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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Out of curiosity, have people gotten this working for Feed The Beast? (SMP)
    It works perfectly fine for me in single player FTB because it is forge based, but when I am on a server (I am opped), it simply says unrecognized command.
    Posted in: Minecraft Mods
  • 0

    posted a message on [TOOL] MCNostalgia 2.1.2 (With GUI) Now works with 1.4.6!
    Quote from person66

    EVERYONE WHO WANTS 1.2.4 -> 1.2.3

    Here is a quick little patcher I wrote which will do the job until MCNostalgia gets updated.
    Note that it doesn't have as much error checking as MCNostalgia, so MAKE SURE your 1.2.4 minecraft.jar is VANILLA

    I would recommend forcing an update in the launcher before running this just to be safe.

    DOWNLOAD (Windows Only): http://www.mediafire...dw3c4ji0o56zc6z
    Updated to v2: fixed a couple virus programs reporting it as a false positive

    VirusTotal Report: https://www.virustot...sis/1332480971/
    Byte hero seems to think that it is dangerous, but 1/43 isn't bad, hell, MCNostalgia gets 3/43


    If I run it normally, I get "Access is denied. Patching (should be) complete."
    If I run it with administrator privileged (right click on windows), I get missing file.

    I downloaded, extracted into a folder. Program and file are in the folder. File has jpatch, diff, and temp.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    The launcher is great when the mods work.
    However, my multiple and varied attempts at getting Forge to work are discouraging. It gets 2 errors, even when it is alone with modloader and modloader mp. It "runs", as long as there are no forge dependent mods. Those crash.
    It also gets errors with running NEI.
    I don't blame that on the launcher. What I am sure is a launcher issue is the game freezing up, and my computer being rendered near unoperable after MC crashes. (I am using the test button). Task manager, after taking a few minutes to load, tells me that 4 instances of java are each using 25% of my processing power, and around 100-200k in memory each. Even after I close magic launcher.

    Modloader, modloaderMP and NEI log (Which, after receiving, leaves 2 cores running at max after I close MC).
    Mods loaded: 3
    ModLoader 1.2.3
    mod_ModLoaderMp 1.2.3v3
    mod_NotEnoughItems 1.1.3
    	  Minecraft has crashed!	 
    	  ----------------------	 
    Minecraft has stopped running because it encountered a problem.
    
    
    --- BEGIN ERROR REPORT fe99669f --------
    Generated 3/18/12 2:48 PM
    Minecraft: Minecraft 1.2.3
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6900 Series version 4.2.11554 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NoClassDefFoundError: codechicken/core/IStringMatcher
    at mod_NotEnoughItems.load(mod_NotEnoughItems.java:32)
    at ModLoader.init(ModLoader.java:890)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:267)
    at net.minecraft.client.Minecraft.run(SourceFile:650)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: codechicken.core.IStringMatcher
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 8 more
    --- END ERROR REPORT d8f6baac ----------
    Posted in: Minecraft Tools
  • 0

    posted a message on oCd Pack by disco 1.8
    He mentioned on youtube that it is coming out in a few days. Patience!
    @video1666 ocd texture pack 1.1 will be released in a few days. New bedrock, glowstone, gravel and more :biggrin.gif: Stay tuned!!1!
    FVDisco 8 hours ago 38

    Also, love the texture pack. Stuck with it once I found out about it.
    Posted in: Resource Packs
  • 0

    posted a message on Block Transmuter
    About the "apocolypse" pistons, and other fun stuff with changing their data values:
    From the wiki:
    Piston
    The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.
    The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)
    0: Down
    1: Up
    2: north
    3: south
    4: west
    5: east
    Piston Extension
    The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.
    The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).
    0: Down
    1: Up
    2: north
    3: south
    4: west
    5: east


    So I assume all of the crash pistons are setting the bottom three bits to 6 or 7, meaning there are 4 "extra" pistons. This also explains how the bedrock crusher works. It is told that it should be pushed out, so it generates a piston head in front of it, replacing the bedrock, then realizes it shouldn't be pushed out at all, so pulls the head in.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Wireless Redstone - Long range, Infinite use, Multiple frequencies
    Why I love minecraft. All those borderline insane game abuses.
    My one gripe with this is interference. Hard to run on a multiplayer server. Otherwise, WOOOOOOOO
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Block Transmuter
    Quote from Elmach

    Quantum pistons? Is that where pistons retract immediately?


    Quantum pistons? Is that where pistons retract immediately?

