Uhm, I don't think the water texture supports being controlled by a .txt file.
If you look under the part where it tells you how to do texture animations, you see a section for special sheet images, which the water file is part of, I imagine you have to keep it set at 4 frames and you can't change the speed it seems like.
It also says your water file needs to have twice the frame sizes as the rest of your textures (so for a 16x texture pack, the file has to be 32x)
under special it only lists it needing to be double, doesn't say you can't use txt files. I am using a txt file to manipulate the animation successfully... if wonky.
The wiki says it starts at 0 not 1. And I do have all that, it's still not working the way you'd expect. I have a lot of blank space not being used in my flowing water texture, it seems to start on frame 2 (even when the txt says 0) and only shows even numbered frames on the left side of the texture (for the sides of flowing water blocks) or displays in between 2 frames for the top of the block.
Edit: Try this: Make a 32*64 texture where every 16 pixels is simply a drawing of a label for it numerically.
Texture looks like this:
1 5
2 6
3 7
4 8
Fill the back ground with a different solid color for each frame.
TXT reads: "0*60,1*60,2*60......7*60"
Make a waterfall and examine what happens.
once it gets to frame 2 it should freeze because it can't find frames 3-8 and the 2 frames it displays are frames 2 and 4. Unless you're looking at it from the top, in that case its far more buggy.
I don't understand. Are you saying the Txt file needs the "0*x,1*x,2*x,*x3" (x=frame duration) that all animation files use or is this something different? I'm using the example above with x=4 and it doesn't work the way you described.
I have tried to edit this file but it doesn't make any sense what so ever. I want to make a 4 frame animation, and I noted that it's double wide, but it seems to take only from the left column and only every other frame when rendering waterfalls. And takes from the center of 4 frames when rendering the top of flowing water.
I've read that the spawnpoint is anywhere in a 20x20 radius of the physical spawn set.
But, in an effort to make a fenced area where people spawn in adventure mode and have to be let in by members of the server I deleted my player.dat and spawned on the exact square of the spawn. I did this several times and did some /kill and some falling off cliffs and always I spawned in the same square.
I know they added some spawn mechanics in 1.4 (the ability to /spawnpoint), is this maybe a side effect?
Can anyone help me confirm what is happening here? I'm just trying to figure out how big to make my fence, smaller is better but I don't want people spawning outside the fence obviously.
He basically created minecraft. Like he has a 52k modem with dial-up
Still.
He and jeb have both said many times on their twitters that at the office they have crappy Internet.
Also, I'm one of the anonymous users. Sort of a childish thing to get giddy over...
I know that people have suggested openable sections for their fences before. The other day I was building a fence and thought it looked a little strange not being attached to the walls it was meeting. So I suggest there be an endpost that would place the fence at the side of the block rather than the middle of the block, and perhaps be a little taller.
Possible recipe:
[] []
For this second Idea, I realize that it would not prevent griefing. But Locks don't protect your home in real life either, they do serve as a deterrent to those who aren't determined to ruin your life. I have a degree of trust for the people on my server so I know that putting a lock on the door (would be multiplayer only: only the player who placed it and admins could open it) would send a clear message: "that's kupipin's private area." Sure they could just take their diamond pickaxe and dig into the wall next to the door but I don't expect them to do that any more than i expect them to smash in my window to get into my house when i'm not there. This idea would work on chests too, then if you were really a theif you could smash the chest open like you would IRL and all the stuff would pour on the ground.
People make offensive art all the time. It would be different though, if they intentionally made copies of it and sent them specifically to the people it would offend, for the soul purpose of offending them.
*also, isn't this off topic for "Survival Multiplayer Discussion"?
I would like very much to help with this project, I've been re-making game levels for years and have an eye for detail and symmetry with the classic worlds.
0
https://mojang.atlassian.net/browse/MC-6951
0
under special it only lists it needing to be double, doesn't say you can't use txt files. I am using a txt file to manipulate the animation successfully... if wonky.
0
Edit: Try this: Make a 32*64 texture where every 16 pixels is simply a drawing of a label for it numerically.
Texture looks like this:
1 5
2 6
3 7
4 8
Fill the back ground with a different solid color for each frame.
TXT reads: "0*60,1*60,2*60......7*60"
Make a waterfall and examine what happens.
once it gets to frame 2 it should freeze because it can't find frames 3-8 and the 2 frames it displays are frames 2 and 4. Unless you're looking at it from the top, in that case its far more buggy.
0
0
color me confused. Anyone had any luck?
0
0
But, in an effort to make a fenced area where people spawn in adventure mode and have to be let in by members of the server I deleted my player.dat and spawned on the exact square of the spawn. I did this several times and did some /kill and some falling off cliffs and always I spawned in the same square.
I know they added some spawn mechanics in 1.4 (the ability to /spawnpoint), is this maybe a side effect?
Can anyone help me confirm what is happening here? I'm just trying to figure out how big to make my fence, smaller is better but I don't want people spawning outside the fence obviously.
0
0
He and jeb have both said many times on their twitters that at the office they have crappy Internet.
Also, I'm one of the anonymous users. Sort of a childish thing to get giddy over...
0
Possible recipe:
[] []
For this second Idea, I realize that it would not prevent griefing. But Locks don't protect your home in real life either, they do serve as a deterrent to those who aren't determined to ruin your life. I have a degree of trust for the people on my server so I know that putting a lock on the door (would be multiplayer only: only the player who placed it and admins could open it) would send a clear message: "that's kupipin's private area." Sure they could just take their diamond pickaxe and dig into the wall next to the door but I don't expect them to do that any more than i expect them to smash in my window to get into my house when i'm not there. This idea would work on chests too, then if you were really a theif you could smash the chest open like you would IRL and all the stuff would pour on the ground.
Door:
[]
[]
[]
Chest:
0
*also, isn't this off topic for "Survival Multiplayer Discussion"?
0