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go to this thread
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2367077-decrafter-mod-2-0-by-krim4918-decrafter-mod-is
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You should try More items Mod v2.0 because this mod was supposed to be attachment of More Items Mod
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In v2.0 I added lots and lots of items block that has craft recipe!!!
Most of Blocks and Items can be decrafted!!!
Write "/Advanced Decrafter" to get Advanced Decrafter
It can decraft items even it is alredy used.
Decrafter can not decraft used items, but Advanced Decrafter can!!!
Please report bugs by replying
Thanks!!!
Download link
http://adf.ly/14UMPZ
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{
makeGui("Fire",50,50,5,-240,270,test);
var btnWindow = null;
function dip2px(ctx, dips)
{
return Math.ceil(dips * ctx.getResources().getDisplayMetrics().density);
}
function makeGui(text,width,heigth,loc1,loc2,loc3,func)
{
var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();
ctx.runOnUiThread(new java.lang.Runnable({ run: function()
{
try{
btnWindow = new android.widget.PopupWindow();
var layout = new android.widget.RelativeLayout(ctx);
var button = new android.widget.Button(ctx);
button.setText(text);
button.setOnClickListener(new android.view.View.onClickListener(
{
onClick: function(viewarg)
{
func();
}}));
layout.addView(button);
btnWindow.setContentView(layout);
btnWindow.setWidth(dip2px(ctx, width));
btnWindow.setHeight(dip2px(ctx, height));
btnWindow.setBackgroundDrawable(new android.graphics.drewable.ColorDrawable( android.graphics.Color.TRANSPARENT));
btnWindow.showAtLocation(ctx.getWindow().getDecorView(),loc1 | 0, loc2, loc3);
}
catch(error)
{
print("Error !");
}}}));}}
function test()
{
Entity.setFireTicks(Player.getEntity,20);
}
function leaveGame()
{
var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();
ctx.runOnUiThread(new java.lang.Runnable({ run: function(){
if (btnWindow!=null)
{
btnWindow.dismiss();
btnWindow=null
}}}));}
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For number 3, that was what i was talking about i will find about it thanks
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0
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thanks and i got another problem
var C = 0;
var A = 1;
function modTick()
{
if(Player.getCarriedItem() == 507&&Entity.getHealth(Player.getEntity() < 20)&&A == 1)
{
Player.setHealth(Entity.getHealth(Player.getEntity()+2));
C = 30;
A = 0;
}
if (C <= 30)
{
C--;
}
if (C == 0)
{
A = 1;
}}
I never used modTick before so...
what i am trying to do is just healing 1 heart every 1.5 second
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function procCmd(cmd)
{
var Data == cmd.split(" ");
if (Data[0]=="Iron ingot")
{
addItemInventory(265,1);
}
if (Data[0]=="Gold ingot)
{
addItemInventory(266,1);
}}
it doesn't work
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{
if (i==256&&itemDamage==0&&b==25)
{
Entity.setCarriedItem(getPlayerEnt(),256,-1);
Level.dropItem(x,y,z,1,265,1,0);
Level.dropItem(x,y,z,1,280,2,0);
}}
Is something wrong in first 3 line??
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I will try to add it in next update
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i will try to add that in next update
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If you have experienced Miscrafting or If you crafted an item and you don’t want to use it no more, use Decrafter Mod v1.0 by Krim4918!!!
You can decraft an item by touching the Decrafter with item that you want to decraft!!
This Mod can be also used with More Items v2.0 by Krim4918!!!
*Some items/blocks will not be decrafted and more items/blocks to decraft will be added in next update
Download Link
http://adf.ly/12XYRY
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2.How do I remove specific item from inventory
3.How do i make custom mobs