    Double quote ftw.
    It's the Wireless redstone thing. I call it that because observing one part of it updates all copies of the receiver all over the world.
    http://www.minecraftforum.net/topic/801882-wireless-redstone-long-range-infinite-use-multiple-frequencies/
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Block Transmuter
    O.o
    Makes sense that obsidian trick is similar to this. Just didn't need pistons.
    This also breaks the CTM maps. :biggrin.gif:
    I think another fix to this could be the removal of instantwire. That's what makes the piston push up the moment the torch is destroyed. Then again, some trick with BUDs would probably get past that patch.
    Some part of this is going to get fixed, guaranteed. If they change piston mechanics again, I am not sure how I would feel. While the old 1.7 duper was nice, the slightly slower sticky pistons did allow for much simpler flip-flops.
    We are the alpha and the omega. We are the creators and the destroyers.

    Deep down, I hope none of this, like the south west clipping bug, or minecart boosters, or the block duper, or bud switches, or this, or the quantum pistons, ever get patched. I enjoy taking the game to the "strange lands" as far as I can, and doing things that don't seem possible, yet are.
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Trolololol:

    Highly doubt this is legal, but :tongue.gif:
    Posted in: Maps
  • 0

    posted a message on ♦ Super Duper Vanilla Survival Server [1.2.5, Build Focused, Whitelist, PVE, PVP, 15 Slots!] ♦
    Quote from xSDMx

    Dude, post on the freaking forums.

    First, This forums is now the new person magnet. The other forums is the discussions. Goodbye 40 page thread, hello 1/2 page threads!

    Second, I present to you Kurathedog's simple one step process to see if you are whitelisted:
    1. Try to log in. If it works, you are. If it doesn't you aren't.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ♦ Super Duper Vanilla Survival Server [1.2.5, Build Focused, Whitelist, PVE, PVP, 15 Slots!] ♦
    I view it more that this forums is much more attractive to the newbies than the other forums. Especially with the new post-minecon influx.
    And if you are doing bukkit and disabling fire and tnt, Can you do permissions to let us eventually use it? I really prefer TNT mining.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ♦ Super Duper Vanilla Survival Server [1.2.5, Build Focused, Whitelist, PVE, PVP, 15 Slots!] ♦
    So is the server abandoning the minecraft forums? I don't really see why, except to discourage potential joiners (both griefers and normal people). It also looks more impressive with a 40 page forum thread.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ♦ Super Duper Vanilla Survival Server [1.2.5, Build Focused, Whitelist, PVE, PVP, 15 Slots!] ♦
    I would suggest getting rid of the speed detector. It stops sprint, and I still can't walk on fences. I also have trouble moving diagonally. I also spawned at about 500 800...
    Also, the new map is strange. Looks copy and pasted, because of the funky dispensers. There is also a flood of creepers.
    What happened to legendary?
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ♦ Super Duper Vanilla Survival Server [1.2.5, Build Focused, Whitelist, PVE, PVP, 15 Slots!] ♦
    Quote from xSDMx

    If you guys have any good question ideas, please private message them to me. I really like your idea, Kura.

    Also, Morrrraaaaath!!!

    Thanks! Can't think of any good questions, as most of my knowledge, which is technical, will most likely be invalidated with the new update. They should be basic information for helping the community, while not being things like "Describe how TNT works, and why water can absorb explosions" :biggrin.gif: I guess you can do more filler questions, and basic questions like Where do you live, How long have you been playing, What would you say is your greatest minecraft creation. Hmm... the last one is a good one. Might be a bit biased towards better players though. I am not really against newer players, lets me kill them with traps better show off my awesome abuse of gameplay mechanics educate those new to minecraft.


    Also, Khaaaaaaaaaaaaaaaaaaaaan!!!
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ♦ Super Duper Vanilla Survival Server [1.2.5, Build Focused, Whitelist, PVE, PVP, 15 Slots!] ♦
    1. http://www.minecraftforum.net/topic/730795-18smp-little-blocks-mod-13-now-with-redstone/ :biggrin.gif:
    2. I guess whitelist is good for a smaller server like this. Perhaps just better stuff like votekicking? (A greifer team can kill the server though then...) can help too.
    3. For the questions, you can have it as a X sets of questions, and have people answer a different set than the sets the last X-1 people answered, to encourage people to read the forums. I hope you can understand that confusing statement...
    4. Minecon coming... Normal server coming back, I hope. Can't wait!
    Posted in: Minecraft Survival Servers (archive)
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