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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz»

    I wasn't expecting anyone to do the math. Good job! You're a bit high, but not everyone knows all the ins and outs of the US income tax system. =P

    Honesty is kind of my thing. It's far less work than trying to strategically hide information. Pushing the boundaries is kinda my thing too. I'm a researcher by training. I solve hard problems for a living. I've been in school for waaaay too long and I'm pretty good at what I do, so I have a good job at the moment. The trick is, I made a risky move working for a small startup, and despite having done nothing wrong, by job is being eliminated at the end of the month. The next hard problem I want to solve is to figure out how to become self employed. =)

    That's why I've taken a recent interest in this Patreon thing. I have a few other leads I plan on pursuing, but the better my Minecraft enterprise goes, the easier this self-employment problem becomes to solve.

    Good luck! I'm still here if you need help with OBF mappings.
    Posted in: WIP Mods
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    posted a message on [1.6.2] [Forge] BetterLAN v1.0.6
    Locked by OP request.
    Posted in: Minecraft Mods
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    posted a message on Dxtory+Minecraft=Crash?
    Your JVM may be running out of RAM; close unneeded programs and update your Java version.
    Posted in: Discussion
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    posted a message on Crash Report Please Help
    Reboot. If that doesn't help, repair your Java installation. Update Java if there is one. (8 can be dodgy on some computers, so stick with 7 for now).
    Posted in: Java Edition Support
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    posted a message on TeamInfo
    It could be to do with the minimap mod; what happens when you remove the minimap mod?
    Posted in: Minecraft Mods
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    posted a message on TeamInfo
    Adding a new VOIP feature!

    TeamInfo will soon be utilizing TeamSpeak as a method of VOIP. If you do not have TeamSpeak installed, you will still be able to join and use the mod. I will not be hosting the TeamSpeak server, you will have to connect to one yourself, unless I am donated one for the mod to automatically connect to..
    Posted in: Minecraft Mods
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    posted a message on TeamInfo
    I've got a few more ideas on how to expand on this project; expect some updates in the future.
    Posted in: Minecraft Mods
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    posted a message on Enigma: a tool for deobfuscation of Java bytecode
    Very nice project. I'm still available for mappings if you need it.
    Posted in: Minecraft Tools
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz
    Compilers always seemed like deep wizardry to me. At least I got this one to do my bidding and tell me interesting things about bits of source code.



    Also, that Procyon decompiler is kickass!

    Hm... Procyon I've heard is good. I've used it in a few projects myself. Nice job on it so far!
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    I'm trying JD.

    Nice! I personally like FF, but it's a bit outdated. I need to find a new decompiler.
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    It's JSyntaxPane. Whatever default they use... libraries ftw! =)

    Indeed, there are many, many nice libraries. Anyway, the decompiler looks nice, what are you using to decompile? JAD? FF?
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz
    Progress! I have a basic decompiler and a small GUI going so far. =)

    Introducing Enigma, a tool for deobfuscation of Java code:


    Looking very nice; Is that JTatoo or Schematica for the theme?
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    I'm planning to release these tools as a Java jar with embedded natives. If that works for you, then great! I'm not really going to go out of my way to make this work in obscure dev environments though. I you want to contribute PRs to the project to get it to work in your environment, you're certainly welcome to do so.

    Awesome! I'll probably need the most help with that. Stay tuned for progress on these new deobf tools. I should probably spin this off into its own thread eventually.

    Feel free to contact me by PM or Skype, (thekovulion). I've also made my own deobfuscator, which could prove useful.
    Posted in: WIP Mods
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    posted a message on TeamInfo
    Quote from Its_Its

    Just a question, why did you pick 1.7.10 and not 1.7.4, where all the other mods are updated to right now?

    1.7.10 has more features which I would like to work with.
    Quote from SethLarcomb

    Sooo why no 1.7.2?

    Read my response to Its_Its please.
    Quote from Jdbubbly

    Do both player have to have the mod to get it to work?

    Yes, both players have to have the mod, because both players need to connect to my TeamInfo servers for communication.
    Quote from Sto3IV

    How I can send request? (I use Lan server)

    As long as you're connected to the interent, a simple press of the semi-colon key and then the add button will add whoever you want.
    Quote from Arouka
    I have a rather weird issue. There is a friend of mine named 42waystohell. I can send him a request and he will not recieve it. We have Identical builds of the mod and forge and it works for all my other friends. Perhaps its not working because of the numbers at the beginning of his name? Regardless, seemed like a bug, thought I'd send it your way.

    Edit: Also haven't figured out how to move the display around, I press the keybind but it doesn't let me move it. Does it utilize the arrow keys or anything like that?

    Join #teaminfomod on espernet, I'll help you out there. I think it's probably user error, but I'll help you debug if you jump on the IRC. To clarify, are you pressing P and then click-dragging?
    Posted in: Minecraft Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Cuchaz: If you need help with the deobf tables, I've made my own before.
    Posted in: WIP Mods
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