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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    The mod now also has a 1.16 version as well as a new element: status effects and a fabric port.

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    It's been a long time but the mod now has a 1.13, 1.14 and 1.15 version.
    Along with some fixes to 1.8-1.12.

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    3.6.6.2 out (no bugfixes or new features for 1.12)

    - fixed settings not showing up on 1.12.1

    - official support for 1.12.2

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Version 3.6.6.1 (only available for 1.12.1) is out to address the crash with newer 1.12.1 forge versions.

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    On the rare occasions that I play Minecraft, I usually play with mods that include Tinkers' and for me that always works.

    I also tested this again by quickly running a FTB modpack with Tinkers'. Enabling "Prevent Event" for Health does indeed resolve this.

    Since it apparently doesn't work for you, do you mind giving em a list of the mods you are using and any changes you made to the settings of RPG-Hud?

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Version 3.6.6 is out.

    - fixed the debug crosshair

    (for version 1.8.9 and 1.10.2 there are no changes, the version change is simply for consistency)

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    The 3.6.5 version is out now. It contains several bugfixes and an initial port to MC-1.9 (per request of a user on my discord)

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]
    Quote from Mhyro»

    For sure, I understand it's just there isn't a single public mod that has that feature. Thanks anyways!~



    There is (or was) actually. And I know how to do it. But the elements each are several render objects. And I have to sync them all to two coordinates per element (which is still a lot). Then also keep in mind that for example the health bar is always on a fixed position relative to the player widget (for every hud but the modern one). I also have to keep those relations intact.

    Quote from Trialmaster»

    Hi so the vanilla hearts are still there no matter what hud I was in I believe tinkers' construct 2 may be the issue due to the heart containers using the vanilla hearts.



    This is a known issue that can't really be "resolved" on my end. YOu can however disable any render events that use the health event (which will disable the hearts. But it might also disable any other mod that uses that event. To do so go to Settings -> Health -> Prevent Event

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]
    Quote from Mhyro»

    Any progress on making the elements movable?


    TO make them moveable I have to redesign the way I render stuff on the screen. SO it's quite a bit of work. There's progress but it's still far from finished
    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    I'd tell you a lie if I would give you an ETA.

    I am working on it (know how I'll do it simply need the time to implement it).

    Unfortunatly I only have a few hours of free time every week (adult life >.>) and I do have other hobbies as well.

    Plus I personally don't play minecraft at the moment so I'm only modding it (I do some testing of course).

    So honestly I can't tell you. Modding Minecraft is a hobby for me and makes me maybe 20bucks a year so I will have to cut it short to earn my meals.

    I WILL however implement this. Besides bugfixes free placement and rescaling are my top priorities for this mod.

    I'm sorry I can't really give you a definite answer. I might find the time to do it in one go and finish it next week (highly unlikely) or will spend another 6months 'til I finish it (don't think it'll take quiet that long). If you want somewhat of an answer I can tell you that I think the most likely timespan is 1-3months from now but that is not an ETA. Don't quote me on it.

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    The 3.6.4 version is out!

    (Purely bugfixes).

    Changelog:

    - fixed entityinspect bug
    - fixed missplaced chat link bug
    - fixed elytra durability display
    - fixed settings tooltips


    ALSO: I've made a discord server for myself. If you'd like to discuss the mod (suggestions, feedback, questions etc), feel free to join me there:

    https://discord.gg/Dem3rGg

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    The 1.12 version is out.

    But it is simply a 1.12 port of the latest 1.11 version. So there are NO new features included (or bugfixes for that matter).

    The new features and bugfixes will come with an update for every MC version this mod currently supports (that'll include 1.12)

    Those features are still work in progress. and maybe 60% done. Please be patient I will release it at some point but am currently so busy I barely have time for my hobbies (including modding)

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]
    Quote from Sw1gg1tyM4st3r»

    Hey I commented a while ago about absorption but now I'm here for a different bug I guess

    Its hardcore mode

    There's no difference to the health bar

    If you would be so kind to add a different colour for the hardcore mode that would me nice

    Thanks :)


    if you want to suggest features it'S easier for me to keep track of them if you put a suggestion in the Issues page of this mods github page (link should be on the curse page).
    A different color is definitly doable without much problems, so I'll add it soon.
    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]
    Quote from TobiTheDude»

    Think you could add a option to resize it with out relying on the GUI scale settings? Because it's either to small to see in the top right/corner/etc when i have it on medium, the optimum setting, But i have to set i on like auto and it gets all in my face when i goto my inventory you know? Just a suggestion ;P


    There will be rescaling coming along with free positioning with version 3.7
    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Version 3.6.3 is out now!

    This is somewhat of a beta version, as I completly redid the settings/config system.

    Please report any bugs you find over at my github repository! (I fix almost every bug reported there asap).


    So this is the changelog:


    - shiny new settings system

    - added notification system

    - added durability bar to details

    Posted in: Minecraft Mods
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