• 0

    posted a message on Decrafter Mod 2.0 by krim4918 | Decrafter Mod is back!!!
    Thank you grimorb40 :)
    You should try More items Mod v2.0 because this mod was supposed to be attachment of More Items Mod
    Posted in: MCPE: Mods / Tools
  • 2

    posted a message on Decrafter Mod 2.0 by krim4918 | Decrafter Mod is back!!!
    Decrafter Mod is back!!!

    In v2.0 I added lots and lots of items block that has craft recipe!!!

    Most of Blocks and Items can be decrafted!!!



    Write "/Advanced Decrafter" to get Advanced Decrafter

    It can decraft items even it is alredy used.

    Decrafter can not decraft used items, but Advanced Decrafter can!!!



    Please report bugs by replying :)

    Thanks!!!





    Download link

    http://adf.ly/14UMPZ
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Button problem
    function newLevel()

    {

    makeGui("Fire",50,50,5,-240,270,test);



    var btnWindow = null;



    function dip2px(ctx, dips)

    {

    return Math.ceil(dips * ctx.getResources().getDisplayMetrics().density);

    }



    function makeGui(text,width,heigth,loc1,loc2,loc3,func)

    {

    var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();

    ctx.runOnUiThread(new java.lang.Runnable({ run: function()

    {

    try{

    btnWindow = new android.widget.PopupWindow();

    var layout = new android.widget.RelativeLayout(ctx);

    var button = new android.widget.Button(ctx);

    button.setText(text);

    button.setOnClickListener(new android.view.View.onClickListener(

    {

    onClick: function(viewarg)

    {

    func();

    }}));

    layout.addView(button);



    btnWindow.setContentView(layout);

    btnWindow.setWidth(dip2px(ctx, width));

    btnWindow.setHeight(dip2px(ctx, height));

    btnWindow.setBackgroundDrawable(new android.graphics.drewable.ColorDrawable( android.graphics.Color.TRANSPARENT));

    btnWindow.showAtLocation(ctx.getWindow().getDecorView(),loc1 | 0, loc2, loc3);

    }

    catch(error)

    {

    print("Error !");

    }}}));}}



    function test()

    {

    Entity.setFireTicks(Player.getEntity,20);

    }



    function leaveGame()

    {



    var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();

    ctx.runOnUiThread(new java.lang.Runnable({ run: function(){

    if (btnWindow!=null)

    {

    btnWindow.dismiss();

    btnWindow=null

    }}}));}
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on I need some help :p
    For number 1 ,kinda but in center like when you taming wolves

    For number 3, that was what i was talking about i will find about it thanks :)
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on HELP
    Thanks Metamorposis_2 :)
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on I need some help :p
    I found answer for number 2 and what i want in number 1 is like when i am holding bowl and looking at a mooshroom, button shows up and when i click it bowl changes into mushroom stew. Number 3 is making custom mob ex)rabbit thanks for helping :)
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on HELP
    And i also forgot to write / when i am commanding :)

    thanks and i got another problem :(





    var C = 0;

    var A = 1;



    function modTick()

    {

    if(Player.getCarriedItem() == 507&&Entity.getHealth(Player.getEntity() < 20)&&A == 1)

    {

    Player.setHealth(Entity.getHealth(Player.getEntity()+2));

    C = 30;

    A = 0;

    }

    if (C <= 30)

    {

    C--;

    }

    if (C == 0)

    {

    A = 1;

    }}



    I never used modTick before so...

    what i am trying to do is just healing 1 heart every 1.5 second
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on HELP
    Thanks MrAndyPE and xXObsidianAssasinXx :) but i have another problem



    function procCmd(cmd)

    {

    var Data == cmd.split(" ");



    if (Data[0]=="Iron ingot")

    {

    addItemInventory(265,1);

    }

    if (Data[0]=="Gold ingot)

    {

    addItemInventory(266,1);

    }}



    it doesn't work :P
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on HELP
    function useItem (x,y,z,i,b,itemDamage,blockDamage)

    {

    if (i==256&&itemDamage==0&&b==25)

    {

    Entity.setCarriedItem(getPlayerEnt(),256,-1);

    Level.dropItem(x,y,z,1,265,1,0);

    Level.dropItem(x,y,z,1,280,2,0);

    }}



    Is something wrong in first 3 line??
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Decrafter Mod v1.0 by Krim4918
    Thanks for the comment and idea MrAndyPE :)

    I will try to add it in next update
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Decrafter Mod v1.0 by Krim4918
    Thanks for the idea bluezero3

    i will try to add that in next update :)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Decrafter Mod v1.0 by Krim4918
    Not yet but i will be add more items in next update :)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Decrafter Mod v1.0 by Krim4918
    Decrafter Mod v1.0 by Krim4918







    If you have experienced Miscrafting or If you crafted an item and you don’t want to use it no more, use Decrafter Mod v1.0 by Krim4918!!!



    You can decraft an item by touching the Decrafter with item that you want to decraft!!







    This Mod can be also used with More Items v2.0 by Krim4918!!!











    *Some items/blocks will not be decrafted and more items/blocks to decraft will be added in next update :)





    Download Link

    http://adf.ly/12XYRY
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on I need some help :p
    1.How do i make a button that shows up when i am holding specific item

    2.How do I remove specific item from inventory

    3.How do i make custom mobs
    Posted in: MCPE: Mod / Tool Help & Requests
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