• 0

    posted a message on [1.6.2]MineVideo![45K+ DL's][REQUIRES FORGE]
    Quote from BestFlyingZombie

    For Some Reason when I try to launch minecraft with this mod it crashes with the same crash report

    Crash Report:

    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 16/07/14 8:04 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: nm
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: nm
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 71072320 bytes (67 MB) / 187899904 bytes (179 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
    KovuCore{by Kovu. Version [1.0.0] for 1.6.1.} [KovuCore] (MineVideo.zip) Unloaded
    MineVideo{1.0.0} [MineVideo] (MineVideo.zip) Unloaded
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    The mod only works on 1.6.2, not 1.6.4.

    Quote from karwanblox
    you can a new videomod minevideo II :) that is it new mod minevideo II:Daxe:

    Maybe, I'm not sure. TeamInfo is my main priority currently.
    Posted in: Minecraft Mods
  • 0

    posted a message on Online Chat - Never Before Seen - Adds A New Feature To Minecraft!
    Very interesting concept; I look forward to seeing what you will add in the future, per say as your video.
    Posted in: Minecraft Mods
  • 0

    posted a message on TeamInfo
    Quote from maxpowa


    That's correct; the mod also shows a flame effect on users on fire!
    Posted in: Minecraft Mods
  • 1

    posted a message on TeamInfo
    Quote from Vazkii

    KOVU RELEASED A MOD?? THE APOCALYPSE IS NEAR!!

    I know; and with this mod you can watch your friends health go down as they succumb to the apocalypse. (Except you Vaz; the apocalypse will never claim you).
    Posted in: Minecraft Mods
  • 0

    posted a message on Natives file issues
    Have you tried manually deleting the folder?
    Posted in: Java Edition Support
  • 0

    posted a message on TeamXoda :: Rising Build Team Applications :: Apply / Join Now!
    Good luck in your build team! I'd apply if my architecture skills were better; I've only done meh organics. If you need some coding done, HMU.
    Posted in: Creative Mode
  • 0

    posted a message on TeamInfo
    Quote from charsmud

    This mod seems like it could be useful. Give you a distinct advantage at PVP though, because of the instant ally stats though.

    No advantage is given; you could be in a Skype call telling your friends the same exact information, this does no more than present it in a nice and easy to see format. Thanks for the input though.
    Quote from Jdbubbly
    Really Awesome mod! i use this all the time with my friends when we pvp!

    Thanks! Have fun using it.
    Posted in: Minecraft Mods
  • 0

    posted a message on TeamInfo
    I've found a bug, (point out by Sildur), which prevents users from using the mod. I've patched the issue, and am waiting for the CurseForge team to approve the update.

    UPDATE: Update is live, everything should work just fine. If you downloaded the mod, make sure to redownload it.
    Posted in: Minecraft Mods
  • 0

    posted a message on TeamInfo
    Make sure he sent the request as your Minecraft username. Try again, if it doesn't work, join #teaminfomod on espernet and I'll help you out.
    Posted in: Minecraft Mods
  • 0

    posted a message on TeamInfo
    Quote from Arouka

    As someone who tends to live in groups on servers, this is a godsend. Thank you so much for this!

    Thanks for the download! Let me know how it works.
    Quote from AJWGeek
    I will definitely be using this when I have friends over! Thanks for creating this!

    Thanks for using it! Make sure to leave some feedback when you've used the mod for a while.
    Posted in: Minecraft Mods
  • 1

    posted a message on TeamInfo
    Quote from Veshati

    Erm, double post now that's a woops. :P

    Meanwhile, this looks good and I'll give it a shot sometime. Also, are there any larger screenshots?

    Yeah, I'll post a larger screenshot section later today; I was pushed for time to get the thread design out.
    Quote from Fixided

    It's nice, but I think there's a huge advantage to people who have the mod installed.
    If you could give us a little more information regarding this subject, it would definitely be nice.

    May I ask what the first screenshot is suppose to show?

    IMO, there's little to no advantage for people who have it installed. You could just say what you're at over Skype, and use the F3 menu for your coordinates. I'll be releasing a video later today, (hopefully), detailing how to use the mod and what it does. The first screenshot is there to show the drag drop interface as well as the ability to hide certain players. (It's quite small, sorry about that).

    An explanation video on how to use the mod will be released (Hopefully) today.
    Posted in: Minecraft Mods
  • 3

    posted a message on TeamInfo




    Slightly Larger Images:

    If you'd like to chat, or have questions, join #teaminfomod at irc.esper.net
    Downloads:
    Support me by downloading from adf.ly!: Download (Mirror)
    YouTube Videos: (I can't embed these into images. :()




    Posted in: Minecraft Mods
  • 0

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Ah, makes sense. Licensing is always a tricky subject.
    Posted in: WIP Mods
  • 0

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    We'll have to talk when you move in. From what I've seen on the repo, a lot of work's been done. However, since the M3L project seems to consist of many projects, I'm having difficulty setting up a dev environment.
    Posted in: WIP Mods
  • 0

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Very, very cool mod tech demo. I made something quite similar back in 1.2.5, but never saw release because I didn't think it was release worthy. Wasn't really buggy, but pretty much incompatible with everything. It's nice to see there's other modders who have a vast knowledge of Java and programming concepts! Very cool concept with the MojoModLoader, how far is it currently? Also, if you need any help with the mod, feel free to contact me.
    Posted in: WIP Mods
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