- Kovu
- Retired Staff
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Member for 11 years, 11 months, and 27 days
Last active Thu, Apr, 14 2022 11:33:51
- 19 Followers
- 5,384 Total Posts
- 458 Thanks
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May 20, 2014Kovu posted a message on Badgers - Look At ThemBadgers. xXL33TSW4GY0L0420Xx.Posted in: News
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Jan 11, 2014Kovu posted a message on FTB and CurseForge: Partners in ModdingI do like this change, it'll make everything a bit more consolidated.Posted in: News
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Nov 29, 2013Kovu posted a message on Community Creations - A Minecraft Song by sneakyMacNice find!Posted in: News
I like the song. -
Nov 3, 2013Kovu posted a message on Minecon 2013, Day TwoI wish I were there... Maybe next year if it's near the West coast or in a convenient location.Posted in: News
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Jul 18, 2013Kovu posted a message on Minecraft Expo UK, InsomniaI wish I could go, but I'm stuck in the US for now.Posted in: News
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Jul 5, 2013Kovu posted a message on Cube World Wiki is LiveVery nice game, I'd suggest you to buy it in the alpha.Posted in: News
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Jun 21, 2013Kovu posted a message on Upload Your Mods, Get Free Stuff!I saw this pop up a few days ago, it's a good intensive to get people to post their stuff.Posted in: News
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Oct 16, 2012Kovu posted a message on Interested in Knowing About (or Helping With) the Mod API?Hugely looking forward to this. Can't wait to see what it'll be.Posted in: News
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Jun 8, 2012Kovu posted a message on Curse BETA Client Now Includes Texturepacks, and Minecraft News!Posted in: NewsQuote from Acenth
We're actively working on this and should have it added later this Summer
Soon™
We'll definitely by adding it as soon as it is official
We're also looking into supporting higher resolution texture packs but wanted to start off with just the basics for now.
Yay! -
Jun 8, 2012Kovu posted a message on Curse BETA Client Now Includes Texturepacks, and Minecraft News!Haha, now add mods!Posted in: News
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Mar 10, 2012Kovu posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX SplitscreenUm....Posted in: News
You know someone probably has found it, but hasn't really made it public yet.
But, maybe a dupe glitch? - To post a comment, please login.
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I happened to be on my computer at the time.
Yeah, so do we.
Your other question would be best suited on it's own topic.
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They're RGB values.
Not sure about that, we'll look into it once we push out an update.
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Modders, such as myself, should be able to do whatever they want with the source. They should be able to have it closed or open, left up to them. They should be able to obfuscate their code, (some mods do, most don't). I have my stuff that I'm working on obfuscated, but in the topic's there'll be a link to the GitHub source page. (Obfuscation can have other benefits besides pure unreadability BTW). Modders should be able to use adf.ly on their mods.
However, I don't think that writing code specifically designed to stop compatibility with packs should be allowed. (Either by rule on this forum, or by Minecraft ToS / EULA). But if the mod just doesn't work with a pack, unintentionally, they should not be required to fix it.
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Yeah, I have looked at Robinton's; however since the world data mechanisms have changed since the time of that mod, there's not a whole lot to be gleamed, as most things have been changed. So, depending when he started development, it's possible that he based it off of Robinton's.
After I get a beta running, I'll push the code to GitHub for ya'll to see and test out.
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Good to hear, though I'll still probably work on a version; I have little to do for the next few weeks. Do you know how I could get in touch with him? Also, the switch to Gradle was a bit difficult for some developers, I've been struggling as well, so I get it.
I assume he means an Alpha state.
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AFAIK, it's not being developed anymore; the most recent video I found was from about a year ago. But if he is still developing it, it couldn't hurt to look.
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There is a 1.5.2 version, go to the curse link and look under previous versions.
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That's not what the OP asked.
If you want to spend some money, DXTory is easy to set up.
As for the softwares you have, you may have to enable the stero mix, and select it to be recorded.