- Kovu
- Retired Staff
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Member for 11 years, 11 months, and 24 days
Last active Thu, Apr, 14 2022 11:33:51
- 19 Followers
- 5,384 Total Posts
- 458 Thanks
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May 20, 2014Kovu posted a message on Badgers - Look At ThemBadgers. xXL33TSW4GY0L0420Xx.Posted in: News
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Jan 11, 2014Kovu posted a message on FTB and CurseForge: Partners in ModdingI do like this change, it'll make everything a bit more consolidated.Posted in: News
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Nov 29, 2013Kovu posted a message on Community Creations - A Minecraft Song by sneakyMacNice find!Posted in: News
I like the song. -
Nov 3, 2013Kovu posted a message on Minecon 2013, Day TwoI wish I were there... Maybe next year if it's near the West coast or in a convenient location.Posted in: News
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Jul 18, 2013Kovu posted a message on Minecraft Expo UK, InsomniaI wish I could go, but I'm stuck in the US for now.Posted in: News
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Jul 5, 2013Kovu posted a message on Cube World Wiki is LiveVery nice game, I'd suggest you to buy it in the alpha.Posted in: News
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Jun 21, 2013Kovu posted a message on Upload Your Mods, Get Free Stuff!I saw this pop up a few days ago, it's a good intensive to get people to post their stuff.Posted in: News
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Oct 16, 2012Kovu posted a message on Interested in Knowing About (or Helping With) the Mod API?Hugely looking forward to this. Can't wait to see what it'll be.Posted in: News
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Jun 8, 2012Kovu posted a message on Curse BETA Client Now Includes Texturepacks, and Minecraft News!Posted in: NewsQuote from Acenth
We're actively working on this and should have it added later this Summer
Soon™
We'll definitely by adding it as soon as it is official
We're also looking into supporting higher resolution texture packs but wanted to start off with just the basics for now.
Yay! -
Jun 8, 2012Kovu posted a message on Curse BETA Client Now Includes Texturepacks, and Minecraft News!Haha, now add mods!Posted in: News
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Mar 10, 2012Kovu posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX SplitscreenUm....Posted in: News
You know someone probably has found it, but hasn't really made it public yet.
But, maybe a dupe glitch? - To post a comment, please login.
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If anyone still follows this topic, (and I suspect a few do), I've started Colored Lights projects which hopes to implement all of the ideas said, from light going through colored glass to produce colored light, to simple colored light. Check out the WIP here.
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If anyone is interested in a similar project, (adding colored lights to minecraft), I've decided to continue this mod, (albeit completely re-written). The WIP post can be found here.
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PM'd you.
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I could, but I doubt it'd help anyone. It's pretty basic lighting GL code that only *sometimes* works.
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I had a working version on 1.8 (updated some lighting code, wrote some of my own), while on vacation in Colorado. The new version didn't require as many ASM modifications, (just 3 if I remember correctly), but required a relatively newer graphics card, although it may have worked on older machines. I've not decided if I want to go back into mod development, as it takes much time and TBH I don't have a lot of time. What's the current state of modding? (PM me please to prevent derailing).
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When I developed it, it was 100% clientside. I have no plans on updating it currently; I've moved on to larger projects.
It it regains enough steam I might consider it, but if not then I'll just leave it.
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Mine is not. Cpt's is, and is located here: https://github.com/CptSpaceToaster/CptsModdingLight/
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It's nothing really screenshot worthy; I'll post some when it works properly.
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TBH I've looked into picking it up, and I actually got colored lights rendering with no base edits. They're incredibly buggy though, and they don't mix well. They're made up of pure GL code which is called in a RenderEvent where I get the GL instance and use a custom fragment and vertex shader.
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Sad to see you're leaving, but it was a good creation. It's been a while since I've looked at the repo, (last time being about a year ago), and if it's well-enough documented, I might be able to take it up. (Been working with GLSL shaders for a while).
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Useful, albeit outdated, is Vazkii's Layman Mod Maker. He used NBTs there for a purpose very similar to this.
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Good post. You may want to note that most licenses aren't incredibly useful for program modifications; most are difficult to obfuscate, and a license will not protect you from decompiliton.
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This is usually not the case; NullPointerExceptions are caused by a programming error, whereby a variable is not set, IE set to "null", and a method attempts to access it. The only ways it could be caused by an outdated version of Java is if you're running an incredibly old version of Java, which he is not. (1.7.0_80). Chances are forge was installed improperly, he had an incorrect version of forge, or it's simply a bug.
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I am no longer actively developing this mod; if it gets enough interest I may but Minecraft has lost its charm for me.