• 0

    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Bumber

    Will it be able to work with the new lighting system? Because I doubt Mojang would be willing to revert to the old, inefficient system of 1.7.3 (the one requiring lighting updates based on time of day.)


    Technically, yes.
    It wouldn't be the same mod. It would require many changes to the lighting system. All that mod was meant to do was show that it is possible, and still "should" be.
    Posted in: Suggestions
  • 0

    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Galactic_Muffin

    Thank you Death_Rider21 :3


    Not sure you're seen this yet:
    http://www.minecraft...l-lighting-mod/

    Yes, it's oudated. No, it cannot be updated quickly. Yes, it is possible. The exact idea you want.
    Posted in: Suggestions
  • 0

    posted a message on No One Ever Replies to me how do i get people to reply to a topic
    Correct grammar, spelling, and a topic people are interested in all get people to reply.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on [1.6.2]MineVideo![45K+ DL's][REQUIRES FORGE]
    Quote from dudelol5555

    I pressed f6 and it doesnt show the thing and f4 ): who can help me?


    Is MinecraftForge installed?
    Posted in: Minecraft Mods
  • 1

    posted a message on How do I change my username
    You cannot change your Minecraft username, as of right now.
    Posted in: Mojang Account / Minecraft.net Support
  • 2

    posted a message on [1.5]MN.VC Hardcore![Hardcore][Creative][PVP][24/7][No lag]


    Sever IP: mc.mn.vc


    MN.VC was originally known by the name of Freebuild.me. However, certain circumstances caused the server to have to shut down. This is a continuation of that very server.

    We host, as of time of writing this, an excellent hardcore and creative experience. We use custom plugins, programmed by SuperSpyTX, an modified versions of the most popular plugins out there.

    The complete list of server rules can be found here. However, I'll give you a simple rehash of the rules below.
    1. Asking for Admin or Moderator, or how to get it will get you permenantly banned on MNVC, IP Banned, and added to the Hall of Shame. All it is is sheer annoyance, and is not tolerated.
    2. Etiquette
    3. Hardcore
    4. Creative
    5. Forum
    Etiquette:

    While you play on MNVC, are on the Forums, or in any way affiliated with us, you agree to follow our etiquette. You must respect everybody, even if they are you arch-nemesis. If you must respond to them, do so in a kind and polite manner. Harassment of any kind is not allowed. This includes slander, sexual harrasment, or profane language. Begging is perhibited as well. If the person says no, then it means NO. Do not have large debates, this simply clogs up the chat for people who want to discuss server-related topics. Repeating yourself multiple times is not allowed either. If you say it, we have read it. This works the other way around as well. If someone says something, don't make them repeat themselves, just because you were not listening.

    Be meaningful! Don't spam the chat with random characters, and use correct grammar. (Note that if you do not live in the US, UK, or Australia, this may not apply). In addition, please do not use memes. They were once funny, but are not anymore. They get old fast. You also agree to not make NSFW (not safe for work) content ANYWHERE on ANY world. This includes, but is not limited to buildings, chat links, and player skins.


    Hardcore :

    Most of these rules are fairly obvious, but I'll list them anyway. Do not cheat. This includes mods, tricks, glitches, or hacks that give an unfair advantage. This includes non-permitted client mods. As of now, only optifine is allowed. Do not spawn camp. This means that you will not hinder any player from leaving spawn by killing them, trapping them, or obstructing their path. Failure to comply will get you slain by an admin. The new life rule does apply! Also, be cautious. Griefing and stealing are allowed, under certain circumstances. These are: anything you find legitimately, and is not protected by a surrounding bed. If this is true, then it is yours to keep. If you find another player at that location, however, you must slay them first. NO sneaky stealing is allowed. If you run in and steal them without slaying the owner, you will be slain and banned for illegal stealing.


    Creative:

    Do not interfere with creations. This is considered griefing, and is a valid ban reason. In addition, do not build any malicious or server consuming redstone. This includes clocks, or anything with multiple fast state changes. If you play in creative, you must BUILD. Claims that don't have anything or consist of 1 by 1 blocks of lava and water will be removed. Don't build next to someone without their permission. This goes along with spawn. Also, tricking someone into doing something will get YOU banned, which includes traps. In hardcore, this is allowed, but not in creative.

    In creative, you can only place blocks you've obtained in hardcore, and the amount of play you've done in hardcore influences what you can do in creative. For more information on this, read the signs once you get into the creative world.

    Forum:

    Most of these are covered in etiquette, but still. Don't double post. It's just a nuisance to others. Do not spam by PM, or in the forum. No OP remarks either. This means talking about the OP of a post in a degrading way. Also, do not abuse the report feature. The forums are located at http://mn.vc/0x8/index.php . Only Members have access to these.


    Currently, we do not have a donation system in place. There will be soon, and will have many benefits.


    Ranks!

    When you join the server for the first time, you are a Guest. This means you can join within the greylisted hours, and play in the hardcore, but not creative worlds. In order to become Member, where you can actually do creative and have access to the forums, as well as the ability to be on the server 24 / 7, you must fill out an application here. Our other ranks right now are Moderator, Server Admin, and Super Admin. You may not ask for any of these ranks. If you do, you shall be banned. We will add more ranks as the server matures.


    Super Admins:

    WolfLink

    Server Admins:

    See you on the server!
    Posted in: PC Servers
  • 0

    posted a message on Constant Render
    Quote from dmillerw

    Yeah, that's pretty much it. Just make sure you're using the same instance of your GUI when calling for it to render each tick, instead of a new one.


