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  • Member for 9 years, 4 months, and 25 days
    Last active Sun, Sep, 10 2017 10:02:06
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  • View Ktreus's Profile

    1

    Apr 23, 2017
    Ktreus posted a message on DragonRealm v2 for Minecraft 1.10.2

    update the 1.7.10 version too pls, this turned into an essential mod for me, together with gems+ and nei.

    Posted in: Minecraft Mods
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  • View FreneticFeline's Profile

    5

    Sep 24, 2015
    FreneticFeline posted a message on AutoFish Forge Mod for Minecraft 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8

    AutoFish Forge Mod

    by FreneticFeline

    Disclaimer: This mod is a complete rip-off of troyboy50's Autofish mod for LiteLoader, and is not affiliated with or endorsed by troyboy50.


    Updates

    2020-02-09 -- Released for Forge 1.15.2.

    2019-09-16 -- Updated the 1.14.4 version to match the "Recommended" release from Forge.

    Older updates:

    2019-08-18 -- Updated the 1.14.4 version again since the 28.0.49 release of Forge introduced an incompatibility.

    2019-07-29 -- Released versions for Forge 1.14.3 and 1.14.4.

    2019-07-13 -- Updated for latest Forge 1.14.2. Minor improvements. Still BETA. May not work properly in 1.14.3.

    2019-06-14 -- Updated for Minecraft version 1.14.x (BETA). Config screen is still only available in-game; Entity clear Protection works.

    2019-06-11 -- Finally updated for Minecraft version 1.13.x (BETA). Config screen is only available in-game; and Entity Clear Protection is not available (Handle Problems option is a workaround.)2018-01-07 -- Posted links to v1.7 of the mod for Minecraft versions 1.11.x, 1.10.x, 1.9.x and 1.8.9.


    2018-01-04 -- Slightly improved bite detection for multiplayer with option to be even more aggressive.


    2017-12-27 -- Two bug fixes


    2017-12-26 -- New feature: Fast Fishing (Single Player Only); Mod compatibility improvements (Thanks BoxOfFlex)


    2017-08-10 -- Updated link for 1.10 to 1.10-1.4. Backported configurations for Entity Clear Protection and re-cast delay.


    2017-08-09 -- Updated link for 1.11 to 1.11-1.4. Backported configurations for Entity Clear Protection and re-cast delay.


    2017-08-08 -- Updated to 1.12-1.4: Added configuration option for re-cast delay.


    2017-06-30 -- Updated with links to 1.12 compatible versions. Added experimental Entity Clear Protection feature.


    2017-06-19 -- Updated with links to 1.11 / 1.11.2 compatible versions.


    2016-07-12 -- Updated with links to 1.10 / 1.10.2 compatible versions.


    2016-07-05 -- Updated with links to 1.9 and 1.9.4 compatible versions. Thanks to Maaiins.


    2016-03-05 -- Updated with links to 1.8.9 compatible version. Thanks to SpacyNG for kicking me into gear to get it updated.






    AutoFish Forge Mod is a Minecraft mod that provides the option to automatically reel in and re-cast the fishing rod when a bite is detected. Bite detection is 100% accurate in single-player mode, and mostly accurate in multiplayer mode.


    Additional options include:

    - MultiRod, which automatically switches to the next available fishing rod in the hotbar when the current rod breaks

    - Break Protection, which will stop using a rod before it breaks.

    - Re-Cast Delay, which can be increased if server lag causes auto re-casting to fail.

    - Entity Clear Protection, which attempts to detect when the server clears entities from the world and automatically re-cast.

    - Aggressive Bite Detection, which tries even harder to catch all bites in multiplayer.

    - Handle Problems, which re-casts when something seems wrong.

    - Fast Fishing (Single Player Only), which causes a bite right after each cast.


    This mod may be banned on some multiplayer servers.


    AutoFish Forge Mod Options by Frenetic Feline

    Credits

    This mod was originally a blatant copy of the functionality provided by the LiteMod Autofish mod
    by troyboy50. It is not affiliated with or endorsed by troyboy50. I originally developed it

    only as a personal exercise, but I've seen enough people wishing that troyboy50's mod

    were available for Forge that I decided to release it.


