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Aug 17, 2012Posted in: SuggestionsQuote from deathguardian97
One thing to be sure of:
Enchantments should never let you make a profit. So make sure not to boost XP gain too much...
I can see your mode of thinking, but by this limit you have set, this enchantment would be worthless. If I cannot "Profit", this enchantment is literally a waste of levels. I spend 20 on the enchant, get 18 back, i just gave up 2 levels for no reason. I spend 20 levels, and then get 30 back? Well then the enchantment is worth it. Keep in mind I would still have to kill several monsters to actually make this profit.
Quote from Samshotz
It should give Xp in small amounts and not give you it too commonly. By not make a profit he probably meant don't let it ever make close enough to get another one, because then people can multiply their Xp.
Side note, it should be possible with possible with the pick axe like everyone said, and it should be lvl 25-30 to make it more valueble and rare
You wont "multiply" your xp. You would have to get 20 levels, just happen to get the knowledge enchantment, and then instantly kill 500-750 monsters to use up the sword. Oh and then after that get the exact same enchantment again. It's not going to be some overpowered xp gain.
Aug 17, 2012One way to do it would be a bunch of crafting recipes, one slab on the bottom, one on the top would make a new block (which would look like the two slabs on top of eachother). As far as I know, even a halfslab is treated as a whole block, so despite there being 9 different half slabs (72 recipes), that might be the easier way to go about it. We can halve the number of recipes by changing the placement of the slab-combo-block, so it would be somewhat like stairs. The angle you place it at will determine which slab is on the bottom. The only downside to this method is that for every N'th slab introduced, we would need to create N more recipes, and I'd really love to see some new slabs.Posted in: Suggestions
Aug 17, 2012The only time a boat moves is when you move it, it's underwater, or its on a current. An anchor in first case either wouldn't work or instantly bring you to a stop (unrealistic). Being able to keep a boat underwater might have some kind of use, i'm not sure. And it's very rare for a current to drag your boat any significant distance, and if there is a current you could get rid of it.Posted in: Suggestions
You mention it would be nice on SMP, would the anchor lock the boat to you, so that noone else could ride away on it? Even then, boat stealing isn't a major grief.
Anyway I'm not really convinced this would be useful.
Aug 17, 2012Posted in: SuggestionsQuote from haxorquazar
With the tools we already have you can have a wider variety of quests, seems kinda pointless to dedicate a whole new item (adventurer map) to do so. What I meant to say is motion detectors for every 16x16 (A chunk) area to another output (The command block) Try that out, you can already do what is suggested here.
Edit: Derp, just realized you meant map as an item and not as, let's say, an adventure map.
Okay good haha, I figured there was some confusion there ^^
Aug 16, 2012Posted in: SuggestionsQuote from haxorquazar
And what will exactly trigger the status of completion in a map? A command? The end credits? Seems kinda useless considering that once you complete a map... You complete it, I mean unless it has end-game content it is pretty much useless. You could just give out bottles o enchanting at the end of the map
It would be kind of tricky to implement, but other than that I have no idea what you just said. You can craft a map with a compass and paper, this map is then centered on the spot of creation, exploring while holding the map will fill it in. The suggestion is that once the map fills, give some xp.
Aug 16, 2012Posted in: SuggestionsQuote from YayForMinecraft
Minecraft is not, and was never intended to be a RPG game.
The thing is it really can be now. You can make your own RPG, with vanilla minecraft. Super hostile maps kind of have an RPG feel to them. Now with written books we can add lore to our own games. More changes for adventure mode are coming up. Everyone can essentially make their own RPG.
Quote from M0dr1c101
Do you believe magic would be a good addition to the game, not for the RPG sides of things but just to add a bit more potion side of gameplay?
I think it would be. I like to think there's a trinity to magic: alchemy, enchanting and spells
Aug 16, 2012We already have ghasts, which are kind of similar, but I do like the concept of an overworld ghost. I think it would fit. It would be a reasonable source for the upcoming invisibility potions, and the combat makes sense.Posted in: Suggestions
But the bottle of exorcism turning ghosts into villagers? that doesn't make much sense. Although I admit it would be nice to have a way to "create" villagers, this wouldn't be the way.
Aug 16, 2012I don't like the skeletons not noticing you. I don't imagine skeletons attack you because you don't look like them. I imagine they have some form of life detection spell, and get you that way. But I kind of like the idea of leather armor studded with bones. A greater variation in armor will add a nice touch to the game.Posted in: Suggestions
Aug 16, 2012Posted in: SuggestionsQuote from lifemaker1
i feel as though lightning is a bit drastic maybe a fireball that causes no damage but intern lights them on fire causeing the normal fire damage and you make it with the ender table is what think your going for here maybe a rune that can be placed to make certain mobs go away
Well the spell can be whatever it needs to be, to be balanced. Depending on the resources needed, a lightning bolt spell might not be at all overpowered. The spells could be simpler, like you detail. Turn undead, calm monsters, put out fires, change the weather? But I imagine that by the time magic is implemented there will be much tougher mobs available (Mojang is already working on tougher mobs right now!)
Aug 16, 2012What this got me thinking: Introduce a few instruments, and then a recording block. Perhaps we could find empty CDs in the world, or have to craft our own. The recorder would use the CD (empty or not) as "Fuel" and output a written CD. When activated, the block will record any noise from instruments within some number of blocks and save it to blank CD, or add a layer to an already written one. It wouldn't be too complex, and not super useful, but it would be much nicer and more compact than note blocks.Posted in: Suggestions
Instruments you could play whenever, I imagine using the keyboard as a piano of sorts.
Aug 16, 2012Alchemy and enchanting are both forms of magic, but the kind of magic we would look forward to next are active spells, like necromancy, fireballs, etc. I think using ender pearls as a source for this would be.. interesting. I mean the pearls already can teleport you, thats pretty magical. There could be some process that would alter the magical effects of this pearls. Some games use magical glyphs or runes, some use mana, some use materials and incantations, minecraft magic could be based around ender pearls.Posted in: Suggestions
For example lets imagine a simple spell - Lightning bolt- You do some kind of process with the pearl (I personally would like it to be similar to brewing, where we can add small alterations to spell and really customiize them) to make it a "Ender Pearl of Lightning Bolt" or something. Instead of throwing this ender pearl, it would shoot lightning in the general direction you point.
Anyways, I really like the idea of ender pearls being a magic source.
Aug 13, 2012Kuegen posted a message on Minecraft window remembering where it was when shut downyes, this would be pretty nice. Should be in any program to be honest.Posted in: Suggestions
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