    So basically,

    create an instance when the game is loaded, inside of the main class.
    Call the static GUI from the tick class, and render it.
    Wait for a button press, and have it switch to a copy of it for editing.
    Posted in: Modification Development
  • 0

    posted a message on Constant Render
    I right now, have a GUI that I use for a button click. (=). However, I need the GUI to be rendered always, and be editable when I press =. I'm not sure how to do either of these. I probably need to call the render every tick in my tick handler, but I'm not sure if that's correct.


    Here's my GUI code:

    package kovu.teamstats;
    
    import kovu.utils.gui.GuiUtils;
    import net.minecraft.client.gui.FontRenderer;
    import net.minecraft.client.gui.Gui;
    import net.minecraft.client.gui.GuiScreen;
    
    public class GuiTeamInfoIngame extends GuiScreen {
    
    //For more, double everything
    public boolean dragMode = false;
    public static int dragModeX = 0;
    public static int dragModeY = 0;
    public static boolean isModeOpen;
    public int blue = 0x222200ff;
    public int red = 0x22ff0000;
    public int green = 0x2200ff00;
    
    public void mouseClicked(int i, int j, int k)
    {
    //drawRect(0 + dragModeX, 0 + dragModeY, 120 + dragModeX, 12 + dragModeY, 0x2200ff00);
    //for a toggle, to stop it from derping out, have the 120 change to something smaller
    if(0 + dragModeX < i && 120 + dragModeX > i && 0 + dragModeY < j && 12 + dragModeY > j)
    {
    dragMode = true;
    mc.thePlayer.addChatMessage("\247aTesting");
    }
    
    super.mouseClicked(i, j, k);
    }
    
    public static void clickableGuiMode(FontRenderer fr)
    {
    if(isModeOpen)
    {
    drawRect(110 + dragModeX, 2 + dragModeY, 118 + dragModeX, 10 + dragModeY, 0x2200ff00);
    }
    else
    {
    drawRect(0 + dragModeX, 0 + dragModeY, 120 + dragModeX, 12 + dragModeY, 0x2200ff00);
    }
    fr.drawStringWithShadow(Kovu.mc.thePlayer.username, 5 + dragModeX, 2 + dragModeY, 0xfffffa);
    }
    
    public void drawScreen(int i, int j, float f)
    {
    //drawDefaultBackground();
    mouseDraggedMode(i, j);
    clickableGuiMode(fontRenderer);
    super.drawScreen(i, j, f);
    fontRenderer.drawStringWithShadow("TeamStats 1.0", 2, 2, 0x00ff00);
    GuiUtils.drawBorderedRect(100, 100, 500, 300, 0, 0, 0, 125, (float) 1.4, 0, 0, 0, 255);
    }
    
    public void mouseDraggedMode(int i, int j)
    {
    if(dragMode)
    {
    dragModeX = i - 60;
    dragModeY = j;
    }
    }
    
    @Override
    public boolean doesGuiPauseGame() {
    
    return false;
    
    }
    
    protected void mouseMovedOrUp(int i, int j, int k)
    {
    if(k == 0)
    {
    dragMode = false;
    }
    }
    }


    And my TickHandler:

    package kovu.teamstats;
    
    import java.util.EnumSet;
    import net.minecraft.client.Minecraft;
    import net.minecraft.client.gui.GuiScreen;
    import cpw.mods.fml.client.FMLClientHandler;
    import cpw.mods.fml.common.ITickHandler;
    import cpw.mods.fml.common.TickType;
    
    public class ClientTickHandler implements ITickHandler {
    
        @Override
        public void tickStart(EnumSet<TickType> type, Object... tickData) {
        }
    
        @Override
        public void tickEnd(EnumSet<TickType> type, Object... tickData) {
    
            if (type.equals(EnumSet.of(TickType.RENDER))) {
                onRenderTick();
            } else if (type.equals(EnumSet.of(TickType.CLIENT))) {
                GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen;
                if (guiscreen != null) {
                    onTickInGUI(guiscreen);
                } else {
                    onTickInGame();
                }
    
            }
        }
    
        @Override
        public EnumSet<TickType> ticks() {
    
            return EnumSet.of(TickType.RENDER, TickType.CLIENT);
        }
    
        @Override
        public String getLabel() {
    
            return null;
        }
    
        public void onTickInGUI(GuiScreen guiscreen) {
        }
    
        public void onTickInGame() {
        }
    
        public void onRenderTick() 
        {
         //TODO: ADDED
         SkinHandler sk = new SkinHandler();
         //sk.cropHeadAndDisplay(FMLClientHandler.instance().getClient(), "Charsmud");
        }
    }


    Thank you for any help.
    Posted in: Modification Development
  • 0

    posted a message on Thoughts on my first actual build
    I mean, shape it more organic-like. Don't constrain yourself to squares or cubes.
    Also, add a bit of landscaping.
    Posted in: Screenshots
  • 0

    posted a message on Thoughts on my first actual build
    Inside looks pretty nice. Outside could use a bit more detail though.
    Posted in: Screenshots
  • 0

    posted a message on Paper Mario: The Thousand-Year Door | Adventure Map
    I remember that game!

    The map looks nice, can't wait to see it finished.
    Posted in: Maps
  • 0

    posted a message on [1.5.2/2.0] XCommands - Public Release (Last updated: 16th July)
    Looks nice.
    I recognize that console from somewhere, can't place it though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Performance Monitor
    It depends.
    How many base classes are you willing to edit?
    If you're fine with that, then do what you suggested.
    Posted in: Mods Discussion
  • 0

    posted a message on Mods for Alpha
    That's from a long while ago.
    I think the only mods for that were probably TMI and SPC.
    Posted in: Mods Discussion
  • 0

    posted a message on Awesome Minecraft Mods
    You could try DivineRPG, or maybe a Voltz / FTB derivative.
    Posted in: Mods Discussion
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