...)
Okay...waiting for BWG3 before getting this but I have questions
1) Is there a way to make farlands optional? I don't really understand what the farlands is. I don't want to accidentally find it while exploring the world.
2) How will this mod work with emerald ore (being that they only spawn in extreme hills) and desert structures and desert villages? (from the new snapshot)
3) Will/do villages generate glitchy?
I'm waiting to use this mod until BWG3 comes out and its updated to a version that has emeralds in it....so maybe when you release bwg3 it could also come with the latest snapshot?
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I did not use that different egg. Did not notice, thank you for telling me. I will test it tonight.
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Cause obviously, last minecon was all about scrolls and cobalt
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1) How will this mod work with emerald ore, as they only spawn in extreme hills biome (I don't even know if that biome exists in this mod)
2) How will this mod work with villages, including desert villages in the latest snapshot
3) How will this mod work with new structures such as sandstone temples in the latest snapshot
4) Is there "old beaches" in a biome or have you kept Jeb's beaches (which are not really beaches anyway...)
Thank you
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1) Is there a way to make farlands optional? I don't really understand what the farlands is. I don't want to accidentally find it while exploring the world.
2) How will this mod work with emerald ore (being that they only spawn in extreme hills) and desert structures and desert villages? (from the new snapshot)
3) Will/do villages generate glitchy?
I'm waiting to use this mod until BWG3 comes out and its updated to a version that has emeralds in it....so maybe when you release bwg3 it could also come with the latest snapshot?
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You should wait.
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