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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)

    If anyone still follows this topic, (and I suspect a few do), I've started Colored Lights projects which hopes to implement all of the ideas said, from light going through colored glass to produce colored light, to simple colored light. Check out the WIP here.

    Posted in: Suggestions
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion

    If anyone is interested in a similar project, (adding colored lights to minecraft), I've decided to continue this mod, (albeit completely re-written). The WIP post can be found here.

    Posted in: WIP Mods
  • 17

    posted a message on Colored Lights
    Colored Lights

    What is Colored Lights?
    Colored lights is a mod that aims to add colored light to Minecraft, adding an extra layer of visuals. It's been well sought after, and was finally achieved with CptSpaceToaster's Easy Colored Lights mod, which has since been discontinued. CptSpaceToaster's mod used ASM, a library which injects code into existing class files, to achieve this effect. I am working on achieving it without the need for assembly and base class edits, making it more compatible and writing it in pure GL code.

    For those who say this is not possible, I hereby provide a counter example, (albeit quite beta):
    I have been able to render smooth, any colored light with negligible framerate impact on my rig in a development environment. If you want to see my progress, stick around and I"ll be sure to keep you up to date on my progress.

    What am I trying to accomplish?

    I am trying to add three channels of light to blocks so that they appear to diffuse, emit, and mix blue, red, and green channels of light. Existing lighting items, (torches, glowstone, etc), should all have the same light values, but might have a tint around them. Worlds that use this mod should be backwards compatible with other mods for them to work efficiently. (Make backups just to be sure!) My goal is to have this mod use as FEW BASE EDITS AS POSSILBE, none if I can manage it. This mod will always require forge, as it allow me to hook into various parts of the game. The API part of the mod will be a separate download from the demo part of the mod, which will contain various colored blocks.

    Where's the Download?
    I am not going to release a download until I feel that it is stable enough and in a decent state to be released. Right now I can implement types of light, but they sometimes glitch when mixed together. Because of this, I'll be waiting to release a fuller version of an alpha until I get the mod completely latched down.

    Source?

    Bugs, Chat, and Licensing
    Post here in the forums if you have a crash report. PLEASE PUT IT IN SPOILERS. Include the version of the mod, your graphics card Minecraft is running off of (and driver version), and your Forge version. If needed, put an image of the problem. If you wanna chat, you can find me on Espernet in the channel KColoredLights.

    Posted in: WIP Mods
  • 0

    posted a message on The Goodwill thread- Free gift games!
    Quote from nTrud3r»

    I bought the Half-Life Complete Pack and I will be raffling a copy of Half-Life 2. PM me with a link to your Steam account if you would like to enter. Winner will be notified by PM and a friend request will be sent on Steam to make the trade, if you don't claim your prize within 2 days the game will go to someone else.


    PM'd you.
    Posted in: General Gaming
  • 0

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion

    I could, but I doubt it'd help anyone. It's pretty basic lighting GL code that only *sometimes* works.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from InuYasha86000»

    if anyone is still working on this mod or has decided to pick it up, it has graphical issues with blue power mod and flans mod. both have graphical rendering glitches.



    Quote from The_Architect2»

    ah ok good to know, hoping still that someone will pick this mod up and run with it :) (and backport it to 1.7.10 just in case they dont update all the mods I have so far till I can get replacements or figure something out to move forward to 1.8 or 1.9 for my modpack and server lol)

    I had a working version on 1.8 (updated some lighting code, wrote some of my own), while on vacation in Colorado. The new version didn't require as many ASM modifications, (just 3 if I remember correctly), but required a relatively newer graphics card, although it may have worked on older machines. I've not decided if I want to go back into mod development, as it takes much time and TBH I don't have a lot of time. What's the current state of modding? (PM me please to prevent derailing).
    Posted in: WIP Mods
  • 0

    posted a message on TeamInfo

    When I developed it, it was 100% clientside. I have no plans on updating it currently; I've moved on to larger projects.

    It it regains enough steam I might consider it, but if not then I'll just leave it.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from _kcx»

    Is it open source? I would try to compile it, and contribute.


    Mine is not. Cpt's is, and is located here: https://github.com/CptSpaceToaster/CptsModdingLight/

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion

    It's nothing really screenshot worthy; I'll post some when it works properly.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion

    TBH I've looked into picking it up, and I actually got colored lights rendering with no base edits. They're incredibly buggy though, and they don't mix well. They're made up of pure GL code which is called in a RenderEvent where I get the GL instance and use a custom fragment and vertex shader.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion

    Sad to see you're leaving, but it was a good creation. It's been a while since I've looked at the repo, (last time being about a year ago), and if it's well-enough documented, I might be able to take it up. (Been working with GLSL shaders for a while).

    Posted in: WIP Mods
  • 0

    posted a message on [Need Advice/Help]mod with in-game defined and designed items

    Useful, albeit outdated, is Vazkii's Layman Mod Maker. He used NBTs there for a purpose very similar to this.

    Posted in: Modification Development
  • 1

    posted a message on "Help, which license do I choose?!" aka. Guide to selecting a license for your mod

    Good post. You may want to note that most licenses aren't incredibly useful for program modifications; most are difficult to obfuscate, and a license will not protect you from decompiliton.

    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TimeTraveler: Real Time Travel Inside of Minecraft! Go to Your Past!

    You may need to update your Java, as the issue is a NullPointerException, which an outdated version of Java is usually the cause of.


    I would also recommend updating your Forge to at least 1291. 1355 o 1448 if you're using newer versions of mods with fluids as there was a substantial change to how Forge handles those on both of those versions.


    This is usually not the case; NullPointerExceptions are caused by a programming error, whereby a variable is not set, IE set to "null", and a method attempts to access it. The only ways it could be caused by an outdated version of Java is if you're running an incredibly old version of Java, which he is not. (1.7.0_80). Chances are forge was installed improperly, he had an incorrect version of forge, or it's simply a bug.

    Posted in: Minecraft Mods
  • 0

    posted a message on TeamInfo
    Quote from spyfoxjm»



    So will there be a backport of this mod from 1.7.10 to 1.7.2? I understand you have more features you would like to work with as you said in the quote, but I still think that having a backport to 1.7.2 would be awsome.

    I realy like this mod. Its so cool.

    I just think that it would be nice to have it for 1.7.2 aswell. (Since, belive it or not, many people still use 1.7.2)


    Keep up the great work!


    I am no longer actively developing this mod; if it gets enough interest I may but Minecraft has lost its charm for me.

    Posted in: Minecraft Mods
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