    Download

    Mod version 1.7

    - [AutoFish Forge Mod (1.15.2)] JAR file

    - [AutoFish Forge Mod (1.14.4)] JAR file

    - [AutoFish Forge Mod (1.14.3)] JAR file

    - [AutoFish Forge Mod (1.14.2)] JAR file

    - [AutoFish Forge Mod (1.13.x)] JAR file

    - [AutoFish Forge Mod (1.12.x)] JAR file

    - [AutoFish Forge Mod (1.11.x)] JAR file

    - [AutoFish Forge Mod (1.10.x)] JAR file

    - [AutoFish Forge Mod (1.9.x)] JAR file

    - [AutoFish Forge Mod (1.8.9)] JAR file

    Mod version 1.6

    - [AutoFish Forge Mod (1.12.x)] JAR file

    Mod version 1.5

    - [AutoFish Forge Mod (1.12.x)] JAR file

    Mod version 1.4

    - [AutoFish Forge Mod (1.12)] JAR file

    - [AutoFish Forge Mod (1.11 / 1.11.2)] JAR file

    - [AutoFish Forge Mod (1.10 / 1.10.2)] JAR file

    Mod version 1.2

    - [AutoFish Forge Mod (1.9.4)] JAR file

    - [AutoFish Forge Mod (1.9)] JAR file

    - [AutoFish Forge Mod (1.8.9)] JAR file

    - [AutoFish Forge Mod (1.8)] JAR file

    Misc

    - [Forge] Downloads

    - [AutoFish Source] github


    Installation

    - Install Forge

    - Place mod_autofish_forge-1.x-y.z.jar in your .minecraft/mods/ directory

    - To configure AutoFish Forge Mod, click the [Mods] button from the main Minecraft screen, or press the 'o' key while in-game and holding a fishing rod.

    Posted in: Minecraft Mods
  • View TrustySideKick's Profile

    2

    Apr 24, 2017
    TrustySideKick posted a message on DragonRealm v2 for Minecraft 1.10.2
    Quote from Ktreus»

    update the 1.7.10 version too pls, this turned into an essential mod for me, together with gems+ and nei.


    Hi Ktreus. Unfortunately, right now I am working on porting this mod to 1.11.2. That is my focus right now. Soo... when I get that complete, I may consider porting this to 1.7.10. Sorry, but thanks for using my mod!
    Posted in: Minecraft Mods
  • View TrustySideKick's Profile

    3

    Apr 20, 2017
    TrustySideKick posted a message on DragonRealm v2 for Minecraft 1.10.2

    Logo


    Have you ever wished that Ender Dragons were stronger? Have you ever played on a server where someone had already slain the Ender Dragon before you had a chance to slay it yourself? Have you wondered what the Overworld would be like with Dragons roaming the skies? If so, then this is the mod for you!


    DragonRealm v2 for Minecraft adds three unique dragons, custom armor, tools, loot, player attack abilities, and an achievement page. I hope you enjoy this mod and wish you the best of luck on your quest to slay all dragons!


    Note: This mod is customizable using the config file. Dragons do NOT cause damage to blocks and cannot clip through them either.


    Download - https://minecraft.curseforge.com/projects/dragonrealm/files

    CurseForge - https://minecraft.curseforge.com/projects/dragonrealm

    Wiki - http://dragonrealm-mod.wikia.com


    Dragons

    Altar Configuration

    Knowledge Tomes

    Posted in: Minecraft Mods
  • View Gibby008's Profile

    25

    Jun 19, 2015
    Gibby008 posted a message on Arcana RPG - 5 Dimensions - 100+ Mobs - Bosses - Minibosses - Updated July 15 2016


    Older Releases (Click on "Download 1.7.10" above for latest version 1.6.2)

    Arcana Rpg for Minecraft 1.7.10(1.6.1)

    Arcana Rpg for Minecraft 1.7.10(1.5)

    Arcana RPG for Minecraft 1.7.10(1.4.1)

    Arcana RPG for Minecraft 1.7.10(1.4)

    Arcana RPG for Minecraft 1.7.10(1.3)

    Arcana RPG for Minecraft 1.7.10(1.2)

    Arcana RPG for Minecraft 1.7.10(1.1)

    Arcana RPG for Minecraft 1.7.10(1.0.2)


    Arcana RPG for Minecraft 1.7.2(1.5)

    Arcana RPG for Minecraft 1.7.2(1.4)

    Arcana RPG for Minecraft 1.7.2(1.3)

    Arcana RPG for Minecraft 1.7.2(1.2)

    Arcana RPG for Minecraft 1.7.2(1.1)

    Arcana RPG for Minecraft 1.7.2(1.0.2)


    Possibly a new dimension...


    The Sunset Dimension is not compatible with Battle Towers, just disable the mod when entering.

    -Not compatible with servers (yet!)

    -Use keepInventory!!

    -Use Not Enough Items

    Modpacks: Just leave a link to the page and you are good to go!

    Changelog

    -1.6:

    -Many previous Minibosses and Bosses have been made harder.
    -The Montane Dungeon mobs are much harder.
    -Crystallium Depths mobs are harder.
    -Don't worry if it is too hard. Easy mode has been added in the config.
    -Added 7 New Mobs/Minibosses
    -Powered up amulets a ton, try them out!
    -The mod is now server compatible. HOWEVER it hasn't been tested extensively yet, so backup often!
    -The elemental blazes have been replaced with a new model.
    -A new boss, the Elemental Boss is crafted from killing all of the elementals that spawn in the overworld.
    -(again)reworked the armor a bit. The full set buffs are different, so take a look.
    -Also, normal armor has been decreased a bit, because it is a bit op for other mods.
    -The durability of mid-end game armors have been increased.

