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  • 0

    posted a message on 100,000 Things to do in Minecraft
    95. Make songs out of noteblocks.
    96. Get stuck in a wall.
    Posted in: Discussion
  • 0

    posted a message on 100,000 Things to do in Minecraft
    84. Make random hashtags in this post and others #LoveMC!
    85. Make a 1024x1024 texturepack (Oh wait... that would crash your game...)
    Posted in: Discussion
  • 0

    posted a message on Spawning with an item when you start the world. (Forge)
    I tried doing this, and I did not get any items...

    Code:
    package laakea.mod.extendednether;
    import laakea.mod.gems.MoreGems;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.network.INetworkManager;
    import net.minecraft.network.NetLoginHandler;
    import net.minecraft.network.packet.NetHandler;
    import net.minecraft.network.packet.Packet1Login;
    import net.minecraft.server.MinecraftServer;
    import cpw.mods.fml.common.network.IConnectionHandler;
    import cpw.mods.fml.common.network.Player;
    public class ConnectionHandler implements IConnectionHandler {
    private boolean hasReceivedItem = false;
    @Override
    public void playerLoggedIn(Player player, NetHandler netHandler,
       INetworkManager manager) {
      // TODO Auto-generated method stub
      if(hasReceivedItem = false){
      
       EntityPlayer player2 = (EntityPlayer) player;
      
       player2.inventory.addItemStackToInventory(new ItemStack(MoreGems.TopazSword.itemID, 32, 0));
       hasReceivedItem = true;
      }
    }
    @Override
    public String connectionReceived(NetLoginHandler netHandler,
       INetworkManager manager) {
      // TODO Auto-generated method stub
      return null;
    }
    @Override
    public void connectionOpened(NetHandler netClientHandler, String server,
       int port, INetworkManager manager) {
      // TODO Auto-generated method stub
    }
    @Override
    public void connectionOpened(NetHandler netClientHandler,
       MinecraftServer server, INetworkManager manager) {
      // TODO Auto-generated method stub
    }
    @Override
    public void connectionClosed(INetworkManager manager) {
      // TODO Auto-generated method stub
    }
    @Override
    public void clientLoggedIn(NetHandler clientHandler,
       INetworkManager manager, Packet1Login login) {
      // TODO Auto-generated method stub
    }
    }
    Posted in: Modification Development
  • 0

    posted a message on Creeper Apocalypse?
    Posted in: Discussion
  • 0

    posted a message on 100,000 Things to do in Minecraft
    67. Play a LAN World
    68. Teach someone how to play minecraft
    69. PvP a hacker with fists
    70. DEATH BY COOKIES!!!
    Posted in: Discussion
  • 0

    posted a message on 100,000 Things to do in Minecraft
    51. Never do anything except kill zombies for 30 minutes.
    52. Dump lava on a skeleton.
    53. Build a TNT cannon that fires 1 KM.
    54. Make graves for every one of your dogs that died.
    55. Build a chicken annihilator with a dispenser with eggs and another with lava :steve_wink:
    Posted in: Discussion
  • 1

    posted a message on 100,000 Things to do in Minecraft
    45. Make a 3x3 Texturepack
    46. Make 10 10x10 quarries to bedrock level
    47. Jump from 256 blocks y-level
    48. Obtain x-ray
    49. Fall out of the map
    50. Kill the wither with a pumpkin on your head

    FYI The post above went from 39 straight to 50.
    Posted in: Discussion
  • 0

    posted a message on 100,000 Things to do in Minecraft
    I know but its a fun goal.

    21. Build a room made out of cake
    22. In Beta 1.4, Go to the farlands with only buckets of lava
    23. Kill a creeper with a cookie
    24. Kill the enderdragon with only eggs
    25. Kill an enderman with a stick
    Posted in: Discussion
  • 6

    posted a message on 100,000 Things to do in Minecraft
    This is a community list of 100000 things to do in Minecraft!

    100000 is my goal, but more is always better!

    Please only post things to do in vanilla survival mode ( NO EXTERNAL TOOLS ) to make this slightly more challenging! You can post things like making a texture pack or skin. Well, here we go!


    1. Make a zombie hold its own flesh
    2. Find 2 stacks of diamonds
    3. Craft a brewing stand
    4. Make a 32x32 Texturepack from scratch
    5. Play 'Want you Gone' from portal 2 with noteblocks
    ‚Äč6. Make a Zombie farm
    7. Make a Blaze farm (Remember, no water in the Nether! )
    8. Create a 12 hour redstone clock with am/pm display
    9. Invent and create your own ICBM ( InterContinental Ballistic Missile )
    10. Kill Zombies until you obtain 24 iron ingots

    Please post more suggestions! I will too as I come up with them.
    Posted in: Discussion
  • 0

    posted a message on Floating Island PvP Adventure Map
    Update 1: http://www.mediafire.com/?zj2i9tvql2n1w5f
    Posted in: Maps
  • 0

    posted a message on Floating Island PvP Adventure Map
    Yeah so I have created this pretty good map that involves PvP, PvE, and GUNS!!! I've been hoping to get my creations out there, so this is what I'm doing! I used McEdit to make this, and some schematics as well. Credit to all who I'v used a schematic from. The entire spawn zone is made by me. The bridges are too. I'll make updates, so check back every few days or so.

    The download:http://www.mediafire...5fjee7m5fpsdtab
    Posted in: Maps
  • 0

    posted a message on Multiple textures for a single item(would be used in adventure maps)
    If you are making this as a project, you should include something for mcedit. MCedit usually does not require any additional files, apart from the ocasionnal schematic, which does not need to be included in the distributed save.
    Posted in: Suggestions
  • 0

    posted a message on PRO Tips on creating Adventure Map! By Mirgeaux
    I take back what I said. It JUST happened. Oh and thanks, Got2Survive.
    Posted in: Maps Discussion
  • 0

    posted a message on PRO Tips on creating Adventure Map! By Mirgeaux
    That's odd. That never happened to me. I used NBTedit and MCedit to create my mobs.
    Posted in: Maps Discussion
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