Does anyone have a nice, compact-ish design for an alumentum factory that is either semi automatic or fully automatic that preferably doesn't use golems? I want to see any you have that do use golems as well but I would prefer to try and figure out a way to do it without them. I have been having trouble coming up with the design for one.
OK, remind me please how the red band works and how to get it?
So, buffers have a natural suction of 1, not particularly relevant to this, but their ability to control suction per direction is.
Bellows add 32 suction each, giving this buffer a suction of 64. The jar below has a suction of 32 up until the point where it is full. Obviously, with those values, essentia would stay locked in the buffer.
This is where the red band comes in - it cuts the buffer's suction to 0 in that direction, meaning the jar below now has the higher suction and can extract the essentia from the buffer. Same principle is used for buffer chains, but using the buffer's natural 1 suction to pull from the previous.
So, the 64s buffer overpowers the 32s jar to the left, extracting essentia from it into itself. The red band cuts the buffer's down face to 0s, which is overpowered by the below jar's 32s.
To toggle the red band, just right click that section of tube (closer to the buffer) with your wand.
I thank you very much, and I have a few questions:
The aspects we add will be the ones present in the research page, the ones we're supposed to connect, I suppose? What about the numbers when adding them to the AspectList?
what is reseachComplexity?
what exactly is a ResearchItem and a ResearchPage? See if I got this right: the ResearchItem is the thing you actually research, part of Thaumcraft mechanics, which opens new stuff for you to make. The ResearchPages are the written pages you are able to view after the ResearchItem is available to you. If that assumption is correct, making ResearchPages must require a lot of markup. I intend to avoid fancy pages as much as possible, but I feel like I won't be able to avoid a few links and color codes and stuff like that. Where can I get the documentation on how to write a ResearchPage, or at least good examples of them?
what do the methods setLost, setSpecial and setRound do?
Thanks again. Sorry I didn't understand so much. This part of the Thaumcraft API is kind of esoteric. I don't blame the authors. The stuff the API exposes is complex, and I don't think they could have made it any easier on us users.
If anyone can help me with those further clarifications, I would appreciate it a lot.
The numbers after the aspects are for the research point cost if the node is a Secondary/point buy/hexagonal research.
ResearchComplexity determines how big the grid is for the puzzle. Valid values are 1-3
A ResearchPage generally either refers to a lang entry (eg. "tc.research_page.TD.crimson.1"), or a recipe handler (variable which I define and register immediately prior to that segment - the way I use means all my recipes and research are all in the same class and grouped with relevant research, rather than between two classes like TC does. Each to their own though, both work, and I use the other for complex/special case recipes)
The markup for research can be found here, it hasn't changed between TC4/5, so it's all applicable. You can also use vanilla text formatting with § codes - as evident in the lang entries below the guide.
Thankfully, for setLost and all that, it's commented in here
You have two warded jars containing, say, 30 ignis each. You wish to end up with one warded jar containing 60 ignis. An essentia buffer won't pass suction through and you can't attach a bellows directly to an essentia tube or valve — or for that matter to a jar. How in purple radiant blazes do you move essentia from one jar to another without a lot of mice-nuts faffing around repeatedly attaching and removing bellows? It would be EASY if you could attach a bellows to a jar...
But you CAN place bellows on a buffer. 2 is usually enough. Buffer attaches to the jar you are filling, red band that output. Then just stick a normal tube out and connect the thing you're trying to drain to that.
No need for labels or anything like that, and very compact
I'm trying to make an addon for Thaumcraft, and I wanted to know how to add a new research to the Eldritch page. It seems to be the most complicated part of making an addon for Thaumcraft, and I can't figure it out just from reading code that does it. I wanted the player to be able to research that after a few Thaumcraft researches, including the second Eldritch revelation.
I'm gonna use my own code from TDyes for examples here
new ResearchItem("TD.CRIMSON", "DYES",
(new AspectList()).add(Aspect.ELDRITCH, 4).add(Aspect.ARMOR, 4).add(Aspect.MAGIC, 4),
-2, -1, 2,
new ItemStack(ConfigItems.itemEldritchObject, 1, 1))
.setPages(new ResearchPage[]{
new ResearchPage("tc.research_page.TD.crimson.1"),
new ResearchPage("tc.research_page.TD.crimson.2"),
new ResearchPage("tc.research_page.TD.crimson.3"),
new ResearchPage(recipeFabricResource),
new ResearchPage(recipeCrimsonBoots)
})
.setParents("CRIMSON", "ENCHFABRIC")
.setLost()
.setSpecial()
.setRound()
.setItemTriggers(new ItemStack(ConfigItems.itemEldritchObject, 1, 1))
.registerResearchItem();
ThaumcraftApi.addWarpToResearch("TD.CRIMSON", 1);
Here's how it breaks down: ResearchItem(String "research key", String "tab location", AspectList, int xCoord, int yCoord, int researchComplexity, [ItemStack icon / ResourceLocation])
For what you're trying to do, obviously the "tab location" needs to match the key for the Eldritch tab, then you'll want to use either .setParents() or .setParentsHidden() with the keys for the appropriate research.
