Does anyone have a nice, compact-ish design for an alumentum factory that is either semi automatic or fully automatic that preferably doesn't use golems? I want to see any you have that do use golems as well but I would prefer to try and figure out a way to do it without them. I have been having trouble coming up with the design for one.
OK, remind me please how the red band works and how to get it?
So, buffers have a natural suction of 1, not particularly relevant to this, but their ability to control suction per direction is.
Bellows add 32 suction each, giving this buffer a suction of 64. The jar below has a suction of 32 up until the point where it is full. Obviously, with those values, essentia would stay locked in the buffer.
This is where the red band comes in - it cuts the buffer's suction to 0 in that direction, meaning the jar below now has the higher suction and can extract the essentia from the buffer. Same principle is used for buffer chains, but using the buffer's natural 1 suction to pull from the previous.
So, the 64s buffer overpowers the 32s jar to the left, extracting essentia from it into itself. The red band cuts the buffer's down face to 0s, which is overpowered by the below jar's 32s.
To toggle the red band, just right click that section of tube (closer to the buffer) with your wand.
Found some curious things going over some of the TC5 assets, and wondered if you could shed some light on them.
What is the Watcher mob? What was its purpose/intended design? It had assets in TC4 as well, and seems to resemble the vanilla water guardians from what I can tell.
Sorry to be a pain, but I can't figure out how to use this. Where do I place the folders? All I ever do is drop .jar files into my mod folder.
You don't do any of those things. The github is the decompiled code, not a mod. Unless you're a modder, you don't need it.
A bit of reading the last few pages would have given you the correct link.
I haven't fixed anything since my last post that wasn't a bug I created in the recompilation process, it is not very maintainable and I am in the process of rewriting the entire mod without using the original authors assets.
I know this mod is looking kinda dead, but crashes need to be reported nonetheless.
-Disregard that, crash was because of an invalid wand type on my hotbar-
If you're not going to be continuing work on it, could you potentially consider putting the source up on git? That way, it won't fully die as a WIP mod.
1
Have you considered stairs?
2
Something like this?
1
Going to be keeping an eye on this - be interested to see where it goes
2
Meanwhile in the magical land of TC4...
Tooltips for things you needed to know.
2
So, buffers have a natural suction of 1, not particularly relevant to this, but their ability to control suction per direction is.
Bellows add 32 suction each, giving this buffer a suction of 64. The jar below has a suction of 32 up until the point where it is full. Obviously, with those values, essentia would stay locked in the buffer.
This is where the red band comes in - it cuts the buffer's suction to 0 in that direction, meaning the jar below now has the higher suction and can extract the essentia from the buffer. Same principle is used for buffer chains, but using the buffer's natural 1 suction to pull from the previous.
So, the 64s buffer overpowers the 32s jar to the left, extracting essentia from it into itself. The red band cuts the buffer's down face to 0s, which is overpowered by the below jar's 32s.
To toggle the red band, just right click that section of tube (closer to the buffer) with your wand.
3
Meanwhile, in the mystical land of 1.7...
It's back.
SoonTMAnd a rework of the Tainted Players mod from Blightfall. Does some things slightly better than before
1
Give this a try
https://minecraft.curseforge.com/projects/restricted-portals
1
Found some curious things going over some of the TC5 assets, and wondered if you could shed some light on them.
What is the Watcher mob? What was its purpose/intended design? It had assets in TC4 as well, and seems to resemble the vanilla water guardians from what I can tell.
2
You don't do any of those things. The github is the decompiled code, not a mod. Unless you're a modder, you don't need it.
A bit of reading the last few pages would have given you the correct link.
1
I know this mod is looking kinda dead, but crashes need to be reported nonetheless.
-Disregard that, crash was because of an invalid wand type on my hotbar-
If you're not going to be continuing work on it, could you potentially consider putting the source up on git? That way, it won't fully die as a WIP mod.