    -1.5:

    -Made Nethersteel a bit more common
    -Reworked the Void Lord and Black Knight Boss Fights
    -Most mobs will no longer hurt you in creative
    -Fixed a bug where mod potion effects and nether portals appear solid
    -Added a new dimension with lots of mobs, blocks, ores, etc.
    -Did some general rebalancing
    -Rebalanced enchantments
    -Rebalance void armor and damage
    -Made the mod more self explanatory. (Many items have been labeled with what they do in-game)
    -Added crafting recipies for already existing items in the Montane Dimension
    -Made the magic regeneration rate faster and added items to upgrade it.
    -Re-textured the magic bar and tome of magic
    The new dimension is accessible via the midnight block located at the top of the montane dimension structure. It needs to be mined and brought to the overworld first.

    -1.4:

    -Redid a few Dungeons

    -Added many new mobs to overworld biomes.

    -Added two new ores to the overworld.

    -1.3:

    -Completely redid the Crystallium Dimension. It has been split into two dimensions for double the awesomeness!

    -Added more mobs for each Crystallium Dimension.

    -Added a new boss and a new 3D weapon.

    -1.2:

    -Completed .config file
    -Added many new mobs
    -Added a new Dimension!
    -Changed some creative tabs
    -2 New Potion Effects
    -Added some 3D items: expect to see more in the future!
    -Magical Items are now more self explanatory.
    -General Rebalancing of magical weapons and items.

    -1.1:

    -Smashed More Bugs
    -Added a few Mobs/Npcs
    -Added a dozen of new items, most notably amulets, bows and drinks
    -Changed the dungeon spawners to custom dungeon spawners.
    -Bosses are now spawned in useing spawners, so they will not despawn anymore.
    -Added a config file, currently only for enchantment ids
    -Global Entity ids should no longer conflict
    -Added 1 new potion effect, imbalance.
    -Added 3 new structures, the Tavern, the Desert Dragger Temple and the Nether Tower
    -Chests now have been customized, so there is better loot in some dungeons.
    -Purple and black flashes indicate when magic or void damage was taken.
    -Overall, everything has been polished.

    -1.0.2:

    -Made a texture for the Undead Warlord
    -Crushed a few bugs
    -Made generated structures less common
    -Made elemental blazes drop rods more commonly

    Posted in: Minecraft Mods
  • View FreneticFeline's Profile

    1

    Jul 12, 2016
    FreneticFeline posted a message on AutoFish Forge Mod for Minecraft 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8

    Updated to 1.10 / 1.10.2

    Posted in: Minecraft Mods
  • View FreneticFeline's Profile

    2

    Jul 5, 2016
    FreneticFeline posted a message on AutoFish Forge Mod for Minecraft 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8

    Updated to 1.9 and 1.9.4. Thanks Maaiins.

    Posted in: Minecraft Mods
  • View Blfngl's Profile

    1

    Jun 23, 2016
    Blfngl posted a message on The Fallout Mod - | Guns | Mobs | Foods | Chems | Booze | 200,000 DOWNLOADS AND COUNTING!

    I just want to let everyone know we cracked 100,000 downloads a while back. Thank you guys so much for supporting this mod! I'm working extra hard to push out the newest version soon!

    Posted in: Minecraft Mods
  • View AtaraxicBeast's Profile

    1

    Mar 20, 2016
    AtaraxicBeast posted a message on Tilia's Kingdom Mod [1.7.10] (Will:) Add Mobs, Ores, Tools, Armor, Dimensions, Biomes, and more!

    ~Reserved~

    Posted in: WIP Mods
  • View AtaraxicBeast's Profile

    1

    Mar 19, 2016
    AtaraxicBeast posted a message on Tilia's Kingdom Mod [1.7.10] (Will:) Add Mobs, Ores, Tools, Armor, Dimensions, Biomes, and more!

    ~ The Beginning, Custom, and Fall of Magic ~

    Tilia's Kingdom mod is an RPG/fantasy type mod (think Diving RPG, etc.) to add more features into your SMP mc worlds! Though I will be working on this mod alone, any suggestions are most welcome and appreciated. If you think you have something interesting/unique to add to the project, I am open to that. If you don't have any mod-making skills, making banners is a cool way to contribute. If you can't make banners, put one (when available) in your sig!

    Tilia's Kingdom will have a story and quests in the future, but for now I'm just focusing on adding the blocks, items, etc.


    New Features:




    -Ores



    - In order of Efficiency,: Coissa, Gleakon, Vaeld, Asaun, Galeimos, Perari, Felaven, Traunia, Kedaulla, Merraw, and Carmine


    • -Tools and Armor for each new ore (maybe not the least efficient but we will see)
    • - Biomes -> will need to be found to progress in the story due to special items only being found there.
    • - Dimensions - these will be the main way of progression throughout the mod
    • - Mobs - the dimensions won't be empty! (Actually, one will)


    This thread is mostly empty now but I hope it will be filled soon. There is no estimated release for the mod.

    Photos will be up soon!

    Reserved ~

    Posted in: WIP Mods
  • View FreneticFeline's Profile

    1

    Mar 5, 2016
    FreneticFeline posted a message on AutoFish Forge Mod for Minecraft 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8

    Updated to 1.8.9. Thanks to SpacyNG for kicking me into gear to get it updated.

    Posted in: Minecraft Mods
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