If you can't find the keys on your own, then maybe you need to do some more research into what you're trying to achieve first
Found some curious things going over some of the TC5 assets, and wondered if you could shed some light on them.
What is the Watcher mob? What was its purpose/intended design? It had assets in TC4 as well, and seems to resemble the vanilla water guardians from what I can tell.
Liking the new update, especially the new encyclopaedia. Much easier to find info than flicking through all the pages.
Shoulder parrots are also compatible with CosmeticArmor, which is pretty nice
I'm surprised the phoenix still only has one animation state though. You'd think they'd get tired of flapping their wings all day...
For those of us who are magically inclined, will there be a way to tame/shoulder owls at some point in future, ala Witchery familiars?
If possible, since this mod is rather dead and buggy, is there a chance of (tameable) birds of prey like hawks or falcons? Falconry would be an amazing hunting option
1
Have you considered stairs?
2
Something like this?
1
Going to be keeping an eye on this - be interested to see where it goes
2
Meanwhile in the magical land of TC4...
Tooltips for things you needed to know.
0
Why not just setup a cobblegen and tree>charcoal farm, and automate alumentum for the furnace speed bonus instead?
2
So, buffers have a natural suction of 1, not particularly relevant to this, but their ability to control suction per direction is.
Bellows add 32 suction each, giving this buffer a suction of 64. The jar below has a suction of 32 up until the point where it is full. Obviously, with those values, essentia would stay locked in the buffer.
This is where the red band comes in - it cuts the buffer's suction to 0 in that direction, meaning the jar below now has the higher suction and can extract the essentia from the buffer. Same principle is used for buffer chains, but using the buffer's natural 1 suction to pull from the previous.
So, the 64s buffer overpowers the 32s jar to the left, extracting essentia from it into itself. The red band cuts the buffer's down face to 0s, which is overpowered by the below jar's 32s.
To toggle the red band, just right click that section of tube (closer to the buffer) with your wand.
0
pls. Buffers are magic
0
First, here's the direct link to that section of code if you want to have a look at the other sections around it, like recipes
https://github.com/KryptonCaptain/Thaumic-Dyes/blob/master/src/main/java/thaumicdyes/common/ConfigResearch.java#L83
The numbers after the aspects are for the research point cost if the node is a Secondary/point buy/hexagonal research.
ResearchComplexity determines how big the grid is for the puzzle. Valid values are 1-3
A ResearchPage generally either refers to a lang entry (eg. "tc.research_page.TD.crimson.1"), or a recipe handler (variable which I define and register immediately prior to that segment - the way I use means all my recipes and research are all in the same class and grouped with relevant research, rather than between two classes like TC does. Each to their own though, both work, and I use the other for complex/special case recipes)
The markup for research can be found here, it hasn't changed between TC4/5, so it's all applicable. You can also use vanilla text formatting with § codes - as evident in the lang entries below the guide.
Thankfully, for setLost and all that, it's commented in here
0
But you CAN place bellows on a buffer. 2 is usually enough. Buffer attaches to the jar you are filling, red band that output. Then just stick a normal tube out and connect the thing you're trying to drain to that.
No need for labels or anything like that, and very compact
0
I'm gonna use my own code from TDyes for examples here
Here's how it breaks down: ResearchItem(String "research key", String "tab location", AspectList, int xCoord, int yCoord, int researchComplexity, [ItemStack icon / ResourceLocation])
For what you're trying to do, obviously the "tab location" needs to match the key for the Eldritch tab, then you'll want to use either .setParents() or .setParentsHidden() with the keys for the appropriate research.
If you can't find the keys on your own, then maybe you need to do some more research into what you're trying to achieve first
0
Don't count on it. This is a personal project, like all my half finished/unreleased TC nonsense
3
Meanwhile, in the mystical land of 1.7...
It's back.
SoonTMAnd a rework of the Tainted Players mod from Blightfall. Does some things slightly better than before
1
Give this a try
https://minecraft.curseforge.com/projects/restricted-portals
1
Found some curious things going over some of the TC5 assets, and wondered if you could shed some light on them.
What is the Watcher mob? What was its purpose/intended design? It had assets in TC4 as well, and seems to resemble the vanilla water guardians from what I can tell.
0
Liking the new update, especially the new encyclopaedia. Much easier to find info than flicking through all the pages.
Shoulder parrots are also compatible with CosmeticArmor, which is pretty nice
I'm surprised the phoenix still only has one animation state though. You'd think they'd get tired of flapping their wings all day...
For those of us who are magically inclined, will there be a way to tame/shoulder owls at some point in future, ala Witchery familiars?
If possible, since this mod is rather dead and buggy, is there a chance of (tameable) birds of prey like hawks or falcons? Falconry would be an amazing hunting option