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    posted a message on [1.6.2]MineVideo![45K+ DL's][REQUIRES FORGE]
    I am re-writing this mod; the new mod will be on a separate thread. Feel free to ask questions here though as well.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.2]MineVideo![45K+ DL's][REQUIRES FORGE]
    Starting a rewrite of the entire mod. Hopefully I can juice out some performance with some threading tricks.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from ZacIsCool67456

    I hope this gets into forge, that way project red (an updated version of red power) could have the differently colored lights actually give off tinted light.


    Wow talk about a quick response...

    PS I really hope this is a success. I tried to learn how to mod once, but never had the time. I know java though. Maybe I will learn someday.


    I happened to be on my computer at the time.

    Yeah, so do we.

    Your other question would be best suited on it's own topic.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from ZacIsCool67456

    Are the colors emitted by the lights themselves limited to the 16 colors of wool, or are they RGB? Also could a light block change color over time, or would that cause bugs and require you to update the blocks after the light changed color?


    They're RGB values.
    Not sure about that, we'll look into it once we push out an update.
    Posted in: WIP Mods
  • 4

    posted a message on To Mod Creators: Copyrights and Malicious code
    Here's my opinion on this matter:

    Modders, such as myself, should be able to do whatever they want with the source. They should be able to have it closed or open, left up to them. They should be able to obfuscate their code, (some mods do, most don't). I have my stuff that I'm working on obfuscated, but in the topic's there'll be a link to the GitHub source page. (Obfuscation can have other benefits besides pure unreadability BTW). Modders should be able to use adf.ly on their mods.

    However, I don't think that writing code specifically designed to stop compatibility with packs should be allowed. (Either by rule on this forum, or by Minecraft ToS / EULA). But if the mod just doesn't work with a pack, unintentionally, they should not be required to fix it.
    Posted in: Mods Discussion
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    posted a message on I Need Help Getting Started
    Learn Java. Mods are programmed in it, so you'll need to know how to program with it. Then download MCP and your IDE of choice for Java, and install Forge (if you choose to). Then look up some tutorials and mod away.
    Posted in: Mods Discussion
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]

    Well, he said "from Alpha to 1.7", and since 1.7 is a Minecraft version, I assumed he was talking about Alpha the Minecraft version. This would be inaccurate, since Robinton's CC mod stopped at Beta, not Alpha... in fact, I don't think the mod existed in Alpha.
    That is, assuming Barteks is working off of Robinton's mod. I don't know whether he based it off of that or if he started from scratch.


    Yeah, I have looked at Robinton's; however since the world data mechanisms have changed since the time of that mod, there's not a whole lot to be gleamed, as most things have been changed. So, depending when he started development, it's possible that he based it off of Robinton's.

    After I get a beta running, I'll push the code to GitHub for ya'll to see and test out.
    Posted in: Suggestions
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from Moriki

    Bartex is still working on updating the mod. Its just taking a while because it has to go from Alpha all the way to 1.7, and as we all know, the jump from 1.6 to 1.7 is not easy to make.


    Good to hear, though I'll still probably work on a version; I have little to do for the next few weeks. Do you know how I could get in touch with him? Also, the switch to Gradle was a bit difficult for some developers, I've been struggling as well, so I get it.


    I think you mean Beta.


    I assume he means an Alpha state.
    Posted in: Suggestions
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    All sarcasm aside, I think that it's completely possible that the mod isn't in development. (If someone can confirm or deny this, that'd be nice). As that may be the case, I think it's only appropriate that someone tries to get another version up; if only just in case something happened to Barteks IRL.
    Posted in: Suggestions
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from Avaruusmurkku

    Well, it's already under development, but maybe you can team up with Barteks.


    AFAIK, it's not being developed anymore; the most recent video I found was from about a year ago. But if he is still developing it, it couldn't hurt to look.
    Posted in: Suggestions
  • 1

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Well, I've been intrigued. I'll see if I can develop a POC version.
    Posted in: Suggestions
  • 0

    posted a message on [1.6.2]MineVideo![45K+ DL's][REQUIRES FORGE]
    Quote from BlackJar72

    I see there is no version for 1.6.4; is there a version for 1.5.2?

    This would be very useful right now if one of the old version is for 1.5.2, but I can't tell which version goes with which MC version.


    There is a 1.5.2 version, go to the curse link and look under previous versions.
    Posted in: Minecraft Mods
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    posted a message on Subsection suggestion: FAQ/Read before posting
    Glenn, PM me, I'm sure we can get something like this to happen.
    Posted in: Modification Development
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    posted a message on How do I write my own mod?
    Have a great understanding of Java. Be able to write entire programs with it first before you consider modding. After you have attained this knowledge, write some simple modloader mods using MCP and Eclipse / NetBeans / IntelliJ. Then transition to Forge, an entire Minecraft modding API, instead of ModLoader, just a class.
    Posted in: Modification Development
  • 0

    posted a message on Need Help figuring out recording.
    Quote from craig5489

    Use FRAPS. It's better


    That's not what the OP asked.

    If you want to spend some money, DXTory is easy to set up.

    As for the softwares you have, you may have to enable the stero mix, and select it to be recorded.

    Posted in: Technical Help
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